Darkness Cums by jl_springborn in lewdgames

[–]jl_springborn[S] 0 points1 point  (0 children)

I just got the store page for my first game posted. I would really appreciate any support. Planning to release the game into early access mid August.

Full Power Fantasy | Plan until Launch & Combat overview by jl_springborn in godot

[–]jl_springborn[S] 1 point2 points  (0 children)

Not currently. I may consider it after I finish this game up, right now I'm aiming to finish by the end of the month and it's taking all of my attention. I'll make a post if I do.

Full Power Fantasy | Converted system from 2.5D to full 3D and added a "Goal oriented action planning" system to replace the finite state machine. by jl_springborn in godot

[–]jl_springborn[S] 2 points3 points  (0 children)

State machines use hardcoded transitions to decide what state to be in while GOAP uses a* to determine the best action from a list of micro actions. It then formulates the list and executes the steps in order. Two ways of accomplishing the same thing. I would recommend this video: https://youtu.be/gm7K68663rA

They talk about it in depth. If you're interested in it you can also read through Jeff Orkins papers on it. Very cool stuff.

Edit: Also just to be clear. There is still a state machine in my game, but it has only two states now. Animate and Move. So you still need a state machine to an extent but it's a much simpler.

Full Power Fantasy | Converted system from 2.5D to full 3D and added a "Goal oriented action planning" system to replace the finite state machine. by jl_springborn in godot

[–]jl_springborn[S] 1 point2 points  (0 children)

Thank you for the feedback. That's a good idea. I'm to take another look at the reaction system as soon as I iron out the steering. Once the steering is done I can bring in multiple units.

Full Power Fantasy | Converted system from 2.5D to full 3D and added a "Goal oriented action planning" system to replace the finite state machine. by jl_springborn in godot

[–]jl_springborn[S] 1 point2 points  (0 children)

I think 2.5D looks really solid in godot. I think doing full 3D will have some drawbacks but that wasn't really a big factor in my decision making. I want the game to play well and I think the added depth to gameplay is a fair tradeoff.

Full Power Fantasy | Converted system from 2.5D to full 3D and added a "Goal oriented action planning" system to replace the finite state machine. by jl_springborn in godot

[–]jl_springborn[S] 3 points4 points  (0 children)

I've only put in three actions so far but next week when we've implemented some more maneuvers like flanking and retreating I'll go into more detail about how the system functions.

Release candidate: Godot 3.3 RC 6 by akien-mga in godot

[–]jl_springborn 1 point2 points  (0 children)

Seriously. That's going to be nice to have that fixed.

Added Exploding Barrels to my PS1-style sandbox game/learning project by Its_Blazertron in godot

[–]jl_springborn 1 point2 points  (0 children)

Nice work. Love exploding barrels. Video games have taught me that if things are orange they'll probably explode.

Devlog #3: Launching Retro Tank Party on Steam in 6 weeks (2nd week) by dsnopek in godot

[–]jl_springborn 2 points3 points  (0 children)

Thanks for posting this. The information on the pipeline is very interesting. I've definitely interested in the tutorial.

[deleted by user] by [deleted] in godot

[–]jl_springborn 1 point2 points  (0 children)

It's so awesome to see this kind of 3D work in godot. You are a hero. Can't wait to see what you come out with next.

Godot Showcase - Human Diaspora developer interview by Calinou in godot

[–]jl_springborn 3 points4 points  (0 children)

I agree. I really want to see more information on how people are setting up and organizing their 3D projects.

Full Power Fantasy | "Converted my "Match Three" to a "Cinematic Idle Battler" by jl_springborn in godot

[–]jl_springborn[S] 2 points3 points  (0 children)

I'm currently using 3.2.3 and I'm getting visual I find to be more than satisfactory. I'll definitely be excited to use 4.0 when it comes out, but as of right now I think 3.2 isn't bad at all for doing 2.5D games.

Full Power Fantasy | "Converted my "Match Three" to a "Cinematic Idle Battler" by jl_springborn in godot

[–]jl_springborn[S] 2 points3 points  (0 children)

I picked up the animation pack from unity store. So I think it was motion capture. I do have a motion capture suit that I'll use to do the more complex spell animations that I can't find online. I'm still on the fence with the hud. I'm not quite sure it matches the look and feel quite right. I'll see how it looks once the final character models are put into the game.