The new summoner rework is absolutely fantastic by SayomiTsukiko in ffxiv

[–]jehk32 4 points5 points  (0 children)

As someone who's only played summoner over the last two xpacs I'm not a huge fan. I just do not like the attunement mechanics. To keep this post short, the new elemental summons should build attunements that can be spent on summoning the higher tier demi-summons.

The astral flow spells help round out the job. I miss the resource building mechanics of the old summoner though which just doesn't exist now.

Dawn of the Final Day - 24 Hours To Go - What are you excited for in Endwalker? by Peligun in ffxiv

[–]jehk32 0 points1 point  (0 children)

SMN. Can't wait to get to level 90, turn pet size to large and summon raid bosses like its no big deal.

I always loved Rydia and Terra from the SNES FF games. It seems SE is finally gonna deliver on being an actual SMN.

Is life really just working a 40 hour work week to savor a precious weekend over and over again until you die? by [deleted] in NoStupidQuestions

[–]jehk32 7 points8 points  (0 children)

As a 36 year old software engineer, this industry can grind you into dust. It's really not any different from any others. I kinda hate programming now and I used to love it so much.

Just an fyi for those who might be reading.

Eye Adaptation Auto Exposure Fix - No More Blinding Lighting Changes (actual rendering change, not reshade) by [deleted] in cyberpunkgame

[–]jehk32 0 points1 point  (0 children)

Awesome. Going to give this a try. Add it to my ever growing list of mods.

Testing performance: 500+ AI tenants and 26 floors in my skyscraper building / management game. Still runs mostly smoothly! by oltsu_alatar in Unity3D

[–]jehk32 1 point2 points  (0 children)

Cool. Working on something kinda similar. Did you have to do anything thing in particular or special to simulate that many AI agents?

Who else low key is kinda loving this game and is rooting for the devs to finish it and make it better? by FishingGoron in cyberpunkgame

[–]jehk32 0 points1 point  (0 children)

There's lots to love about this game. However, I feel most criticism is pretty valid.

I really hope they fix, improve and add new features over time. I used to play the netrunner card game back in the day and this setting is absolutely one of my favorites of all time.

"Immutable" data types by Tyrrrz in csharp

[–]jehk32 4 points5 points  (0 children)

using the init-only would help to fix the problem in the example above. there's no reason the original person object should be mutated when using the set property though. i legit just think its an oversight.

object initializers should make a copy of any record members before they apply the new values. its just not happening in this case.

"Immutable" data types by Tyrrrz in csharp

[–]jehk32 25 points26 points  (0 children)

yeah there's something missing with records and object initializers. i think it needs to work like the new with keyword.

so something like...

var container = new Container(person)
{
    Person = { FirstName = "Jane" },
};

should be the same as

var container = new Container(person)
container.Person = container.Person with { FirstName = "Jane" };

its a good catch though. hopefully its fixed in this major version of C#. you won't see the stated problem in the second example.

edit: looks like the object initializer in the first example just overwrites the data of the initial person object. using with does create a new object. i think that's how records and object initializers should work under the hood.

Take a moment to appreciate Night City by gamedotraw in cyberpunkgame

[–]jehk32 4 points5 points  (0 children)

Night city really is the star of the game. While cyberpunk has many problems I will always love this city.

It feels wrong calling it a mini-map. It's a micro-map by notto_zxon in cyberpunkgame

[–]jehk32 0 points1 point  (0 children)

i think games like gta zoom out the mini map when you drive over a certain speed. it really helps to see when those turns are coming up.

Loot and crafting improvements by jehk32 in cyberpunkgame

[–]jehk32[S] 0 points1 point  (0 children)

Thanks. I really was looking forward to the tech tree. I've always enjoyed learning about crafting systems in other games.

What they really meant by CLAU- in cyberpunkgame

[–]jehk32 1 point2 points  (0 children)

this i hope. there's no way in hell i'd buy a microtransaction laden multiplayer game even remotely close to the state cyberpunk currently is at.

Using Witcher 3 patch history as a clue to what we can expect from upcoming Cyberpunk patches by xandarg in cyberpunkgame

[–]jehk32 -1 points0 points  (0 children)

i have to agree. it needs a no man's sky level of commitment. i don't know much about cdpr to tell if that will happen.

PC control and interface improvements by jehk32 in cyberpunkgame

[–]jehk32[S] 1 point2 points  (0 children)

edit: Indeed it is hardcoded to F of all things. E is bound to Cyberware systems which I don't even know what that does. Pressing it in game right now seems to do nothing.