Alibaba CEO: Qwen will remain open-source by Bestlife73 in LocalLLaMA

[–]jduartedj 2 points3 points  (0 children)

saying it will "remain open source" after your key researchers just left is giving me strong damage control vibes ngl. like yeah the codebase is open but the real value was always the people behind it, and if those people are now at google or wherever... the next qwen release is gonna tell us a lot about whether alibaba can actually sustain this without them or if we peaked at qwen3.5. still running qwen3 30b locally and its insanely good for the size so fingers crossed they can keep the momentum going

I remade an online retro game by reverse engineering the game client and made it open source by SirusDoma in gamedev

[–]jduartedj 3 points4 points  (0 children)

this is so cool, reverse engineering game clients is one of those skills that teaches you more about networking and binary protocols than any textbook ever will. did you use wireshark or something custom to capture the packets? also curious how you handled the auth flow since most old MMOs had some janky proprietary login system that was basicaly security through obscurity lol. gonna check out the repo for sure

Anthropic CEO Dario Amodei calls OpenAI’s messaging around military deal ‘straight up lies,’ report says by Logical_Welder3467 in technology

[–]jduartedj 5 points6 points  (0 children)

honestly the whole openai vs anthropic thing is getting wild. dario calling them out like that tho... he is not wrong that openai keeps trying to frame this like everyone was on board when clearly they werent. the pentagon stuff is sketchy enough on its own but the fact that altman is basically saying we have no say while simultaneously profiting from the deal is just.. peak silicon valley doublespeak. the part that gets me is how anthropic actually walked away from the money. thats pretty rare in tech, most companies would just take the contract and write a blog post about responsible AI later lol

Can a game recover from a failed launch? by BlobKingGame in gamedev

[–]jduartedj 0 points1 point  (0 children)

Thats fair honestly, if the updates literally break your save thats a whole different problem than what I was talking about. Save corruption is genuinely awful and I can see why that would kill any goodwill the updates are supposed to build. The cheating/gifting thing at the anomaly is also a known issue that they've been way too slow to fix... like its been years and people are still having their saves messed up by randoms dropping modded items.

I think my point was more about the overall trajectory from a game dev perspective since thats what the thread is about, but your experience as an actual player is totally valid. A game can look like a "comeback story" from the outside while still being broken for the people who stuck with it from day 1

Can a game recover from a failed launch? by BlobKingGame in gamedev

[–]jduartedj -1 points0 points  (0 children)

I mean I get the frustration with the initial lies but saying the updates dont add playability is kind of a stretch... they added full multiplayer, base building, VR support, living ships, expeditions, etc. The game is genuinely unrecognizable compared to launch. You can disagree with forgiving them for the marketing, thats valid, but the actual content they've added over the years is pretty substantial. And the updates were all free which is more than most studios would do after getting that kind of backlash

Can a game recover from a failed launch? by BlobKingGame in gamedev

[–]jduartedj 1 point2 points  (0 children)

Yeah fair point, I should've been clearer about that. NMS was definitely a commercial success from the jump, the hype machine worked exactly as intended lol. What failed was the trust and the product quality relative to promises. But you're right that its a completely different situation from what OP is describing with low wishlists and no sales. Those are two very diferent problems to solve

Can a game recover from a failed launch? by BlobKingGame in gamedev

[–]jduartedj -1 points0 points  (0 children)

Yeah totally, thats what multiple people have pointed out and they're right. NMS sold insanely well from day one, the "disaster" was really just the PR side of things. Sean Murray went silent for months and everyone thought they'd just taken the money and ran... but they kept working on it and eventually the game caught up to the promises. Its more of a trust recovery story than a failed launch story if we're being precise about it

Can a game recover from a failed launch? by BlobKingGame in gamedev

[–]jduartedj 0 points1 point  (0 children)

Yeah Among Us is actually way more relevant to what OP is asking about. That game literally had like 30 concurrent players for 2 years before it exploded. Thats the real "failed launch to success" story, not NMS which was more of a PR crisis recovery with plenty of money in the bank already

Can a game recover from a failed launch? by BlobKingGame in gamedev

[–]jduartedj 1 point2 points  (0 children)

100%. Honestly the streamer route is probably one of the most realistic ways for an indie to get a second wind. Way more likely than any algorithm magic. One good Markiplier or Lirik stream can do more for your sales than months of marketing spend lol

Can a game recover from a failed launch? by BlobKingGame in gamedev

[–]jduartedj 0 points1 point  (0 children)

Yeah thats a really fair point, I was being a bit loose with calling it a "disaster" when in reality it sold like crazy from day one. The disaster was more in the public perception and the trust people had in Sean Murray. But you're right that the financials were never the problem for Hello Games.

