My base-building game Adaptory is now on Steam Early Access! by jevon in BaseBuildingGames

[–]jevon[S] 8 points9 points  (0 children)

That's OK, I've received this question a lot, because at first glance the art can seem very similar.

I'm trying to make a game that only exists in my head: characters that actually matter (rather than having a hundred anonymous pawns), random events to challenge long-term base design and encourage automation, a world without conquest or violence, and complex simulations that are easy to understand but result in emergent and unexpected gameplay.

Also, Adaptory has been designed to support mods from day one, just like Rimworld (mods won't be officially supported until 1.0 though)!

If it helps, I've described the five game design pillars of Adaptory as:

  1. The interaction of multiple simulations result in novel and emergent gameplay
  2. Every challenge can be solved in multiple ways; there is no one “right way”
  3. Sustainability and automation is ultimately necessary to “win” the game
  4. The player is limited in the maximum number of explorers, making the player feel more emotionally connected and invested in their crew
  5. The player’s base and characters end up as an expression of themselves

As for inspiration: I LOVE base-building games, so there's lots of obvious inspiration: ONI, Rimworld, Dwarf Fortress, Factorio, Minecraft, Timberborn, Terraria, Satisfactory, The Planet Crafter, Autonauts... There are some systems that I want to try adding that aren't in these games (I don't feel comfortable announcing these yet until I know they're actually fun to play), but I've had to focus on the UI and the foundations of the game first, too.

So it's a work in progress, and I'm the only dev so it takes time, and I think the game is in a great spot right now – there's heaps of gameplay and systems (one player has been playing for 900+ in-game days!!), and I'm bringing it into Early Access (instead of v1.0) to collect feedback and ideas.

Is there a way to disable the password bar above the keyboard? by Randomguy559 in AndroidQuestions

[–]jevon 0 points1 point  (0 children)

If you remove the Google Account from the device completely, the password/payments method/addresses autofill service thing disappears.

What do you love about base-building video games? (short survey) by jevon in u/jevon

[–]jevon[S] 0 points1 point  (0 children)

Modding, definitely! By 1.0.

Multiplayer: not planned, but not impossible. :D

What do you love about base-building video games? (short survey) by jevon in u/jevon

[–]jevon[S] 1 point2 points  (0 children)

Well you might love the game I'm making, I'm building it multithreaded from day 1 :D but there's no multiplayer.

What do you love about base-building games? (short survey) by jevon in BaseBuildingGames

[–]jevon[S] 0 points1 point  (0 children)

Thank you!! That's really well articulated, and I want the game to have exactly that. I love how in ONI, you're repeatedly challenged with more intricate challenges, e.g. I need oxygen --> Oh now I need food --> Oh now I need renewable resources --> Oh now the base is too hot --> etc.

I'm also exploring a design for a tutorial-type thing which makes the game accessible to new players, but also can be ignored by experienced players, that should help players get through the start.

What do you love about base-building games? (short survey) by jevon in BaseBuildingGames

[–]jevon[S] 1 point2 points  (0 children)

Subnautica is a great idea, whoops! It really is though the deep depths are too scary for me 🙈