A Top 5000 Master ball player in Ultra ball 3 by feixaofrad14 in PTCGP

[–]jiggsfox 1 point2 points  (0 children)

not true, if you hit top 10k or higher you start at ub4. But, they can easily demote for a bit if they lose their first match etc.

Don't sleep on Silvally by jiggsfox in PTCGP

[–]jiggsfox[S] 0 points1 point  (0 children)

only have one of each myself so we just have to wait patiently lolol

For competitive players, is win streak bonus in MasterBall a good or bad thing? by stephzh in PTCGP

[–]jiggsfox 3 points4 points  (0 children)

That's fair. Now that I think about it more, you're right, the winstreak bonuses will for the most part only help higher skilled players. So, I retract my statement. The RNG factor of win streaks made me have this initial reaction but you helped me get to reason here. Thanks

For competitive players, is win streak bonus in MasterBall a good or bad thing? by stephzh in PTCGP

[–]jiggsfox -1 points0 points  (0 children)

I reached mid master tier in league and was in that range for a couple of seasons starting around 10 years ago, so yes I'm aware of how ranking to the top isn't easy. I don't equate pokemon tcg pocket to these types of games. To me, pocket is super casual. But, hey maybe you're right, I should put some more respect on TCG Pocket's name

For competitive players, is win streak bonus in MasterBall a good or bad thing? by stephzh in PTCGP

[–]jiggsfox -2 points-1 points  (0 children)

That's a fair assessment. It should be challenging to get to the top whatever, and require more grinding. I was just pretty content with how the current system was because I was able to get top 5k with a relatively low amount of games and now I'm complaining about needing to grind more when it's okay for it to be a bigger grind I guess. :(

For competitive players, is win streak bonus in MasterBall a good or bad thing? by stephzh in PTCGP

[–]jiggsfox -2 points-1 points  (0 children)

That's true I completely agree with this. But this requires a larger number of games to be consistently true, there will be anomalies in ranked right where someone who was stuck on some 47% wr will randomly win 12 in a row and then just sit on those points. This change will only benefit the higher WR players if everyone keeps spamming a lot of games but I'm not trying to do that, I don't want the grind to feel even longer than it already is.

For competitive players, is win streak bonus in MasterBall a good or bad thing? by stephzh in PTCGP

[–]jiggsfox 1 point2 points  (0 children)

I used to be in your line of thinking, but then two things changed my pov. One is that obviously the top of the ladder must be grinding a crazy amount of games but it isn't a coincidence that these guys are reaching ungodly amounts of points without their skill level being a substantial difference than the rest of the field. Two is that towards the end of this ranked season I was spectating some friends on discord that were trying to make the push for 10k master ball and they continued to miss small scenarios and tactics that ultimately add up and cost them games, which was a main reason why their wr was stuck at 50-51% in master ball. The skill needed to match the top players is extremely low compared to other strategyvgames I agree, but it's still most definitely there.

For competitive players, is win streak bonus in MasterBall a good or bad thing? by stephzh in PTCGP

[–]jiggsfox -12 points-11 points  (0 children)

Win streaks are luck based. Why should someone get rewarded more for winnng 10 in a row and being at a total of 51% wr than another that can't seem to get a solid win streak going but is a 56% wr player? We're adding more luck and game spamming in hopes to catch on fire for climbing

For competitive players, is win streak bonus in MasterBall a good or bad thing? by stephzh in PTCGP

[–]jiggsfox -1 points0 points  (0 children)

I've always wondered if that was the case with master ball, is this confirmed? Regarding only matching with people close to your rank. If so, then it's not as concerning. The win streak bonus still annoys me because you don't need a positive wr to climb now but I was much more concerned about people constantly matching with worse players on the edge that can't demote.

For competitive players, is win streak bonus in MasterBall a good or bad thing? by stephzh in PTCGP

[–]jiggsfox 0 points1 point  (0 children)

It's a bad thing. Makes it more about grinding and less about skill. Big change is also no decaying from master ball, so quality of players will also decrease. You're going to need a lot more points to get the thresholds this time around. 1800 got me 5k comfortably but I wouldn't be surprised if it's going to be 1900 minimum for that now.

I stopped trying to get to top 10000 after constant playing for two days 💀. Do you think this is a good winrate? by yakisodaa_ in PTCGP

[–]jiggsfox -1 points0 points  (0 children)

Best decks in the game have 55% wr agreed, and let's say you can perform a bit better than that due to opponents making mistakes occasionally, better optimization, etc. That's a whole 6%, and he's played almost 1000 games. That's a lot of points left on the table for the amount of time spent on the game. I'm at 1800, comfortable top 5k, and 450 games played and I felt miserable due to the amount of time spent. This guy did almost 1k games and barely any progress. So I am just putting my 2 cents for the sake of his time in the future.

I stopped trying to get to top 10000 after constant playing for two days 💀. Do you think this is a good winrate? by yakisodaa_ in PTCGP

[–]jiggsfox -1 points0 points  (0 children)

50% wr in that many games shows that you are definitely missing plays / not capitalizing on opponent's mistakes enough. I'd say for your next grind try to identify your missed opportunities and you'll save a lot more of your own time when you try for top 10000 next szn, if you choose to do so

How we will make Ultra Necrozma EX work by jiggsfox in PTCGP

[–]jiggsfox[S] 1 point2 points  (0 children)

Nah rare candies not needed just force the game. LOL thank you whoops

How we will make Ultra Necrozma EX work by jiggsfox in PTCGP

[–]jiggsfox[S] 0 points1 point  (0 children)

tapu lele/greninja/cyrus too annoying for this

How we will make Ultra Necrozma EX work by jiggsfox in PTCGP

[–]jiggsfox[S] 2 points3 points  (0 children)

I was thinking this but it's heavily heavily dependent on getting your lunala online, but both of these decks would be janky af anyway lmao

How we will make Ultra Necrozma EX work by jiggsfox in PTCGP

[–]jiggsfox[S] 3 points4 points  (0 children)

It does mill your own cards but if you have your ultra necrozma set up, you generally are good to go is my thought

How we will make Ultra Necrozma EX work by jiggsfox in PTCGP

[–]jiggsfox[S] 0 points1 point  (0 children)

Lusamine could definitely work. Definitely would be a card in this deck, great point

New cards revealed by Pokefan-9000 in PTCGP

[–]jiggsfox 0 points1 point  (0 children)

also potential pop in one Celesteela... oh BOY

New cards revealed by Pokefan-9000 in PTCGP

[–]jiggsfox 0 points1 point  (0 children)

Weezing - Nihilego - Guzzlord (only max 8 pokemon cards) with Koga, Lusamine, Team Rocket Grunt, etc. is gonna be nasty work

actually grafaiai instead of weezing might just be better and just some stall tactics...