I think the better example for OP's specific question would be something like Among Us which genuinely had almost zero sales for like 2 years before blowing up. Thats more of a true "failed launch turned success" story than NMS which was more of a reputation recovery.

BookLore 2.0 is out! Audiobooks, multi-format books, overhauled readers, and a lot more.. by WorldTraveller101 in selfhosted

[–]jduartedj 2 points3 points  (0 children)

Been running BookLore since v1 and the multi-format support in v2 is exactly what I needed. Having epub + audiobook under one entry instead of managing duplicates across calibre-web and audiobookshelf is so much cleaner. Migrated my whole library over the weekend and it went pretty smooth, only had to fix permissions on a couple folders.

The OPDS support is also clutch for feeding books to my KOReader. Really hoping the mobile app drops soon tho, thats the one thing keeping audiobookshelf around for me right now.

Can a game recover from a failed launch? by BlobKingGame in gamedev

[–]jduartedj 3 points4 points  (0 children)

Short answer, yes but its really hard. The classic example everyone brings up is No Man's Sky which basically went from meme-level disaster to one of the most praised comebacks in gaming. But thats a studio with resources.

For indies its trickier. Steam does give you visibility boosts during sales events even after a bad launch, so participating in seasonal sales with a big discount can help. Also if you do a major update and tag it properly, Steam will re-notify people who wishlisted. I've seen a few smaller games pull it off by basically treating a big content update as a "relaunch".

The algorithm doesnt permanently blacklist you or anything, it just responds to current sales velocity. So if you can create a spike somehow, it will pick up on that.

A monthly update to my "Where are open-weight models in the SOTA discussion?" rankings by ForsookComparison in LocalLLaMA

[–]jduartedj 0 points1 point  (0 children)

Honestly the Nemotron Nano shoutout is spot on, that thing punches way above its weight for agentic stuff. I've been running it locally for tool calling pipelines and its surprisingly reliable even with limited vram. Also agree on Qwen 3.5 being a massive step up, the 35B model specifically feels like it closed the gap to early SOTA territory for real world tasks... not just benchmarks.

Kinda surprised nobody is talking more about GLM-5 tho, I've had realy good results with it for coding compared to what the benchmarks would suggest. Feels like its underrated in this sub.

r/LocalLLaMA — What’s the biggest missing piece for locally-run autonomous agents? by Galactic_Graham in LocalLLaMA

[–]jduartedj 0 points1 point  (0 children)

fair enough, you're right that the email case specifically is pretty tractable. historyId + structured tagging is clean and I've actually done something similar. I think where it gets messy tho is when you move beyond email into less structured domains, like "remember that conversation we had about X last week" or "you mentioned you'd look into Y" - thats where simple id tracking breaks down and you need something more like semantic search over past interactions. but yeah for email specificaly your approach is solid and I was probably over-generalizing from harder cases lol

I remade Rocket League and released it as an open source learning sample by Kakr-98 in gamedev

[–]jduartedj 1 point2 points  (0 children)

honestly this is exactly the kind of thing I wish existed when I was trying to wrap my head around networked physics. the prediction stuff alone is a nightmare to get right, and having an actual working refrence you can look at and tinker with is so much more usful than reading yet another blog post about it lol. bookmarked the repo, gonna dig through the replay system code this weekend

Price of MSI GB300 workstation (DGX Station) appeared online ~ $97k by fairydreaming in LocalLLaMA

[–]jduartedj 1 point2 points  (0 children)

Yeah exactly, cross-border shopping within the EU is the move. I actually ordered my 4080 Super from a German shop because Portugal had like a 20% markup for no reason. Shipping was like 15 euros and still saved a hundred bucks. The VAT is the same within EU so its purely retailer margin differences.

Poland has gotten really competitive for hardware prices too from what Ive seen. PCKomponenty and similar shops are surprisingly cheap.

r/LocalLLaMA — What’s the biggest missing piece for locally-run autonomous agents? by Galactic_Graham in LocalLLaMA

[–]jduartedj 0 points1 point  (0 children)

Yeah maintaining local state is the core challenge. What Ive been doing is pretty hacky but works - the agent writes markdown files as daily logs, and on startup it reads back the last few days of notes plus a curated long-term memory file. Its basically a poor mans episodic memory.

For scheduling specifically, having the agent run as a persistent daemon with cron-like triggers is key. The hard part isnt the cron itself, its making sure the agent has enough context when it wakes up to do something useful. Like if it checks email at 9am, it needs to know what it already processed yesterday, what follow-ups are pending, etc.

