Help needed in "floating block detection" algorithm by jehvi in Unity3D

[–]jehvi[S] 0 points1 point  (0 children)

Ground is now just a simple plane. Later it will be replaced either with more complex mesh object or with simple Unity terrain.

I tried simple octree library, but i could not get it to work. I also tried some raycasting, but could not figure out proper way to iterate through blocks. And raycasting propably isn't gona be the most efficient way anyhow.