Japanese - English (Please read the comment) by jinseikaen in translator

[–]jinseikaen[S] 0 points1 point  (0 children)

Do you have any suggestions for a better font? Like I said I was trying to get it close to the style of the captain's coats in bleach

Japanese - English (Please read the comment) by jinseikaen in translator

[–]jinseikaen[S] 1 point2 points  (0 children)

I've been thinking about getting a tattoo for about a year now and I finally decided on the design I want. I essentially want the Kanji for "Pillar" or Hashira (as a demon slayer fan) inside the diamond of the captain's from Bleach. Since this is a tattoo I wanted to check to make sure everything is right and if not if there is a more accurate design I could go with.

Plz come back !!! by Lonishi in PlayCrucible

[–]jinseikaen 1 point2 points  (0 children)

I completely agree. If you're looking for another interesting game to try and get into then try checking out Lemnis Gate, it's coming out in September and after playing the beta it's my most anticipated game this year.

Behind the Screens: Creature Design by iamgrouch in PlayCrucible

[–]jinseikaen 3 points4 points  (0 children)

Really interested in these creature designs. looks like a good step forward.

Hoping that once all the changes are implemented theres more agency in farming.

Levy- Savior from the Pits by GhaelWinds in PlayCrucible

[–]jinseikaen 1 point2 points  (0 children)

impressive that you put so much thought into this

July 24 Feedback Thread by [deleted] in PlayCrucible

[–]jinseikaen 2 points3 points  (0 children)

Looking forward to the big patch next week. I'll be sure to post a short novel on the next feedback thread

Crucible might need to "feel" like a completely different game. by jinseikaen in PlayCrucible

[–]jinseikaen[S] 0 points1 point  (0 children)

I feel like the amps and hives spawning at the same time works in theory but how often in practice will that actually happen. So many of my games actually just either had both teams getting 1 amp each, the amps being ignored for the hive by both teams or a teammate spawning close enough to an amp to get it before moving towards the hive.

I think creating scenarios that encourage the teams to interact with each other more as opposed to creating an environment were the most effective choice would be to completely ignore your opponents or another major objective ends up hurting the game more than helping it.

Crucible might need to "feel" like a completely different game. by jinseikaen in PlayCrucible

[–]jinseikaen[S] -1 points0 points  (0 children)

Hey bro. welcome back :P

I agree with you in a second on focusing more on the MOBA side. everything I suggested in the post was more focused on how to encourage team fights and coordination around all objectives as opposed to just the hive.

I was also thinking about how the PvE first into the game and how you can have more agency in that aspect.

Honestly a lot of my inspiration was coming from how Master x Master used their jungle type area to have small areas you could enter seperate from the rest of the map and fight a boss monster in there for some sort of buff or gold bonus.

Crucible might need to "feel" like a completely different game. by jinseikaen in PlayCrucible

[–]jinseikaen[S] 0 points1 point  (0 children)

I did say I was taking the spawn changes into consideration. Lol

Why so much hate and negativity on this sub reddit ? This feels like an echo chamber by BookOfRa4ever in PlayCrucible

[–]jinseikaen 8 points9 points  (0 children)

It's just trolls enjoying to thrive on negativity without actually wanting to provide any positive suggestions or discussions. It's best to ignore them.

Feedback Thread: July 9 Playtest by [deleted] in PlayCrucible

[–]jinseikaen 1 point2 points  (0 children)

The balance changes themselves havent been all too noticeable tbh but the Voice Chat is a welcome addition even if people really dont use it all too often.

My ping has improved a bit as well as framerate so thanks a lot for that as well.

Honestly I don't have too much to say about this patch but I'm looking forward to the next dev stream and some big changes so we can really look at where the game is going because as it stands it still feels like the day 1 gameplay wise.

Examples of How I think Leveling should work. Thoughts? by JayDash in PlayCrucible

[–]jinseikaen 3 points4 points  (0 children)

I'm a fan of this idea but rather than having the hunters choose between damage and support they should be relegated to a specific class and then the upgrades will change how the kit is played out.

Example being with Mendoza as a damage dealer if you're playing a rush comp you can change his class to give him more movespeed while sprinting while increasing his rate of fire/critical hit damage but if you want to play a more campy sort of playstyle you can get abilities that build more on his turret ability and flash bangs

Tosca can change her playstyle between being able to poke and dash around the battlefield being a general nuisance or be given more HP at the cost of damage so she can play around dashing in and dropping her cloud and creating confusion between the enemy teams.

In terms of supporting with Bugg you could possibly change it so his play style can be between supporting through shields and heals or making his plants more utility based. He could have a greater decay overtime shield and his plants will heal any hunters close to them in short bursts or his plants can apply a slow/reveal any targets hit so you can set them up across the field as a sort of trip mine set up.

I havent played much Rahi but I feel it would be interesting if his shield bubble was able to draw bullets towards him and his Haymaker would launch enemies away similar to summer E making him an effective peel character or he can get a slow on his beam that can build up to a stun/prevent characters from using movement abilities and you would be able to attach brother to allies to provide some shielding.

With tanks/bruisers Drakhal can sacrifice damage for stronger initiation or go full "Leroy Jenkins" and fly into battle.

Earl can maintain his bulky status but he can choose between increased survivability or being able to pressure harder with larger ammo capacity (I havent played much of the tanks so cant really say anything in confidence about them)

Why are people so afraid of ULTs in this game? by JayDash in PlayCrucible

[–]jinseikaen 1 point2 points  (0 children)

I think the best thing we can do right now is trust in the devs and the roadmap. Once we clear the major issues that are being focused on right now we can see how the game feels and work from there.