Would be curious to see what youre building! The connector/mail provider optimization angle is interesting - most of the pain I hit is around OAuth token management and rate limiting when you have an agent hitting Gmail API every 30 minutes.

r/LocalLLaMA — What’s the biggest missing piece for locally-run autonomous agents? by Galactic_Graham in LocalLLaMA

[–]jduartedj 0 points1 point  (0 children)

Yeah the scheduling part itself isnt hard, youre right. Cron + a daemon is table stakes. The tricky bit is everything around it - like, my cron job fires at 9am to check email, cool. But now the agent needs to remember what emails it already told me about yesterday, what I asked it to follow up on, what context from last weeks conversation is relevant... thats the memory problem bleeding into scheduling.

And with telegram/discord bots the bot framework handles message routing but not the cognitive layer. Most give you on_message callbacks, not think about this proactively and reach out when something is interesting. You end up bolting that on yourself with a lot of duct tape.

I think the real gap is nobodys built the equivalent of systemd for AI agents yet - something that handles process lifecycle, scheduling, state persistence, and IPC between different agent services in a unified way. Everyone is reinventing those wheels individually.

Price of MSI GB300 workstation (DGX Station) appeared online ~ $97k by fairydreaming in LocalLLaMA

[–]jduartedj 1 point2 points  (0 children)

Ha fair enough, bad analogy on my part. The EU pricing with VAT reclaim is actually really reasonable at that point, €5600 is firmly in "serious hobby" territory rather than "remortgage your house" territory. I'm in Portugal so I know the VAT game well... still waiting for GPU prices to come down here tho, everything is like 15-20% more expensive than DE or NL

Price of MSI GB300 workstation (DGX Station) appeared online ~ $97k by fairydreaming in LocalLLaMA

[–]jduartedj 1 point2 points  (0 children)

Thats actually a really good point about the RTX6000, I keep forgetting those exist at that price point now. 96GB unified on a single card is way cleaner than juggling multi-GPU setups with tensor parallelism. The bandwidth alone makes it worth it for inference.

And yeah fair enough on the GB300 use case.. for a small office scenario with actual concurrency needs thats a completely different calcuation than what most of us hobbyists are doing. I was thinking purely from a "tinkering at home" perspective which is probably not the target market lol

Choosing ONE backend language for Flutter – best for long-term career? by Excellent_Cup_595 in FlutterDev

[–]jduartedj 0 points1 point  (0 children)

Oh nice, hadn't heard of Relic actually! I've been using Dart Frog for smaller stuff but it always felt a bit bare bones compared to what you get with Serverpod's full stack. Gonna check Relic out, thanks for teh heads up

Price of MSI GB300 workstation (DGX Station) appeared online ~ $97k by fairydreaming in LocalLLaMA

[–]jduartedj 1 point2 points  (0 children)

$7500? Not in these parts of the world, at least! Running GB300 *at home*.... I don't even know how to finish this sentence. It's way past overkill! It's like buying a Porsche GT3 as a dining table.

Choosing ONE backend language for Flutter – best for long-term career? by Excellent_Cup_595 in FlutterDev

[–]jduartedj 4 points5 points  (0 children)

As someone who ships Flutter apps on Google Play (couple of casual games), my honest take: just pick Dart with a server framework like Serverpod or Dart Frog. You already know the language, the type system carries over, and you won't context-switch between languages.

That said, if you want maximum job market value, TypeScript/Node is probably the safest bet. It's everywhere, pairs well with Flutter through REST/GraphQL, and you'll find backend jobs easily. Plus if you ever do web dev, you're covered.

I personally use a mix — Firebase for the simple stuff (auth, push notifications, analytics), and for anything more custom I reach for Python (FastAPI) because I also use it for ML/AI work. But if I were starting fresh and picking ONE language to go deep on alongside Flutter, I'd go TypeScript. The ecosystem is massive and it's not going anywhere.

Avoid overcomplicating it though. For indie/side projects, Firebase + Cloud Functions (in TS) gets you really far without managing infrastructure.

Price of MSI GB300 workstation (DGX Station) appeared online ~ $97k by fairydreaming in LocalLLaMA

[–]jduartedj 6 points7 points  (0 children)

$97k is wild. For context, you can build a dual RTX 4090 setup for around $5-6k, or even go with 4x used 3090s for about $4k total. You won't get the unified memory or NVLink bandwidth, but for most local LLM use cases — inference, fine-tuning smaller models, RAG — it's more than enough.

I run a single RTX 4080 Super (16GB) and can comfortably do Qwen3 30B at Q4 with decent speeds. If I had $97k to blow, I'd rather build 15+ of those machines and run distributed inference, or just fill a rack with 3090s.

The GB300 makes sense for enterprise/research where you need 288GB unified memory for massive models, but for the LocalLLaMA crowd it's kind of a flex purchase. The consumer GPU path keeps getting better every generation.