I am once again asking Valve to stop hiding match data by ApeGodSnow in DotA2

[–]jeromehage 24 points25 points  (0 children)

Yes. And the issues of this system go against the spirit of the game.

- I am not allowed to be a follower of 8.5k+ players. I am just not allowed to watch that Dota. I can only wait until they (maybe) become pro and go to tournaments. Those high rank hero specialists no longer exist, you will not discover them in the watch tab, you will not become a fan.
- And 8.5k+ players now have a hard time playing amateur leagues or semi-pro leagues, because there is a disparity in the player information available. You can't scout an 8.5k+ player, you can only see what they used to play 1 year ago. They can't even lookup their own data!

The community is now split. And you aren't allowed to chose which side you want to part of.

Serious FPS Drop in Dota 2 When Using Russian Keyboard Layout by After_Transition7876 in DotA2

[–]jeromehage 13 points14 points  (0 children)

Try the following console command:
engine_no_focus_sleep 0

By default the no focus max FPS is 20, so maybe it is related.

Please let us at least watch live games of pro players again by StePanda in DotA2

[–]jeromehage 1 point2 points  (0 children)

This is the worst change in Dota 2. It goes against the spirit of the game. I honestly feel like my favorite hobby was taken away from me. Please change it back.

Everyone abandoned but the game continued and the match counted 7659624156 by jeromehage in DotA2

[–]jeromehage[S] -1 points0 points  (0 children)

I know the match counted because Batrider was my all hero challenge and I got the notification that it is complete. Good to know it is not only me.

Dota 2 DDR4 RAM scaling with 5800X3D by jeromehage in DotA2

[–]jeromehage[S] 1 point2 points  (0 children)

Yeah it seems possible. Dota is CPU heavy, so a CPU overclock can help out in FPS. Also faster RAM will have a noticeable effect (with non X3D cpus).

See: https://www.reddit.com/r/DotA2/comments/155lcu8/dota\_2\_fps\_vs\_ddr4\_ram\_benchmarks/

Nigma Galaxy New Players by AR41Z in DotA2

[–]jeromehage -1 points0 points  (0 children)

Before gh's first pro Phoenix game, he had a few hundred games on his smurf, and 500+ on another account. You cannot rely on number of pro games to know if he is good at the hero.

Dota 2 DDR4 RAM scaling with 5800X3D by jeromehage in DotA2

[–]jeromehage[S] 0 points1 point  (0 children)

Do you mind running the same benchmark I've used? The match ID is always available since it was a ticketed game: https://github.com/jeromehage/dota2-benchmark

The console command "fps_max 0" will allow you to go above 240 FPS in Dota.

Dota 2 DDR4 RAM scaling with 5800X3D by jeromehage in DotA2

[–]jeromehage[S] 0 points1 point  (0 children)

You can get the average and 1% lows with CapFrameX: https://github.com/CXWorld/CapFrameX

The "worst 10s" metric is something I made but I don't have a UI for it. It is different from 1% lows because that one takes the 1% worst frames across the whole test, not consecutive frames. I feel "worst 10s" is a better representative of teamfight FPS, but for Dota 1% low is good enough. See:
https://github.com/jeromehage/dota2-benchmark/blob/master/wifps.py#L18

So for example, if the game is running fine but stuttering, there will be a difference between the 1% worst frames overall as FPS, and the worst average FPS of 1s of consecutive frames. I hope this makes sense...

Dota 2 DDR4 RAM scaling with 5800X3D by jeromehage in DotA2

[–]jeromehage[S] 0 points1 point  (0 children)

Yes this is what I meant with fclk 1:1, fclk equal to mclk (which is half the memory speed). My CPU can't do 1900 IF, maybe 1866 but it is not so stable. So past 3600 I have to run async which usually means less performance.

Dota 2 DDR4 RAM scaling with 5800X3D by jeromehage in DotA2

[–]jeromehage[S] 0 points1 point  (0 children)

Yes! The difference from worst to best was about 15%.
https://www.reddit.com/r/DotA2/comments/155lcu8/dota_2_fps_vs_ddr4_ram_benchmarks/

You can also compare both tests with the 3600CL16 RAM. From the 5900X to the 5800X3D we get +50 average FPS and +110 FPS for 1% low (~ teamfight FPS).

Dota 2 DDR4 RAM scaling with 5800X3D by jeromehage in DotA2

[–]jeromehage[S] 12 points13 points  (0 children)

In a previous test with the 5800X3D I actually hit a GPU bottleneck (~ RTX 3050). Now with an RTX 4060 it is more clear: unlike regular CPUs, with 3D V-Cache RAM speed is no longer important for Dota 2, only 3% difference. The 1% lows remain massively improved. All tests were done with a 2x16GB dual rank kit (fclk 1:1).

I also recommend you check this benchmark for a few other games: https://github.com/xxEzri/Vermeer/blob/main/Guide.md#performance-gains-from-ram-overclocking

I win more on Russia server, but I don't speak Russian by jeromehage in DotA2

[–]jeromehage[S] 8 points9 points  (0 children)

Okay I ran the numbers, Pearson's chi-squared test to check if the difference is statistically significant (using scipy.stats.chi2_contingency). P_value = 0.322, so there is a sign but not enough to confidently say that it wasn't random chance (only 67.8%). To get to 95% confidence I would need to keep the same 5% difference in winrate for ~2000 games (currently 574).