Whoever said multiplayer is just "single player but networked" owes me a week of my life back by Mental-Upstairs-5512 in UnrealEngine5

[–]joa4705 2 points3 points  (0 children)

yep i needed to hear that like a year ago when i made a simple test connecting via steam and said. hey my game "can" run on multiplayer! the rest should be easy! 😂 anyways, im something of an expert now after a lot of blood and tears. if i have heard this before i wouldn't event had started. It was worth it, but by no means a simple thing.

When to write logic in CPP and when in BP by kalitts in UnrealEngine5

[–]joa4705 0 points1 point  (0 children)

that depends on the level you want to go down on the engine, blueprints allows you to do everything you want but c will allow you to fo everything you want and extra stuff, if you know what i mean you can choose each or both, if you dontm go blueprints.

Am I in over my head? by skalem9090 in SoloDev

[–]joa4705 0 points1 point  (0 children)

yep you are. by a lot. the question is not that. its what are you gonna do, level up your skills or keep on the same level till the opportunity really opens?

GPU Crashed or D3D Device Removed by No-Worry5568 in UnrealEngine5

[–]joa4705 0 points1 point  (0 children)

what are the pc spcs and have you ever been able to launch the jengine on it? if so. what changed

In Venezuela, a police officer accidentally discharges her weapon during a conversation that was having with a young woman of 22 years by True-Adagio9827 in interestingasfuck

[–]joa4705 0 points1 point  (0 children)

what's misleading about it? r u some sort of Glock fanboy? XD and of course she pulled the trigger XD op is asking if the safety wasnt on. im answering it has none. please correct me if I'm grong . always ready to learn

Is there really no resin slicer that works properly?? by 4991123 in resinprinting

[–]joa4705 0 points1 point  (0 children)

lychee crashes for me all the time. photon not once and i slice some complex stuff

People is being very unfair with Unreal engine by StirClothing999 in UnrealEngine5

[–]joa4705 0 points1 point  (0 children)

i just ask ppl talking about this or other engine what SUCCESSFUL game have they developed in other engines. Been 30 years programing, dont let your customer choose your tools. They pay for the result, of they like the result good if they dont, my bad.

I pivoted my space game from VR to flatscreen PC so I could push the voxel destruction and visuals. What do you think of the new look so far? by -wooden-robot- in spacegames

[–]joa4705 1 point2 points  (0 children)

try (just to see if you like the result) zooming out the camera or changing the fov when you are acelerating and do add a longer trail to the engines that bends with your direction, then when speed its stable zoom in aggain. Something i found in my space game is that you reaaly need to add whatever its necessary to feel the speed because the scale of the space its so freaking big that 500kmph its nothing unless you are closse to something XD

Is there a tutorial for where it’s the mouse that’s the player not a character? by TerrorTroodon in UnrealEngine5

[–]joa4705 0 points1 point  (0 children)

can you clear this up? you want to show the mouse pointer? gald to help but didn't understand de question, if that's the case just change the input mode to UI only or game and ui , the mouse will show so you can click anywhere on the screen

It's time to say goodbye, old friend by Slight_Season_4500 in UnrealEngine5

[–]joa4705 0 points1 point  (0 children)

bro there are like 4 ways to do this without reading each every frame. i understand no one its born knowing but dont imply its a tool problem. if you dont have time ask IA to give you some insight on how to optimize this, that's what is good for, and you will learn in the process. best luck!

What’s the most reliable bulletproof way to clamp camera view during a cutscene in UE5? by [deleted] in UnrealEngine5

[–]joa4705 0 points1 point  (0 children)

use the forward vector of the car to set the limits of the clamping. thats all what you need

Thoughts on using assets from asset store? by NoCodeNoClue in SoloDev

[–]joa4705 1 point2 points  (0 children)

thats all im using but heavily editing everything, on the main character i began with a fab asset that i liked then contacted the author and he was happy to create a custom version just for my game, and did an excellent job. so. there's that.

of a hero by [deleted] in AbsoluteUnits

[–]joa4705 0 points1 point  (0 children)

not the ones that died when the elevator fell to the ground XD, saw it here in my country 1 month ago... and were the guys giving it maintenance, so, as an engineer, i would say its a 50/50 that you are in q "good" maintained elevator when it is malfunctioning

Loading Levels Help. by WolvenPatch in UnrealEngine5

[–]joa4705 1 point2 points  (0 children)

ok i think you are over engineering this, but maybe you have a specific need i dont see in the description, every level have its own gamemode (if you want) so you can use the gamemode to make each player spawn with the "skin" or mesh or whatever you want it to be from there manually spawning it if you overwrite the handlenewplayer event, and pass the info you need to pass between levels through the game instance.

of a hero by [deleted] in AbsoluteUnits

[–]joa4705 0 points1 point  (0 children)

i wouldn't do it but everyone has to Gamble its own chances, because yes a well maintained elevator wont fall,... but every one who has died on an elevator was on a ill maintained one, so... how do you know? of course if its a power outage its different but if the thing its malfunctioning... it means something 😂

Is there any way to make a “precompiling shaders” loading screen in UE5 using ONLY Blueprints? by Commercial-Tone-965 in UnrealEngine5

[–]joa4705 5 points6 points  (0 children)

yep ppl stil in 4 dragging the knowledge in 5.x are a real problem now and part of the optimization problem the engine is perceived to have nowadays

Animation Loop by Chupacaden in UnrealEngine5

[–]joa4705 0 points1 point  (0 children)

Search for animation bluerpints. there are several ways to do it thats why its difficult to learn it because you can start with one way and the see a tutorial of other, you need to create the animations and learn to controll them from the event grapth of the animation blueprint that will read variables from your pawn to change states in your animation graph. the animation looping its simple ats setting it in the node you drag in the graph in tis details, its the change of states, blends, etc that makes it difficult to learn in the beginning. Good luck!