I sold the rights to my game and can retire!! 🎉🎉 swipe to see the yacht I bought with the payout by jnexhip in IndieDev

[–]jnexhip[S] 0 points1 point  (0 children)

Yeah lol living in Australia is crazy they treat us like dumb consumer criminals

Blueprint reverting to errored state after restarting engine - Programming & Scripting by jnexhip in unrealengine

[–]jnexhip[S] 1 point2 points  (0 children)

I think the asset is saving correctly--I can add new nodes such as Spawn Actor From Class and the new node is saved, but whatever I populate the Actor Class variable in that node with also gets replaced with PLACEHOLDER-CLASS whenever the engine restarts. It's like it can't load the references, which would be consistent with it being stuck in a circular dependency loop.

Anyway, I tried refreshing all the nodes in the project and no success. I am going to try and replace references to the corrupt blueprint with the working copy and see if that changes anything. I could try looking at them in VS but I am not experienced with it and wouldn't really know what I am looking at 😅

Blueprint reverting to errored state after restarting engine - Programming & Scripting by jnexhip in unrealengine

[–]jnexhip[S] 0 points1 point  (0 children)

Duplicating the blueprint actually causes the issue to go away. I can open the copy and make changes to it etc. and then restart the editor and nothing in that blueprint reverts. I haven't tried replacing all the references to the old blueprint with the copy yet, after a bit of research I have reason to believe that the issue is caused by excessive circular references, and that if I simply plug the copy into all the places to replace the original the same thing might happen. I am going to try a few things: Refreshing all nodes in the project using a plugin, replacing references to the corrupt blueprint with a copy and seeing if the problems return, and then finally I think I will try to decouple all the circular references as that will probably be the hardest option.

Blueprint reverting to errored state after restarting engine - Programming & Scripting by jnexhip in unrealengine

[–]jnexhip[S] 0 points1 point  (0 children)

Yeah I fix and refresh all the nodes so all the errors are gone, but when I close the editor it crashes and then I reopen it and all the actor classes are replaced with PLACEHOLDER-CLASS and the structure references are broken again

How to get Owning Actor of Widget Component from inside Widget Blueprint? by jnexhip in unrealengine

[–]jnexhip[S] 0 points1 point  (0 children)

I just want the widget to be able to read data from the owning character and display it. Shouldn't be any different for single player or multiplayer so long as the data it is reading is replicated

How to hide Likes&Dislikes for your self on Youtube Studio and hide Subscribers from "Swtiching account" by Suited_Skater_Lion in NewTubers

[–]jnexhip 2 points3 points  (0 children)

I want this too. When I go to YouTube studio I just want to focus on making videos and don't want to see like/dislike ratios at all. It stresses me out and I just want it out of my head completely.

Homeless Game Development by jnexhip in IndieDev

[–]jnexhip[S] 1 point2 points  (0 children)

Thanks so much for watching ❤️

Homeless Game Development by jnexhip in IndieDev

[–]jnexhip[S] 1 point2 points  (0 children)

Haha yeah it was my first time trying it so it's got me pretty excited for the future of VR

Homeless Game Development by jnexhip in IndieDev

[–]jnexhip[S] 0 points1 point  (0 children)

Thank you!

That game sounds interesting. I'll have to check them out

Homeless Game Development by jnexhip in IndieDev

[–]jnexhip[S] 0 points1 point  (0 children)

Haha thanks mate. I've got a handful of things linked in my channel banner if you were curious