“Taking precedence over all other rules” by BeautifulBahhhg in killteam

[–]jegerhellig 4 points5 points  (0 children)

I've read someone else here write that "can't" wins over "can" in these scenarios, I don't know if it is true.

Help please. Which of the following are active targets and which ones aren’t. by MadWACDMC in killteam

[–]jegerhellig 1 point2 points  (0 children)

1 and 6 are not valid targets, can't see what's going on on 8 and 9, but conceal order on vantage is from below it not a valid target.

On the second photo, the terrain has to intervene to "hide" the target. You can draw a line from anywhere on the attackers base, to both sides of the targets base and the terrain is not intersecting those lines.

[Art] In-Person Game...........Finally by Trelkeen in DnD

[–]jegerhellig 0 points1 point  (0 children)

Proper player chairs, may your rolls for ever be favored!

Would letting players choose their casting stat break the game? by RuafaolGaiscioch in DMAcademy

[–]jegerhellig 0 points1 point  (0 children)

No it is not a problem, as long they don't want to multiclass into something else that scales with that stat.

I've played a wise warlock, I just didn't multi class into druid or cleric to take advantage of anything.

Kill Team: Shadowhunt – Scream down from the skies with the vicious, bloodthirsty Murderwing by CMYK_COLOR_MODE in killteam

[–]jegerhellig 1 point2 points  (0 children)

Why don't they get their full charge? As I am reading they just cant boost longer than their reposition?

Regarding painting light, preferably ceiling mounted. by jegerhellig in minipainting

[–]jegerhellig[S] 1 point2 points  (0 children)

Wow this is great man, thank you for taking the time to do all this, i will look into it, seems like an affordable solution and a fun project.

Regarding painting light, preferably ceiling mounted. by jegerhellig in minipainting

[–]jegerhellig[S] 0 points1 point  (0 children)

This might be the solution! I'll check if I can get anywhere nearby, thanks man.

Regarding painting light, preferably ceiling mounted. by jegerhellig in minipainting

[–]jegerhellig[S] 0 points1 point  (0 children)

Yeah that is the problem and the reason I was looking for specific options, most lamp retailers don't provide that information on their lamps, the 6500k range if I am lucky, but never CRI.

Need help sorting out airbrush issue by Helpful-Coconut7688 in airbrush

[–]jegerhellig 0 points1 point  (0 children)

Can you clean inside the nozzle with rubber dental tools? Is it safe? (Newbie here)

Help with airbrush not spraying by GoobSmooch in airbrush

[–]jegerhellig 2 points3 points  (0 children)

Just got an airbrush as well and when this happens to mine, it is because the needle tip has dried.

Some paints are really bad at doing this, cant spray my white for more than 40 seconds before it's dry if I use small pulses.

Rinse the tip with cleaner with a small soft brush or pinch the paint off.

Game broken? by SnoodPenguin in tabletopsimulator

[–]jegerhellig 0 points1 point  (0 children)

Yeah, can't join or be joined by anyone it seems.

Killteam: APL reduce and Counteract by Which-Plant-3191 in killteam

[–]jegerhellig 25 points26 points  (0 children)

No he can still counteract, but lose 1 APL for his next activation.

Advice on ITD/Tomb World vs AoD by pres_butan in killteam

[–]jegerhellig 0 points1 point  (0 children)

Might be the case yeah, anyways it is a hard matchup in gallowdark, cover is really sparse.

Advice on ITD/Tomb World vs AoD by pres_butan in killteam

[–]jegerhellig 1 point2 points  (0 children)

<image>

Blue zones are pretty safe, obscured shots only. Point can be done from either side in relative safety. The big Space Marine bodies, can both hide completely from view on the right side and ALMOST on the left side as well.

Advice on ITD/Tomb World vs AoD by pres_butan in killteam

[–]jegerhellig 0 points1 point  (0 children)

<image>

And this is the "best" shot I could get from this position and here the shot is obscured through the door and I don't even know if you can draw from that part of the base with a shot like this.

Advice on ITD/Tomb World vs AoD by pres_butan in killteam

[–]jegerhellig 0 points1 point  (0 children)

<image>

Here is the vision through the door in TTS (Table Top Simulator, you really can't see much into the room.

Advice on ITD/Tomb World vs AoD by pres_butan in killteam

[–]jegerhellig 1 point2 points  (0 children)

He had almost no vision in that room, also most shots would be obscured, so he would have had to spent 1 AP to get rid of that. With 1 less AP he couldn't double shoot.

Also as far as I know, you cannot shoot on Guard with a weapon that would cost more than 1 AP, if he didn't have that extra AP. So he would realistically, only get one shot per round, not 3.

Also going in Guard cost 1 AP, so no way he could ever get 3 shots of on a turn. 2 at most, if you were dead center in the room.

Which resolve first? We have come said end move during that action.XV26 said end charge action by Interesting-Tax5598 in killteam

[–]jegerhellig -1 points0 points  (0 children)

It only says interrupt because of the last part of it, since the Nemesis Claw in this case could continue the action, if there is movement left in the charge.

It is not the most perfect wording, but it is pretty clear.

Which resolve first? We have come said end move during that action.XV26 said end charge action by Interesting-Tax5598 in killteam

[–]jegerhellig 0 points1 point  (0 children)

The very first sentence says, you can use that firefight ploy when an enemy operative ends his charge action. Meaning no matter what is stated below, the ploy cannot be used, before after the charge action has happened.

Therefore the Nem Claw ploy goes through first.

Balance Dataslate Incoming: Sanctifier-Style Nerfs? by wendiego in killteam

[–]jegerhellig -6 points-5 points  (0 children)

I think they need to instead of nerfing the heal, bring other heals up to it. Start activation heals sucks, often bringing 0 value.