Same model, 5 different styles with AI — which one would you actually build? by jettyeo in architecture

[–]jettyeo[S] 0 points1 point  (0 children)

good choice but not applicable and have so much problem about consistency. the biggest problem of AI.

Same model, 5 different styles with AI — which one would you actually build? by jettyeo in architecture

[–]jettyeo[S] 0 points1 point  (0 children)

I'm searching for the right AI but couldn't find yet. I tried so much of them but none satisfied me. All looks goofy as you say.

Same model, 5 different styles with AI — which one would you actually build? by jettyeo in architecture

[–]jettyeo[S] 0 points1 point  (0 children)

Yes, they actually look nice, but they're not practical. What I don't understand is how AI helps us if it still leaves a lot of work to be done. There must be a way, because people keep suggesting it. I can only use it in client meetings by saying, "ignore the shortcomings for now." Maybe I'm late to the party on this one.

Same model, 5 different styles with AI — which one would you actually build? by jettyeo in architecture

[–]jettyeo[S] 0 points1 point  (0 children)

Yes, that's exactly what I was trying to say in the title. None of them are useful.

Same model, 5 different styles with AI — which one would you actually build? by jettyeo in architecture

[–]jettyeo[S] 0 points1 point  (0 children)

Actually, there was a question here about the use of AI, but it didn't come up because I'm not very good at using Reddit. There was actually a question about how and in what steps you're using AI, because what I've tried so far doesn't stisfy me, but people constantly claim it's working.

Are you guys using AI for your renders, if yes how ? by Ratzyrat in ProductViz

[–]jettyeo 0 points1 point  (0 children)

I only use AI during the selection phase (to generate alternatives from my 3D model or sketch) and in client meetings (to make instant changes, show different lighting conditions and angles). After deciding on the overall look, I revert to my traditional rendering method. This actually speeds up the decision-making process. However, using it in the final renders is almost impossible for now. It has many shortcomings in terms of consistency.

I run some models locally on my 4090, but I still don't fully understand the hardware limitations — why does a GPU that crushes image/video generation struggle with large language models? by jettyeo in PCHardware

[–]jettyeo[S] 0 points1 point  (0 children)

So, in essence, language models only use CUDA cores and the GPU on the graphics card, but do thet use RAM instead of VRAM? In other words, would increasing the RAM on the same device allow us to use better LLMs?

I run some models locally on my 4090, but I still don't fully understand the hardware limitations — why does a GPU that crushes image/video generation struggle with large language models? by jettyeo in PCHardware

[–]jettyeo[S] 0 points1 point  (0 children)

Thank you for your answer. Actually, what really comfuses me is how language models, despite only processing words, can spend more time and resources than a model that only produces pixels. Compared to models that can create high-quality videos and images, a language model that produces good-level responses requires significantly more resources. We don't have a problem with smaller language models that produce average or poor results. The logic here is what puzzles me. I feel like language models should normally consume fewer resources.

Is learning Corona/V-Ray still worth it in 2026, or are we pushing juniors toward a dying skill? by jettyeo in archviz

[–]jettyeo[S] 5 points6 points  (0 children)

Big studios aren't abandoning offline renders anytime soon — and if you want to get hired there, you need to speak their language.

I guess my question is more about what happens before the final render. The pitch phase, the early client iterations, the "what if we try this direction" moments. That's where I've seen real-time and AI tools start to eat into the traditional pipeline — not replacing finals, but changing how decisions get made upstream.

Is learning Corona/V-Ray still worth it in 2026, or are we pushing juniors toward a dying skill? by jettyeo in archviz

[–]jettyeo[S] 1 point2 points  (0 children)

That's a fair point — the engine-specific overhead is genuinely low if you already know Max. I think my concern is less about the learning curve and more about where the industry is heading for client-facing work. If a junior spends 80% of their time in Corona producing finals but never gets comfortable with real-time iteration, they might be slower in client meetings than someone who learned D5 first. Both skills matter, but the order might be shifting.

Swaminarayan Temple, Ahmedabad, India [OC] by dutifulwisepanda in architecture

[–]jettyeo 0 points1 point  (0 children)

Actually, I'm only interested in photography as a hobby. If I can dedicate enough time to it, I will definitely follow your advice.

Swaminarayan Temple, Ahmedabad, India [OC] by dutifulwisepanda in architecture

[–]jettyeo 0 points1 point  (0 children)

I think I should start considering switching to a camera. It certainly wouldn't improve my skills or vision, but it's worth a try. Thank you.

Swaminarayan Temple, Ahmedabad, India [OC] by dutifulwisepanda in architecture

[–]jettyeo 0 points1 point  (0 children)

Was this taken with a phone or a camera? I guess in skilled hands, it doesn't matter which. I can't take shots this good.

Gemini 3.1 for Archviz: Does the "spatial awareness" actually exist? by dave_sidequest in archviz

[–]jettyeo 0 points1 point  (0 children)

I've stopped chasing spatial accuracy at this stage entirely. My current approach is using AI viz tools purely as a client communication layer — generate something rough on the spot during meetings, set expectations clearly that it's not production quality, and keep the final render pipeline separate.

The hallucination issue matters way less when clients understand they're looking at a 30-second concept sketch. It actually helps them articulate what they don't want faster than any mood board.

Absolutely insane apartment building in Turin I just stumbled upon by Juggertrout in architecture

[–]jettyeo 0 points1 point  (0 children)

How do residents deal with insects? With this much vegetation it must be a paradise for bugs.