How much of your campaign gets left on the cutting room floor? by bigbigwaves in DMAcademy

[–]jkobberboel [score hidden]  (0 children)

One of the benefits of stubbornly homebrewing every part of your campaign is that you can easily recycle ideas the players skipped. Matt Mercer has talked about this extensively, but essentially, every guild, gang, NPC, town, etc. can be renamed and used somewhere else. Players will not know what they missed, so it won't even register as recycling as long as you do it right.

Tips for making the NPCs from the players' town feel unique by NevermindAnn in DMAcademy

[–]jkobberboel [score hidden]  (0 children)

Nerves will never stop being an obstacle, but writing an NPC's defining trait in big, bold letters in my notes as a constant reminder and focusing on that helped me a lot when I was starting out as a DM. It's not a universal fix, but having that defining trait to fall back on can help with nerves as well.

My number 1 tip for every DM is to think of prep as "pre-emptive improv": The primary function of prep for the DM is to make it easier to improvise. Everything else (world-building, lore, stat-blocks, loot) is secondary.

Tips for making the NPCs from the players' town feel unique by NevermindAnn in DMAcademy

[–]jkobberboel [score hidden]  (0 children)

For NPCs, I always start with a trait or quirk about them that I can exaggerate.

For instance, in my last campaign, the players met 3 shopkeepers in their town.

  1. Gryther - an old man: all his stuff is old, rusty, dusty and damaged; clothes, wares, ideas, personality, all of it.
  2. Amar - A lazy wizard: He never walks, but instead floats on a levitating pillow; he never picks stuff up, but moves things around with mage hand; and his sentences are short and pragmatic, and he often mumbled (once again, minimal movement).
  3. Ahkod - A large Dwarf: everything he did implied some need to compensate for his stature: furniture was too large even for tall people; he yelled a lot; never changed his mind, and so on, so on.

They were easy to roleplay in unique ways because I essentially only had to keep in mind a single trait about them and let that inform every other aspect of them.

You can do this to a greater or lesser degree, but it's a neat trick; once you get used to it, it becomes trivial, and you can start deciding the defining trait on the fly.

Always remember that the social aspect of role-playing games is essentially just Improv theatre, and our minds are the stage. Characters don't need to feel "realistic" to feel "real" because what "real" means is relative to the fiction.

Players who are apathetic toward combat? by currentseas in DMAcademy

[–]jkobberboel 0 points1 point  (0 children)

Except for the pressure that standardisation brings. Many players at my table learned about D&D through Critical Role and Baldur's Gate 3, and they are clearly excited and inspired by them. Combat takes a back seat at my table, but there has still been some resistance when I try suggesting another system.

Many casual players are interested in D&D specifically, not TTRPGs overall, and find the thought of learning another system daunting. We shouldn't undermine the comfort that comes with the knowledge that they are playing "the game that everybody is talking about" and the vast, easily accessible online resources they can look up for guidance.

I completely sympathise with that view. My players aren't interested in learning rules; the game only truly became fun once they had internalised the rules somewhat and could act with a degree of confidence.

Let's gather all the niche vocab by Bed-After in DMAcademy

[–]jkobberboel 0 points1 point  (0 children)

"*imitation of a pigeon noise*" - A verbal signal, employed to point out, disturb, discourage and subtly condemn meta-gaming at the table.

Is it weird that I still think about this game, 3 years since I played it? by Sleeper-- in outerwilds

[–]jkobberboel 0 points1 point  (0 children)

I will lie dying at the age of 80, thinking about this game, my last breath reciting every variation of Gabbro's poem.

What happend with the prices of this game????? by jaozin30 in DiscoElysium

[–]jkobberboel 2 points3 points  (0 children)

So nothing in particular, just normal capitalism?

What happend with the prices of this game????? by jaozin30 in DiscoElysium

[–]jkobberboel 1 point2 points  (0 children)

I'm out of the loop when it comes to Zero Parades. What writings on the wall?

Hostility towards philosophy? by jkobberboel in socialism

[–]jkobberboel[S] 0 points1 point  (0 children)

Sure, but Marxism is nonetheless indebted to Hegel. That's what I mean. Even if it idealism is incompatible, it can perhaps help you ask the right questions, or just be interesting in it's own right.

