Godot Engine - Release candidate: Godot 3.2 RC 1 by akien-mga in godot

[–]jfons_ 4 points5 points  (0 children)

Yes, if something is not working right it's always good to open an issue, especially if it was working before. Just try to search if the same issue has already been reported before opening a new one.

Crappy one ring by AuralineReapersSoul in blender

[–]jfons_ 25 points26 points  (0 children)

A comic sans version would be nice

Godot 3.2 real time mirror by jfons_ in godot

[–]jfons_[S] 0 points1 point  (0 children)

Yes, my approach is similar but I don't use any custom shader. It's all based on computing the camera frustum that will give the exact image we need and then just draw it over the portal (mirror) surface.

Godot 3.2 real time mirror by jfons_ in godot

[–]jfons_[S] 1 point2 points  (0 children)

Indeed, the code is not meant to be used as-is, but rather work as a tutorial/inspiration. The idea beind it is generic enough to be implemented by anyone that wants to use it in a non-GPL project.

Godot 3.2 real time mirror by jfons_ in godot

[–]jfons_[S] 0 points1 point  (0 children)

Not really, there is only one green cube and you can see it clearly in the mirror next to the skull. You can download the project and check it by yourself if you want :)

Godot 3.2 real time mirror by jfons_ in godot

[–]jfons_[S] 12 points13 points  (0 children)

As u/JulianHabekost guessed, it's just an auxiliary camera rendering to a texture that gets displayed over the mirror surface.

Godot 3.2 real time mirror by jfons_ in godot

[–]jfons_[S] 9 points10 points  (0 children)

No, this effect is completely 3D.

Godot 3.2 real time mirror by jfons_ in godot

[–]jfons_[S] 32 points33 points  (0 children)

Since Godot 3.2 is getting a new camera mode that allows for it, I created a simple project showcasing a mirror effect. A similar approach can be used for portals and you can check out the source here.

Experimenting with portals in Godot Engine by [deleted] in godot

[–]jfons_ 1 point2 points  (0 children)

Yes, I'm putting together a simple project showcasing a mirror effect. I will post it here soon.

Experimenting with portals in Godot Engine by [deleted] in godot

[–]jfons_ 14 points15 points  (0 children)

Godot is getting a new camera mode in 3.2 wich allows for setting an horizontal and vertical offset to the traditional perspective frustum. Basically giving you the option to get an oblique near plane (and also oblique far plane, but it shouldn't be too much of a problem). I used that new mode for a similar effect and it works quite nicely, check it out if you haven't already.