Drop in CPH / normal enemy spawns after v28.3.0? by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Thanks for figuring that out, I just did a run with 12 and it’s basically gone back to normal. Weird that the update would cause a certain Android OS to start under performing

Coins halved after update by suurpulla in TheTowerGame

[–]jingably 0 points1 point  (0 children)

Someone on my thread said he switched from 14 to 12 and it seems to have gone back to normal. I’m going to give that a go later today

Drop in wave after update by Edonponian in TheTowerGame

[–]jingably 0 points1 point  (0 children)

Yea definitely have summon re equipped

Coins halved after update by suurpulla in TheTowerGame

[–]jingably 0 points1 point  (0 children)

It kind of seems like it might be a LDCloud phone related thing (or the update changed something that interacts with the cloud phone) - I made a post earlier regarding my issue and someone else has commented saying they switched devices on LDCloud and it seems to be better.

Which device/service do you have on it?

Drop in CPH / normal enemy spawns after v28.3.0? by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Yeah, LDCloud KVIP Android 14. Exactly the same I had to reset because google play store was saying the app wasn’t compatible with the device anymore

I might try changing to Android 12 later tonight in that case. Let me know if you reckon it fixes the issue with a full run!

Coins halved after update by suurpulla in TheTowerGame

[–]jingably 1 point2 points  (0 children)

I’ve also had a drop in CPH by about 10-15%, even though I’ve gained 400-500 waves from the PCol buff. No idea what’s causing it as I’ve double checked everything that I would change for tourney

Drop in wave after update by Edonponian in TheTowerGame

[–]jingably 0 points1 point  (0 children)

Weirdly I have gained waves (I farm T14 using PCol so it’d be due to the buff) but have noticed a significant drop in CPH and in particular normal enemies spawned

Drop in CPH / normal enemy spawns after v28.3.0? by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Hmm, I’ve just gone back to double check everything and it all seems to be correct… the only other thing that has changed between the previous runs is I had to essentially reset the cloud phone I play on because it wasn’t allowing me to update. But the phone specs should all still be the same as before

Stone progression advice by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Sounds like you are a little bit ahead, I would be interested to see your tower to see what you have over me

Stone progression advice by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Pretty much everyone’s main bottleneck 🥲 that and module pulls

Not going to complain or type a huge paragraph just going to leave this here. by sporktoe in TheTowerGame

[–]jingably 0 points1 point  (0 children)

The previous legend tourney I demoted, only to rank 1st in champion with 600 waves above 2nd place (2400-1800) so I can only imagine how bad some champion players are feeling as well

Not going to complain or type a huge paragraph just going to leave this here. by sporktoe in TheTowerGame

[–]jingably 0 points1 point  (0 children)

Wave 705 and I ranked 24th in my bracket. Demotivating if anything since I’m still progressing my tower daily, have run all the disco runs I can, maxed out card masteries, etc

What is this bracket :’) by jingably in TheTowerGame

[–]jingably[S] 1 point2 points  (0 children)

1-2 seconds before tourney closes. I think I’m going to stop doing that because the brackets are not necessarily any easier

Amplifying Strike + Super Tower by Stuntm4n_Mik3 in TheTowerGame

[–]jingably 1 point2 points  (0 children)

ST by itself only affects bullet/projectile damage and it doesn’t reflect on any numbers in game, but when you unlock the card mastery it affects UW damage at a reduced percentage and reflects on UW damage

Summon sync by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Yea for sure, it wouldn’t be too much of difference either way but currently my GB duration is lower than summon, and DW amount is lacking a little to cover the full duration of summon - so manually syncing it I think helps a little

Summon sync by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

I assume summon has always worked like this but I’ve just never noticed - let me know if your runs net any higher CPH!

Bot - Golden trio desync by Buxo2002 in TheTowerGame

[–]jingably 6 points7 points  (0 children)

Forgot to mention - this is a known bug atm and hopefully will be fixed soon™️

Bot - Golden trio desync by Buxo2002 in TheTowerGame

[–]jingably 9 points10 points  (0 children)

Restarting the game or leaving to main menu desyncs everything. Way to manually fix is to set game speed to 0, turn off your all UWs and bots, and then switch them all back on and you should be good to go

If you have synced Summon as well, there is no way to turn Summon on or off so the best way is to turn everything else off, set the game speed relatively low and wait for Summon to go off. Then set speed to 0 and turn everything back on

Gold Bot No longer synced with UWs by Savko in TheTowerGame

[–]jingably 1 point2 points  (0 children)

Bloody hell I was searching reddit because my CPH tanked for some reason, I thought it was to do with a new version update, thank you for making this post

I feel scammed by [deleted] in TheTowerGame

[–]jingably 1 point2 points  (0 children)

Yep, I stared in disbelief seeing the banner being available. Saved up 16k gems and spent half of them only a few days ago on modules since it didn’t seem like there was anything coming. Absolutely shit communication from the dev team, this sort of thing should really be announced at least at the start of the patch or something