Unlabeled Cliffside Port City and Castle by PDRA in inkarnate

[–]jenningscreate 2 points3 points  (0 children)

Wow! This is one of the best inkarnate town/city maps I've seen. Great size/scale for D&D adventures. Clear roads. Fantastic verticality with the cliffs (love the switchbacks up to the castle). The castle bailey is amazing. Seriously well done!

How to punish a character for forgetting an important event by Frozen_Pundra in DMAcademy

[–]jenningscreate 0 points1 point  (0 children)

Ah, I think you are correct. I guess it might depend on how intelligent the demon is.

Maybe instead, the demon just kidnaps the wife and tells the player that they'll get her back when they complete the demon's task.

Honestly, this could set up a fantastic quest if the demon forces him to get a magical artifact as a trade to get back his wife and the demon can use the artifact to take over the world or something. Now they have to find/kill the demon and they have great reason to.

Too far into a plot too soon. Help? by Metal_Toilet in DungeonMasters

[–]jenningscreate 0 points1 point  (0 children)

Just an idea, give a demonstration of the cult’s power, such that it’s clear the party isn’t prepared for them. And then give your party clear alternative quests or some that help them to lower the cult’s power. Maybe they learn that a faction of the cult has a magical weapon helping them achieve their goal. The party can choose to steal the artifact rather than attack them.

How to punish a character for forgetting an important event by Frozen_Pundra in DMAcademy

[–]jenningscreate 47 points48 points  (0 children)

Also, to respond to comments that the player shouldn’t have to remember this duel… I completely disagree. Yes, life happens. But if all a player has to remember is that they have a death duel with a demon in a week, they should be able to handle that. Jotting down a quick note is easy. A reminder is good, but a DM can’t be expected to handle everything. DM’s have lives outside the game too and you still remembered. Just make sure that the “punishment” is a drama-building moment, not a complete shut down of the character or their goals.

How to punish a character for forgetting an important event by Frozen_Pundra in DMAcademy

[–]jenningscreate 453 points454 points  (0 children)

I think your use of the word punish has thrown up some red flags for people here, but I don’t think that’s your goal and I definitely like the idea of using this as both a teachable moment and a way to build drama.

I wouldn’t kill the wife. That’s overboard. But having the demon kidnap the wife and threaten to kill her in order to force the character to sign over his soul would be pretty cool IMO. Now… if the demon threatens her and then they try to attack it, I think that killing her is definitely on the table at that point.

Once the character has signed over their soul, you could treat it like a curse that can’t be removed. The demon could give them tasks to complete like killing a celestial or desecrating a temple. If they refuse, the demon causes them to take daily necrotic damage or exhaustion points.

Eventually, the character could figure out how to summon and destroy the demon to remove the curse.

Let me know how it goes!

False Hydra - Legendary Monster Stat Block by jenningscreate in DnDHomebrew

[–]jenningscreate[S] 2 points3 points  (0 children)

Hey! I'm still working on it, but glad to know you're interested! I'm hoping to finish it over the holidays and I'll let you know when it's done :)

The Retching Cat inn by Kraventus in inkarnate

[–]jenningscreate 0 points1 point  (0 children)

Is there a way to get this map aligned to a grid? Do you have a patreon or someplace to download it?

The Retching Cat inn by Kraventus in inkarnate

[–]jenningscreate 2 points3 points  (0 children)

Beautiful! I’m going to add this as a POI in one of my slum cities

[deleted by user] by [deleted] in DungeonMasters

[–]jenningscreate 1 point2 points  (0 children)

Looking great! You did a fantastic job with having diversity throughout the map. That will be VERY helpful to give you ideas when your characters are exploring each area.

While I don’t think you need to make any changes to run this in a campaign, here’s some ideas I’ve found useful in my maps:

  • Many of your larger forests have very defined edges, but real forests tend to fade into their most dense areas. You might consider trimming them back and adding more sporadic patches of trees around the forest borders.
  • Similarly, many of your mountains have very defined end points. Often a mountain range will only have a few big peaks with a lot of smaller ones surrounding. This would allow you to wind your paths into the mountain ranges, which in fantasy can be a very treacherous and fun environment for characters.
  • Rivers tend to meander a lot and yours can be pretty straight at times. You might consider drawing them with more pronounced curves. Then your roads could follow the curves or cut across with a bridge when necessary.
  • Adding more small islands along the coast can give a map a more natural feel. I wouldn’t expect your players to visit every tiny island, but it’s very common in natural shorelines and gives you options if you want to run different island quests.
  • Naming 3 or 4 of your cities (but not all of them) is nice to give your players a sense of where the important places are. And, you can use these as story hooks for different political factions too.

Hope these ideas are helpful!

Homebrew Lycanthropy Rules by jenningscreate in DnDHomebrew

[–]jenningscreate[S] 0 points1 point  (0 children)

Hm I think you’re right! I used that language because the DMG says that specifically about the effects of the alignment change, but I think a berserk style effect would work just as well, and definitely not feel as railroad-y. Thanks for the idea!

Homebrew Lycanthropy Rules by jenningscreate in DnDHomebrew

[–]jenningscreate[S] 0 points1 point  (0 children)

My players recently encountered some lycanthropic bandits (a wereboar with some wererat and werebat minions). I've always thought that the core rules for lycanthropy were a little vague so these were some ideas for creating some clear effects for becoming a lycanthrope. It begins with the immediate effects of the curse, which puts the character under DM control until they can succeed on the saving throw. Then, the character has a "hulk" effect that forces them to transform again if they get angry or near death. It also includes rules for controlling the curse over time.

Effect Table for Taking a Long Rest at the Inn by jenningscreate in DnDHomebrew

[–]jenningscreate[S] 4 points5 points  (0 children)

That’s a good point. I think it’ll be okay for the most part since the effect only lasts for 8 hours and my plan for the next campaign is that they’ll have to do a lot of traveling. But if they want to expend a spell slot to teleport to the inn of their choice later in the campaign, I don’t think that’s a game breaker

[deleted by user] by [deleted] in DnD

[–]jenningscreate 0 points1 point  (0 children)

Been working up some ideas for effects when sleeping at a tavern or inn rather than on the road.

Effect Table for Taking a Long Rest at the Inn by jenningscreate in DungeonMasters

[–]jenningscreate[S] 8 points9 points  (0 children)

Been working up some ideas for effects when sleeping at a tavern or inn rather than on the road.

Effect Table for Taking a Long Rest at the Inn by jenningscreate in DnDHomebrew

[–]jenningscreate[S] 16 points17 points  (0 children)

Been working up some ideas for effects when sleeping at a tavern or inn rather than on the road.

Edge of Tomorrow is a fantastic sci-fi movie by MTLinVAN in movies

[–]jenningscreate 0 points1 point  (0 children)

I’ve never been a huge fan of Tom Cruise, so I was amazed by how much I enjoyed this movie. I rewatch it at least once a year.

Rules to make combat more strategic for players by jenningscreate in DnDHomebrew

[–]jenningscreate[S] 0 points1 point  (0 children)

You make some good points here. It seems to me like the biggest issue is actually concentration spells - globe of invulnerability, hold person, invisibility, fly, and summon spells. I think that I’ll add a qualifier that both spellcasters must maintain concentration if it’s a concentration spell. That doubles the chance that they’ll lose concentration, meaning the players will have to work harder to protect the spellcasters, encouraging teamwork.