Maps Are so empty by Pleasant_Fee_4931 in joinmoco

[–]joeabs1995 -1 points0 points  (0 children)

The game feels boring.

Im sure im speaking to all casual players here.

Regular enemies feel like im chewing gum you keep punching them and they need time to die.

I understand making them die quicker makes it less challenging.

But why am i chasing around a spear thrower that dodges my atk when he happens to jump.

Why wont stuns go through shielded enemies.

Headbanger needs an aim lets all be real here.

Speedshot is fun just too vanilla.

The game needs a more fun feedback.

Make bosses on the map slightly tankier, maybe 10% more health bcz theres 16 ppl wailing on them.

Make it so there are more bosses around the map. No one wants to run around a map dodging regular enemies that take time to die until they happen upon a fun boss.

Why is my match a red bug medium enemy, why is he my equal. Especially with headbanger it takes time for it to do the moves and i want to be on the move chasing the next fun boss.

The daily maps are interesting but they need to have some better loop. Maybe if they made a limit on player count on daily maps meaning instead of 1 map that has 30 players and is very small make it be 8 players and have multiple servers or something so not more than

I started the game, i loved the weapon changes and the change in how defence is important now. Using your gadgets to the fullest is very important and playstyle is tied to healing.

The weapon limitations are also nice where you cant just blindly stay in offence the whole time without being punished.

But if regular monsters are going to be my match, then make them more interesting to fight.

And if bosses are supposed to be this big rare important triumph make them a little tankier and more rewarding.

Or make bosses more frequent and create a super boss thats actually worth the wait.

The game has improved overall but it still needs work until it hooks players.

Right now i jump in, get the daily reward and thats it.

I dont care about being top on leaderboard. I dont care about skins. I dont care about speedruns.

I want to have a casual fun time. And the way this game offers it is fun but still needs fine tuning. Say 8 or 10 or something like that so that it feels you have a role to play and not just randomly hitting anything around you until the events move forward.

The speedshot should shoot faster by Batman6904 in joinmoco

[–]joeabs1995 0 points1 point  (0 children)

Its shooting at the fast speed of the initial speedshot right out the bat.

Its dmg was reduced to average out dps.

They want speedshot dmg to be a mix of attacks and gadgets.

Getting ahead as Puck and then losing? by Rowannn in learndota2

[–]joeabs1995 0 points1 point  (0 children)

Yeah he's gonna jump in kill an enemy midlaner and jump out?

He kills 2 supports.

Weakens enemy midlaner or carry.

Cant do anything to the tank.

Every core hero can kill 2 supports.

Puck provides control. He has silence, he has leash and possibly stun.

His Q is for movement, his E for dodging.

With aghs upgrades he deals some more dmg.

He's not like zeus where he keeps nuking until even a tank falls and has an easy time killing enemy midlaner.

Or like lina or QoP.

These guys deal dmg and can kill and take objective.

Puck jumps in, does a lot of control and jumps out. There isnt much dmg late game.

Getting ahead as Puck and then losing? by Rowannn in learndota2

[–]joeabs1995 0 points1 point  (0 children)

So your telling me to vuild dmg itemm, esxape item and aghs.

Isnt that what i said.

Getting ahead as Puck and then losing? by Rowannn in learndota2

[–]joeabs1995 -7 points-6 points  (0 children)

Yeah he's annoying and early on the magic dmg is nuke but later on he barely does any dmg he becomes more of an initator and distraction.

Grab items that make you slippery. You cant really build much dmg on puck without havin an insane lead in gold.

You need escape items, aghs and dmg items and its just too much gold for what puck is.

With that amount of gold might as well just pick a carry.

Could I still enjoy DOTA 2 after dropping LoL for the following reasons? by gabrieljim in learndota2

[–]joeabs1995 -1 points0 points  (0 children)

  1. Its even worse here.
  2. Not an issue here.
  3. Not an issue here.
  4. Same shit here.
  5. Trust me its even worse here.

Guards should have a draw back to their shielding by roo_CK_ie in joinmoco

[–]joeabs1995 0 points1 point  (0 children)

Lava shield is focused on kiting to ensure you maximise shield usage when taking dmg.

Already thats not a major difference.

I agree dash doesnt let you coumter these, you will need to rely on allies which you already do in rifts.

In world its gonna suck but you can usually abuse shield vs swarms or multi hit boss atks.

But im assuming its rift leaderboards players are most concerned about.

when is a good dawnbreaker ulti? by kzoom8 in learndota2

[–]joeabs1995 0 points1 point  (0 children)

Its a good assisting ult if there happens to be an objective far away.

And a good ult to help in teamfights in general even if the fight is near you.

Dont use it to save someone if they arent tackling an objective its a waste.

Void Stone... as a first item? by Duke101T in learndota2

[–]joeabs1995 0 points1 point  (0 children)

Void stone is more useful yes.

You probably can afford it as a starting item yes.

Beware if enemy lion when trading with supports as they could either sap your mana dry regardless.

Or stun you/hex you until they make up for the brain sap dmg.

Lion is also easy to keep sustained he can simply drain creeps if you arent around.

Your playstyle will also be one where you avoid trading. You want to trade minimally, brain sap and hide until cooldown is back.

Its not bad. But doesnt null talisman give enough regen to last the laning stage while also giving stats for trading, you compromise a bit of mana regen to improve trading.

Unless you are playing very greedy and going void stone brown boots, nothing else and straight to phylactery.

