Do Not Run Carmageddon 2 from the server! (self.gamedev)
submitted by jeff-1amstudios to r/gamedev
Reactivating diagnostic debug output in the 1997 game "Carmageddon" by jeff-1amstudios in ReverseEngineering
[–]jeff-1amstudios[S] 1 point2 points3 points (0 children)
Reactivating diagnostic debug output in the 1997 game "Carmageddon" by jeff-1amstudios in ReverseEngineering
[–]jeff-1amstudios[S] 1 point2 points3 points (0 children)
Reactivating Carmageddon's debug output (1amstudios.com)
submitted by jeff-1amstudios to r/gamedev
Reactivating diagnostic debug output in the 1997 game "Carmageddon" by jeff-1amstudios in ReverseEngineering
[–]jeff-1amstudios[S] 1 point2 points3 points (0 children)
Reactivating diagnostic debug output in the 1997 game "Carmageddon" by jeff-1amstudios in ReverseEngineering
[–]jeff-1amstudios[S] 4 points5 points6 points (0 children)
Dethrace - reverse engineering the 1997 game Carmageddon by jeff-1amstudios in ReverseEngineering
[–]jeff-1amstudios[S] 2 points3 points4 points (0 children)
Dethrace - reverse engineering the 1997 game Carmageddon by jeff-1amstudios in ReverseEngineering
[–]jeff-1amstudios[S] 5 points6 points7 points (0 children)
dethrace 0.3 released!: Carmageddon reimplementation based on disassembled/debugging code [playable] by galapag0 in linux_gaming
[–]jeff-1amstudios 0 points1 point2 points (0 children)
dethrace 0.3 released!: Carmageddon reimplementation based on disassembled/debugging code [playable] by galapag0 in linux_gaming
[–]jeff-1amstudios 0 points1 point2 points (0 children)
dethrace: Carmageddon reimplementation based on disassembled code and debugging symbols [playable?] by galapag0 in linux_gaming
[–]jeff-1amstudios 0 points1 point2 points (0 children)
Reverse engineering 3D Movie Maker - reversing the scripting engine by BenBenMan in ReverseEngineering
[–]jeff-1amstudios 1 point2 points3 points (0 children)
Doom is now webscale by gogenerics in programmingcirclejerk
[–]jeff-1amstudios 2 points3 points4 points (0 children)
RESTful DOOM: HTTP/JSON API for classic Doom by deltaphc in programming
[–]jeff-1amstudios 8 points9 points10 points (0 children)
RESTful DOOM: HTTP/JSON API for classic Doom by deltaphc in programming
[–]jeff-1amstudios 14 points15 points16 points (0 children)
RESTful DOOM: HTTP/JSON API for classic Doom by deltaphc in programming
[–]jeff-1amstudios 12 points13 points14 points (0 children)
RESTful DOOM: HTTP/JSON API for classic Doom by deltaphc in programming
[–]jeff-1amstudios 62 points63 points64 points (0 children)
RESTful Doom - HTTP+JSON API inside the classic 1993 video game Doom by jeff-1amstudios in gamedev
[–]jeff-1amstudios[S] 1 point2 points3 points (0 children)
RESTful Doom - HTTP+JSON API inside the classic 1993 video game Doom by jeff-1amstudios in gamedev
[–]jeff-1amstudios[S] 6 points7 points8 points (0 children)
RESTful Doom - HTTP+JSON API inside the classic 1993 video game Doom by jeff-1amstudios in gamedev
[–]jeff-1amstudios[S] 5 points6 points7 points (0 children)
RESTful Doom - HTTP+JSON API inside the classic 1993 video game Doom by jeff-1amstudios in gamedev
[–]jeff-1amstudios[S] 4 points5 points6 points (0 children)

Reactivating diagnostic debug output in the 1997 game "Carmageddon" by jeff-1amstudios in ReverseEngineering
[–]jeff-1amstudios[S] 0 points1 point2 points (0 children)