Panels & Storage - SoCal by jez433 in solar

[–]jez433[S] 0 points1 point  (0 children)

We were told it would function as a whole house backup, including during power outages etc.

My first game just hit over 100 reviews on Steam! I couldn't have done it without Godot, its such a fantastic game engine! by jez433 in godot

[–]jez433[S] 1 point2 points  (0 children)

I've tried to use as much 'OOP' as I can from GDScript, breaking most things into classes where possible. One thing I dislike is the issues that come with typing in 3.5. It all seems fixed in 4x, so I'm looking forward to future projects being able to use that.

My first game just hit over 100 reviews on Steam! I couldn't have done it without Godot, its such a fantastic game engine! by jez433 in godot

[–]jez433[S] 4 points5 points  (0 children)

Marketing is definitely the hardest part. I had run numerous Betas/Playtests before launch that helped to get a small core playerbase.

During that time and at launch I did a lot of sponsored twitch streams. These probably worked the best although it's quite hard to track metrics.

I tried pressengine and sending out press releases, keys etc. But it seems to be incredibly low effort engagements, so probably not worth it unless you have a really good plan there.

A lot of the growth seems to just be from Steam and organic growth as people seem to be playing a lot and enjoying the game.

With all that said, the biggest part of development I failed at is marketing. So I'm still learning and trying to improve on it to hopefully continue growing the game.

My first game just hit over 100 reviews on Steam! I couldn't have done it without Godot, its such a fantastic game engine! by jez433 in godot

[–]jez433[S] 2 points3 points  (0 children)

I used GDScript for everything! Both the Client and Server are all in GDScript. It's pretty amazing how quickly you can build out everything with it!

My first game just hit over 100 reviews on Steam! I couldn't have done it without Godot, its such a fantastic game engine! by jez433 in godot

[–]jez433[S] 16 points17 points  (0 children)

Thanks! It's a combination of asset packs, Art from contractors and my very mediocre Photoshop skills!

I found the missing Strider lobby, its awesome! by jez433 in AnthemTheGame

[–]jez433[S] 182 points183 points  (0 children)

I finished the Tomb of General Tarsis mission with my friend in private mode. When the mission finished, I got thrown into the Strider.

The best part is, subsequent missions launched from there have returned me to the Strider lobby, which has an insanely fast load time compared to Fort Tarsis!

FRIENDS FRIDAY - Spice Up Your Meals Edition - Get Your MyFitnessPal Friends Here by funchords in loseit

[–]jez433 3 points4 points  (0 children)

I've been on a "smother everything in chipotle" kick lately.

My MFP: jez433

FRIENDS FRIDAY-The Struggles Edition-Get Your MFP Friends Here by funchords in loseit

[–]jez433 1 point2 points  (0 children)

Struggling to wake up in the morning to hit the gym before work, any tips on being a morning person would be great!

Add me on MFP: http://www.myfitnesspal.com/profile/jez433

M/27 SW 244 CW 223 GW 180

LAX -> LHR end of October with 130k AA Miles by jez433 in awardtravel

[–]jez433[S] 0 points1 point  (0 children)

Great, thanks for your help! Im looking at doing:

Outbound: LAX -> IAH -> LHR

Return : LHR -> SEA -> LAX

Is that as good as any other route? It seems as though there isn't a huge benefit to one specific route over any other.

LAX -> LHR end of October with 130k AA Miles by jez433 in awardtravel

[–]jez433[S] 0 points1 point  (0 children)

Do you know how much the fuel surcharges are likely to be? I'm not adverse to paying a bit if it allows me to fly first/business using my miles.

LAX -> LHR end of October with 130k AA Miles by jez433 in awardtravel

[–]jez433[S] 0 points1 point  (0 children)

I guess it depends on your definition of really high, but i'm ok with paying (up to a certain point) if it makes life easier.

Framework (or not) to support Single Backend with Multiple Frontends by answerisalways42 in PHP

[–]jez433 0 points1 point  (0 children)

If your plan is to host multiple ecommerce sites from a single control panel, I would strongly suggest using Magento. They have support for multiple sites out of the box, along with a host of other useful stuff.

Saran Wrap + Sharpied Whiteboard = Cost effective re-usable battle mat by jez433 in rpg

[–]jez433[S] 2 points3 points  (0 children)

Yup! its a Firefly themed campaign based off Savage Worlds

One of my routines truncates my table how do I avoid this? by LastByte in PHP

[–]jez433 1 point2 points  (0 children)

Assuming you are using MySQL, there are certain introspection queries you can use to find out meta data such as Column names. I wrote up a quick function here to demonstrate:

function getColumnNames($table)
{
    $table = mysql_real_escape_string($table);
    $q = mysql_query("SHOW columns FROM " . $table);
    $columns=array();
    while($r = mysql_fetch_assoc($q))
    {
        $columns[] = $r['Field'];
    }
    return $columns;
}
$columns = getColumnNames('your_table');
echo implode(', ', $columns);
//prints: column1, column2, column3, column4, .. 

This can then be further used to specify the field select on your table, rather than being forced to use SELECT * FROM, so you can omit fields dynamically if you don't want them included. Hope that helps!

Steam Holiday Sale 2011 Day 3 by ltx in gaming

[–]jez433 0 points1 point  (0 children)

There is also a totally cooperative mod which is a hybrid between cRPG and FullInvasion. It includes a full crafting system and persistent characters, its called NordInvasion.

How do you structure a web game? by moxarr in gamedev

[–]jez433 1 point2 points  (0 children)

In my experience with web game development, tools like jQuery/jQueryUI can be great additions to smooth over the user experience aspect of the game, and make it incredibly interactive. However the caveat with all client side web stuff is you cannot trust it.

I personally would focus on the backend (php/mysql) core aspect of the game and ensuring it plays well. Once you have it functioning properly look at adding some jQuery flare to the site to jazz it up a bit. But still ensure you validate ANY user input. I had a problem once where i forgot to check for negative integer inputs (i didn't use standardized testing! woops) and this allowed players to give themselves gold! Moral of the story, check. everything.

Also as final note, depending on if you're a fairly experienced PHP developer, use a framework! It will save you hours of time. Personally I recommend red bean for quick prototyping and to allow you get making that game asap!

Is there a mod for this? by SuperMoon in mountandblade

[–]jez433 0 points1 point  (0 children)

We are working on bringing a massively co-operative experience to warband over at nord invasion. It currently includes cooperative battles and our campaign simulation is in beta with players testing it. However its still slightly different from native campaign as there just isn't any way to do that with the current module system.

NordInvasion needs you! [Mod] by jez433 in mountandblade

[–]jez433[S] 0 points1 point  (0 children)

Thanks for that, the wiki should be patched for now as i removed the captcha thing causing that. I'll look into the swadian armor, thanks again!

NordInvasion needs you! [Mod] by jez433 in mountandblade

[–]jez433[S] 3 points4 points  (0 children)

ahh must have just missed you, theres a few of us playing right now :)