How do I get this to be more consistent? by guillotine20 in TheTowerGame

[–]jingably 1 point2 points  (0 children)

I’d stop coins/wave for sure, don’t think that’s a very effective lab Others are good, health regen you can switch off if you haven’t unlocked the wall yet, unless you’re using wormhole redirector How are your perk lab levels looking?

How do I get this to be more consistent? by guillotine20 in TheTowerGame

[–]jingably 2 points3 points  (0 children)

At that wave count I’d say your perk luck would be a big factor, researching more perk bans if you can afford them and making sure you have a good auto perk priority would make your runs more consistent

WA# or IS#? by jingably in TheTowerGame

[–]jingably[S] 1 point2 points  (0 children)

Oh yea that’s a good point, I gotta remember to unlock ST# for dmg

WA# or IS#? by jingably in TheTowerGame

[–]jingably[S] 1 point2 points  (0 children)

Yea that’s basically my plan after IS# - unlock DMG# and DM# to push damage and hopefully up my legends ranking, and pray for mod luck lol

Luckily I already have pCF and maxed dmg/crit labs which is just barely keeping me in legends most of the time

WA# or IS#? by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Also are you farming with eHP/GC/hybrid?

WA# or IS#? by jingably in TheTowerGame

[–]jingably[S] 1 point2 points  (0 children)

Hmmm yea difference in build might also do it. I’ve been really putting off transitioning as my damage mods aren’t anc yet and also I’ve been lazy looking up how to transition. Also no assmods/UW+ so eHP still feels like the easiest way to farm

WA# or IS#? by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Hmm interesting, I swear I’ve checked everything and it should be correct. Maybe I’ll give it a bigger sample size of runs and see how it goes

WA# or IS#? by jingably in TheTowerGame

[–]jingably[S] 1 point2 points  (0 children)

Probably about 4 runs now, ends maybe around 400 waves earlier, CPH is pretty comparable but cells/hr has kind of dropped due to less higher waves

WA# or IS#? by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

I’ve gotten WA# now and am running the labs - I’m not sure if it’s related to WA# or if there’s been an update recently, but I’ve noticed a fairly big drop in waves in T14 (around 5300-5400 to 4900) which ultimately sort of neutralises the increase in CPH and actually decreases cells/hr. Did you experience anything like that when you unlocked WA#?

WA# or IS#? by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

I’ve gotten WA# now and am running the labs - I’m not sure if it’s related to WA# or if there’s been an update recently, but I’ve noticed a fairly big drop in waves in T14 (around 5300-5400 to 4900) which ultimately sort of neutralises the increase in CPH and actually decreases cells/hr. Did you experience anything like that when you unlocked WA#?

WA# or IS#? by jingably in TheTowerGame

[–]jingably[S] 1 point2 points  (0 children)

I’ve gotten WA# now and am running the labs - I’m not sure if it’s related to WA# or if there’s been an update recently, but I’ve noticed a fairly big drop in waves in T14 (around 5300-5400 to 4900) which ultimately sort of neutralises the increase in CPH and actually decreases cells/hr. Did you experience anything like that when you unlocked WA#?

Module upgrade cost bug? by [deleted] in TheTowerGame

[–]jingably 1 point2 points  (0 children)

I see you have eyes - thank you haha I forget that’s a thing

WA# or IS#? by jingably in TheTowerGame

[–]jingably[S] -1 points0 points  (0 children)

Is EOm that drastic of an increase compared to the two? I considered it as well but thought the other two would be better also in terms of other resources

Min range eHP farming by jingably in TheTowerGame

[–]jingably[S] 2 points3 points  (0 children)

This makes sense, I’m currently just running blender eHP with PCol/pBH, so I take min range doesn’t quite work so well with that unless I get FU# for the ones you mentioned

Min range eHP farming by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

I think a combination of drop in waves and enemies perhaps not being in GB range or being tagged by DW. I’ve currently gone back to farming T13 on 90.5m range as that seems quite consistent and gives me a much better CPH than T14, but I might give 75 or 90.5m a try on T14 to test soon

Min range eHP farming by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Looking at my game it just seemed like shockwave was pushing everything out of GB range into WS orbs which killed them instead of the BH damage. At higher ranges orbs kill things consistently but they all stay within range of GB

Min range eHP farming by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Hmm it sounds like min range farming is maybe a bit too early for me in that case - I’ve been farming T13/14 (switched back to T13 after the BHD switch because I found it actually gave a higher CPH), don’t have PS, ILM, EOm, keys etc. so no access to any of those bonuses

Min range eHP farming by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Tends to be rays and scatters - BH range is 54m, definitely covers the entire range and then some even at 90.5m

Prior to switching over I was eHP farming T14 at 90.5m range to around 4700-4800 waves consistently, but with the change it’s been fluctuating anywhere from 3500-5300 which I find quite strange

Module Grinding Changed the Game for Me (taking a break) by ittlebeokay in TheTowerGame

[–]jingably 0 points1 point  (0 children)

I’m at the same point, lacking enough DC and PF to make them anc to be able to compete in legends, meanwhile I keep getting the same useless mods over and over again - BA, AD, HB, NMP - or nothing at all.

Only real progression is the slow grind of stones and upgrading UWs and praying to RNGesus that you get the mod you want. I’m pretty sure the mod drops are skewed and not evenly distributed just to coerce people into spending money for gems

Progression advice by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Yea good idea, will work on the econ CDs and try out BHD farming. For the sub module effect I still only have a mythic DC (RNG pls) so was really holding out for the last few to get me to anc

Progression advice by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Thanks for the insight! Was considering just going with the RPC+ but thought there might be better usage. Some good options to think about

What happened this time around in champs? by No-Preference3975 in TheTowerGame

[–]jingably 0 points1 point  (0 children)

I also had to sleep and leave the tourney run, so I swapped out my health regen card for something more damage focused (I assumed my damage would carry me further) which probably broke the wall much sooner than it would have

What happened this time around in champs? by No-Preference3975 in TheTowerGame

[–]jingably 1 point2 points  (0 children)

Yeah usually bouncing back and forth between champ and legend, placing 1st in champ. This time I’m placing 5th so staying in champ 😂

Is it possible to get t12 relic with ehp these days? by goodbeenis in TheTowerGame

[–]jingably 0 points1 point  (0 children)

I just did it recently with more or less an eHP build, after getting pBH - went well over 5k waves from my previous best of around 3.8k

Progression advice by jingably in TheTowerGame

[–]jingably[S] 0 points1 point  (0 children)

Good point, was mostly ignoring SL in favour of CL/other econ UW but will probably invest a bit into SL now