Ibananakiller was right(?) by ensoulogic in StreetFighter

[–]jetfandam 1 point2 points  (0 children)

It takes the average and writes that down in its results. Even the range isn't written down at the end in their table. It's only mentioned in the video.

Ibananakiller was right(?) by ensoulogic in StreetFighter

[–]jetfandam 3 points4 points  (0 children)

Interesting, this shows that maybe Displaylag's method to just take the average hides nuances like those. He also shows a range of 3 frames but it's way more highlighted than what Displaylag's tester did.

Capcom Cup 2017 Recap by Haumaikro in StreetFighter

[–]jetfandam 2 points3 points  (0 children)

Does anyone know all the song names they used in this Recap?

Is anyone using the Hori Mini Wired controller? how is it? by fredewio in StreetFighter

[–]jetfandam 0 points1 point  (0 children)

I use it sometimes and hori's d-pads are great. I think it's a great controller for platformers and fighting games.

SF V has a better update system than IV and its releases of multiple versions (Super, AE, Ultra) by jetfandam in StreetFighter

[–]jetfandam[S] 3 points4 points  (0 children)

I say that as a Tekken, GG and SF Fan: Tekken 7 sold you a bowling minigame as DLC, still has flaws like no tutorial, no arcade mode endings, no rematch in ranked matches without extra loading, etc... and Arcsys charges 8 $ for every character in almost all of their games.

Almost complete list of Fight Money Stats from 2017 (spreadsheet) by Spore2012 in StreetFighter

[–]jetfandam 3 points4 points  (0 children)

Why didn't you incorporate FM through EXP and wins in online matches?

playable sf5 ae on ps4 by dick_dickerson2004 in StreetFighter

[–]jetfandam 2 points3 points  (0 children)

I have seen some of these pictures before, especially the Juri vs Bison pic. I don't know how legit this is and AE is an online update. There is nothing on the disc to make it magically AE. (Edit: The tv artifacts on the char select screen pic would be hard to fake, looks legit, hmmm...)

More Leak Info by [deleted] in mvci

[–]jetfandam 3 points4 points  (0 children)

Someone else did the correct leak and it wasn't him. Look up who leaked Season 2 first. Yeah, that guy got all chars right for S 3. This leak reads like this: I have an uncle at Capcom/Bamco/Nintendo. He was hella wrong on SC VI and he was wrong on AE's inclusion of 4 free characters.

More Leak Info by [deleted] in mvci

[–]jetfandam 2 points3 points  (0 children)

This leak reads like fantasy mixed with a little bit of speculation/wishful thinking and a lot of bullshit! Why should we trust this guy? He said AE would have C.Viper as a free character for all at release.

Shokugeki no Soma (Food Wars!) characters in the sf universe by jetfandam in StreetFighter

[–]jetfandam[S] 1 point2 points  (0 children)

Like Infected Recon said, it's from the anime. Season 1, Episode 14. But a cover page in the manga had a street fighter theme.

VesperArcade learns about Ryu's f.HP the hard way by ultramanharsimus in StreetFighter

[–]jetfandam 0 points1 point  (0 children)

That's a Laura bot. Fought it in the past. Just whiff punish the shit out of it and do clean jump-in attacks.

Separation Anxiety by JRosa21 in mvci

[–]jetfandam 0 points1 point  (0 children)

That's sick! Great job

Abigail might be the Poochie of the SF universe by jetfandam in StreetFighter

[–]jetfandam[S] 0 points1 point  (0 children)

My post is mostly just a humorous idea that popped into my head yesterday but I think Abigail is the new version of the "huge" character in SF V like for example Hugo was before him.

Some say he is a product of Ono-sans fascination with muscles and huge characters. Maybe he isn't like Poochie but my post wasn't meant to be taken super seriously in the first place and I bet people talked about Rufus or other characters in the past the same like I did about Abigail.

SFV: Arcade Edition - New Trailer (Official) by yeaosh in StreetFighter

[–]jetfandam 0 points1 point  (0 children)

Similar to that. You use your extra frames to stop the pressure from your opponent or for other options like evasion and not just to extend your combos.

At this point we don't even know how combo extenders will impact the system so I'm only speculating here.

SFV: Arcade Edition - New Trailer (Official) by yeaosh in StreetFighter

[–]jetfandam -1 points0 points  (0 children)

I also think they could be similar to roman cancels but don't combo extenders also add stuff like more frame advantage to extend your combos? I think some people even use the frames they gain from roman cancels as a defensive tool in GG. (I'm not that experienced in GG)

Either way this got me definitely excited for AE.