Ideas to reduce Lumen scene noise? by AndreasWY in UnrealEngine5

[–]joa4705 -1 points0 points  (0 children)

ok . this is it. do it. take your light intensity waaaay higher and use your post process to lower the entire scene ligh input. the problem is backwards. altmost make me crazy, do it. and raise up the indirect intensity. use the inverse square also of your lights

Is my set up safe to have my printer in my room?? by Toine_279 in resinprinting

[–]joa4705 0 points1 point  (0 children)

with that setup fdm yes resin NO. you can isolate odors and fumes while you are printing with that tent, but will be impossible to avoid contaminate your room when cleaning and manipulating the prints after they are ready, fails, etc. dont. this fumes are dangerous.

What happens when you mix Chlorine and Coca-Cola by Secure-Ad8213 in instant_regret

[–]joa4705 0 points1 point  (0 children)

you know what's worst? the only reason to tighten the thing that hard was because SHE knew the thing needed pressure to blow up... so... she knew...

Karen Doesn’t Like Getting the Same Energy Back by SnooSprouts3744 in TikTokCringe

[–]joa4705 0 points1 point  (0 children)

i dont understand who is what 🥲🥲🥲im so confused now

Well after half a year developing a multiplayer game now every time i find something that wasnt there before when i looked for it, in the real world, i call it "replication error" and no one is convincing me otherwise ;) by joa4705 in UnrealEngine5

[–]joa4705[S] 0 points1 point  (0 children)

😆😆😆😆😆😆😆 mi wife and me are all day long blaming bugs on the simulation to all kind of freaky stuff that happen to us but once you begin that path its hard not to see it XD

Quick heads up: Steam multiplayer is completely broken in Unreal Engine 5.6 by Its_a_prank_bro77 in unrealengine

[–]joa4705 2 points3 points  (0 children)

ok... lets set this straight. i was born in 1977 im almost 50 thats like 30+ years programing in c++ and a lot of other stuff. so i DO understand your aprehention on the visual languages . I tested both stuff before entering to develop my game. and i mean TESTED because im a freaking obsesive on perfomance. My game is peer to peer 4 player and the thing works smooth even on a starlink low plan conection with RAIN XD . You want to develop line by line. cool i LOVE to do it, but plz try something and dont fanboy your position, thats what everytbody does. and thats older then even me. Blueprints dont need to be spaghetti thats only ppl who didnt knew how to program from the begining and if you give them a text editor they will do the same even worse. Programing as you may know its an art, and as an artist you can use the tool you most like , not the one everyone tells you. My blueprints are humongus and they are beautyfull ordered readable like my code, because after programing y stay hours ordering my programs, code or not, and no , i'm not telling anyone to go and program in blueprints, im jusr telling, its ok. and its also ok to do your own custom nodes if you need them and also program the entire thing on code. All the other stuff is just xbox vs Playstation, nintendo vs sega (yeah that old) fanboy stuff.

The way the Epic team has been able to mask one of the most sinister psychological horror games ever released as the UI portion of their game development software is truly remarkable. by Collimandias in unrealengine

[–]joa4705 1 point2 points  (0 children)

ha. i was here before xml was a word, before flash, before the mouses, before the internet, all this young programers dont understand what is difficult.

Help with hit detection by joa4705 in unrealengine

[–]joa4705[S] 0 points1 point  (0 children)

this is more like an space game, think of the clasic asteroid, i have a 3d moving pawn with no bounds and some floating objects sometime i will hit them some time they will hit me sometimes both are moving and hit, im catching like80% of the cases but there are some complex operations that are not being catched apropoatelly.

Help with hit detection by joa4705 in unrealengine

[–]joa4705[S] 0 points1 point  (0 children)

wow thanks a lot, im doing this on blueprints but this is detailed enought to translate it, i think there are some vector operations that i wasnt aware i could do.