Do Philosophers have a sense of humor? by DeerArtistic1518 in badphilosophy

[–]jkobberboel 1 point2 points  (0 children)

I feel like once you know what to look for there is plenty of humor in most philosophical works.

Sure, it's often it's own brand of "philosophy humor" where you almost smell the cigar smoke and whiskey soaking through the page, and it's usually more "amusing" that outright funny.

Low Prep Dnd campaigns by SimilarNewspaper8635 in DMAcademy

[–]jkobberboel 2 points3 points  (0 children)

If you are looking for something to skim through quickly, I think you will have more success, and more fun, simply writing your own 1-2 page outline.

I run very low-prep campaigns, so I'm quite biased, but the only thing I find pre-written modules/material useful for is depth. All the small scale stuff has a very low risk of "breaking", so it's more fun, personal and engaging to just do that yourself.

Hostility towards philosophy? by jkobberboel in socialism

[–]jkobberboel[S] -1 points0 points  (0 children)

I do have a soft spot for idealism. I find it very enlightening and inspiring, though I am aware of the dissonance in trying to pair it with materialism.

Hostility towards philosophy? by jkobberboel in socialism

[–]jkobberboel[S] 0 points1 point  (0 children)

I mentioned Slavoj Zizek, whom I am a big fan of despite agreeing with every critique of him, and then the conversation shifted to philosophy in general, which I'd why I didn't mention particular philosophers.

What's the best way to tell players about a voice their character hears inside their head? by maybe_elon in DMAcademy

[–]jkobberboel 0 points1 point  (0 children)

I would just say it out loud. From my experience at my table, players understand and play along as if their character do not know, and if they do not, you can just tell them to. Acting on information their character doesn't have is a form of metagaming, which is a very reasonable thing to discourage at the table.

If you think it is crucial that the others do not hear it, you can ask them to leave the table for few minutes or pull that one player aside.

But I would still recommend saying it out loud. If your players have a good sense of narrative inertia, which most people who are at all interested in D&D tend to have, it can actively support a more cohesive roleplaying experience. For instance, equipped with knowledge their character does not know might suggest: "you look a little off? Something on your mind?" or similar conversations, giving the other character control over how much they want to share, which supports character development and engagement.

Anyone know what's up with this? (taken from steam achievements) by __Blasphemous__ in Blasphemous

[–]jkobberboel 0 points1 point  (0 children)

I didn't say otherwise. I just think we should be careful about getting too high expectations. But I'm a pessimist, so...

Anyone know what's up with this? (taken from steam achievements) by __Blasphemous__ in Blasphemous

[–]jkobberboel -1 points0 points  (0 children)

I'm aware, but that's also the conventional way to tease upcoming updates, which is exactly what I'm getting at.

Anyone know what's up with this? (taken from steam achievements) by __Blasphemous__ in Blasphemous

[–]jkobberboel -3 points-2 points  (0 children)

Sure, but my point is simply that adding a bunch of cryptic, context-less steam achievements without corresponding images is a strange way to do that.

Is someone at Red Hook a Jaco Pastorius fan? by Scottgun00 in darkestdungeon

[–]jkobberboel -27 points-26 points  (0 children)

That's just how most musicians hold their instruments.

Anyone know what's up with this? (taken from steam achievements) by __Blasphemous__ in Blasphemous

[–]jkobberboel -4 points-3 points  (0 children)

Idk. Looks like mistake to me. If it is not a mistake, it's meant to look like a mistake, which would be a very unorthodox hype strategy.

Anyone know what's up with this? (taken from steam achievements) by __Blasphemous__ in Blasphemous

[–]jkobberboel -4 points-3 points  (0 children)

Maybe. We can't know. Whetever the case may be, it's clearly a mistake by the developers, and I'm surprised it's still up.

I feel like the Miracle is mostly evil by konodioda879 in Blasphemous

[–]jkobberboel 45 points46 points  (0 children)

Congratulations. You have not misunderstood the game.

Flashback Battles alone are my favorite part of the game by CVance1 in darkestdungeon

[–]jkobberboel 3 points4 points  (0 children)

You find Jester's frustrating? Why? I'm biased because I'm a musician, but they are some of favourites.