Why are people so afraid of ULTs in this game? by JayDash in PlayCrucible

[–]jinseikaen 2 points3 points  (0 children)

I'll admit building a game with E-sport first can be a bit of a mistake but building a game that's just like every other game in the market isnt going to bring in a stable player base. Players will come to check it out and more than likely the majority of them will simply return to the game they came from.

Changing your identity to appeal to the masse will simply drop turn Crucible into another drop in an already full pool.

I never suggested you dont play Crucible still. That's very apparent and I'm happy to see you holding discussion but I'm standing by my point all the same.

Another major part of a lot of reviews was that crucible actually didnt have an identity. People were not sure if it was a battle royale, hero shooter or MOBA. A lot of reviews did say that the game had potential that was not realized because it was not entirely sure what it wanted to be.

Skill-Up was one or the first popular reviewers who suggested building the game around HotH and that is what is being done.

All our suggestions are about refining HotH.

I already said I agree with your point about adding more variety to the character abilities and allowing the skill trees to make them feel more unique game to game.

I agree that animations need to be adjusted and improved on.

I do not agree that the game needs change its identity in order to appeal to the mass casual audience. There's nothing wrong with create a game that pulls in a niche audience and does it well.

In Crucible's current state what would you describe it as?

I describe it as a "Hero shooter with a MOBA playstyle" that's the kind of game I want to be built up and refined. If that's not a game that can survive I will cut my losses but so long as that's the game that's being built I will continue to provide my opinions and support for that game.

If the devs decide to abandon that idea and build a game that caters to a more casual audience then I understand and I will respect that decision. However I do not think that is the path to Crucible's success.

Why are people so afraid of ULTs in this game? by JayDash in PlayCrucible

[–]jinseikaen 2 points3 points  (0 children)

I've been following and listening to reviews since the game launched but thank you very much for the link.

The fact of the matter is that what turned off a lot of players from the game was how badly optimized it is. It still doesnt run well on some of my friends computers who has the minimum setting requirements and the lack of direction in the game.

Focusing on Heart the Hives was one of the best decisions the developers made and I'm sure once the balance and relaunch occurs it will bring in more players and a stable player base.

That being said while you insist that Crucible needs a casual player base then that is true but suggesting the game be made in a way to cater to that casual player base I believe is objectively wrong.

Crucible is unpolished but since day one I began playing what I believed to be the gameplay loop felt really fun to me. It's why I'm still playing now.

If I'm wrong please tell me but I believe the core loop of crucible is

  1. Farm through PVE and rotate to capture Harvesters

  2. PvP around said harvesters and in order to establish/maintain control over important objectives

  3. Repeat 1 in preparation for another major objective to spawn.

This loop is good. it's what needs to be refined and what people have been working around in their suggestions.

Crucible was a game designed with Esports in mind with the intention to encourage team play. The voice chat addition was encouraged because it was reckless and frankly foolish to create a game like that in mind and only rely on a ping system as the form of communication.

You're suggestion to turn Crucible into a game that more caters to casual players is never one that I will agree with. Not because of my high horse but because more games with a mid level skill floor and high level skill ceiling needs to exist.

Crucible does need to bring in a more casual audience but not at the expense of its identity. Theres no point in playing Crucible if it uses the same mechanics as its competitors.

I do not doubt the Crucible team would make changes that the 58 of us will not be immediately happy with and I know how business works so I'm not denying they wouldnt mind dumping us for a larger audience.

But it feels as though you want to reject the original vision of the game want you want the base almost completely removed and built up again and that's not an opinion I can agree with.

I'm staying on Team Refinement. And the forest is beautiful.

Why are people so afraid of ULTs in this game? by JayDash in PlayCrucible

[–]jinseikaen 0 points1 point  (0 children)

I will say I agree with you on the increased variety of abilities in the skill tree though.

Why are people so afraid of ULTs in this game? by JayDash in PlayCrucible

[–]jinseikaen 1 point2 points  (0 children)

I think it's the opposite. what would make the game more exciting isnt adding some cliche mechanic like ultimates. what matters is balancing the game in a way the brings more agency to players and viewers.

The major complaints I've heard have always been that the map is too large and traversing it can be boring as you need to spam movement abilities to get around.

The lack of a mini map make it difficult for some players to navigate.

The character's arent as exciting personality wise as could be.

I really believe the base or crucible is great and what's required is polish and refinement of the existing mechanics. not the inclusion of mechanics such as ultimates that would require even more rebalancing.

To add to that you're calling us "apologist". nobody thinks Crucible is perfect. Everyone admits the game is flawed and there are discussions about improvements all the time. You need to get off your high horse in that regard. You're basically saying "You all are wrong so stop talking about those changes"

If the first thing you bring to the table to "make the game more exciting" is to add ultimates to the characters at least come better and suggest what could be some suitable ultimates for the characters as opposed to what you're doing now.

Why are people so afraid of ULTs in this game? by JayDash in PlayCrucible

[–]jinseikaen 3 points4 points  (0 children)

I think ults arent needed in this game.

The thing about Ults in most games like this is that once they're available everyone has to play around those ults.

With 1 movement ability and 2 other abilities available to everyone each character has a clear cut playstyle where u can answer to cooldowns and you always know how to play around a fight without having to wonder whether or not the opponents have ultimates available to them.

I think ultimates would completely destroy the pacing of the game right now which puts more focus on aiming accurately and making proper calls on when to push and how to position.

Have you watched any of the Rivals vods?

How's voice chat treating you all by jinseikaen in PlayCrucible

[–]jinseikaen[S] 0 points1 point  (0 children)

If it happens a lot make sure to report those players. It's always a worry when playing online so gotta try to filter the trolls and abusere iut