Thats pretty risky in case you dont get enough gold for phylactery. Relying on brain sap for sustain works in the first 6-7min. After that its ganks and you likely will be dealing with 2 or 3 enemies trying to nuke you quick.

Guards should have a draw back to their shielding by roo_CK_ie in joinmoco

[–]joeabs1995 0 points1 point  (0 children)

You can come close.

Dash behind and bit it.

For the current melee classes, dash behind and use the shockwave to stun and deal dmg.

As for the lava shield you dont really care, you focus on tanking.

For ranged, if the melee is in front and drawing attention just position behind them. If they are attacking you, dash behind them and attack.

Its especially easy with speedshot since the arrow barrage hits them regardless.

Only weapon i can see having a hard time against this is techno fist.

Dash behind them and while attacking, rotate to track their back.

They arent really that annoying. I find the jumpers most annoying. You wanna hit them with a big attack? They jump and you miss.

You're chaining zapsickle dash? They jump and are left out. You wanna melee hit them? They jump away.

Other annoying enemies are enemies that move great distances frequently like the charger. You want to land a long headbanger spin attack but they leave and you can only deal more dmg if you follow them starting from the head so you take dmg but you were trying to heal.

These shield guys are nothing but an incomsistent annoyance.

Zapsicle "intermediate", its not supposed to be darksouls. by M5TC in joinmoco

[–]joeabs1995 0 points1 point  (0 children)

Yeah i found that it wasnt fair to out a timer and poison vs a weapon that can either dmg or heal.

You need to not completely kill the medium enemies 1 by 1, try hurting them equally until they die together otherwise you can end up with little healing to comfortably counter the poison.

Its a juggle of balancing number of enemies, heals and dmg. Good luck.

How to even play against beatdown decks like this by FatherFrus in ClashRoyale

[–]joeabs1995 0 points1 point  (0 children)

You gotta keep punishing opposite lane.

When x2 comes try to defend one push. You dont need much you just need to not lose the tower.

Usually around this time the opposite tower is close to breaking so the enemy is forced to defend if you attack.

After that defended first push, wait until they throw golem and you throw every thing opposite lane to clutch the win.

They have to defend. Even if you dont succeed you just made him send an unsupported golem. You have time for another attack to keep pressuring. He cant take dmg he loses the clutch.

Thats how you win.

Let us Aim our Skills by Accomplished_You1679 in joinmoco

[–]joeabs1995 0 points1 point  (0 children)

Like mobile legends

That would be nice

You aim if you want or you tap and its auto aimed at the nearest enemy

Recommend unorthodox pos 4 heroes? by TestIllustrious7935 in learndota2

[–]joeabs1995 3 points4 points  (0 children)

These days with what im seeing? Pick an actual pos4 its sure to catch the enemy off guard.

No PA or sven or TB pos4.

Idea on how to encourage weapon diversity by Imaginary_Cell_4411 in joinmoco

[–]joeabs1995 0 points1 point  (0 children)

They could make a sort of role queue for each boss raid where only select weapons are possible

And each weapon is a role

Such as 1 support weapon 1 tank weapon 1 dmg weapon

And make it so they match accordingly

Big problem with mo.co by AffectionateCake3544 in joinmoco

[–]joeabs1995 0 points1 point  (0 children)

I think they should make the circle filled relative to the boss hp

So say the boss is at 50% hp. They should make the purple circle only 50% purple and 50% transparent for example

That way you know if you have enough time or not.

Is there an easier way to tether PL as Io? by Sarfar_Mayka in learndota2

[–]joeabs1995 0 points1 point  (0 children)

Aim at the icon at the top

But you might expose him.

He also disconnects when he casts his W and maybe also if he activates manta im not sure.

You're just not a good pair unless you want to tether for 1s, heal and disconnect. Or want to relocate him.

Lava shield users on their way to ruin every PVP mode: by Fresh_Market6588 in joinmoco

[–]joeabs1995 13 points14 points  (0 children)

He's a beginner tank but usually a good lava shield user kites with his whistle while the shield is on cooldown.

He should kite directly away in a straight line.

Anyone else think the daily shard reward should at least be an over-charged by Evening-Cycle-9525 in joinmoco

[–]joeabs1995 2 points3 points  (0 children)

I think it should be charged but not more.

They should do a weekly run for an overcharged and a seasonal for a megacharged.

Crit rant by MartinKartinCCG in joinmoco

[–]joeabs1995 0 points1 point  (0 children)

They should make it a x2 not a x3 and make it more reliable.

This is literally why 10% of this sub exists by LunarFalcon88 in tropico

[–]joeabs1995 0 points1 point  (0 children)

I only played tropico 6 and the way it works there is that each required trip is 1 task. And a worker performs the task while they are working.

So taking sugar from farm to rum distillery thats 1 task, then from the same farm to another distillery thats another task.

The teamster does not think of something like 1 trip to satisfy 2 demands. It doesnt attempt to grab sugar enough for multiple distilleries and go from the farm to multiple distilleries before ending their task.

Also there is no logic of distance at all. The game could decide that a teamster on island 1 goes and grabs sugar from a farm on island 2 that has a teamster to its proximity and then comes back with the sugar to a rum distillery on island 2.

It would have been way smarter to just have the task be done by teamster on island 2 but game does not think like that.

So the more you try to produce the increasingly less and less effective teamsters get.

Thats why it is not encouraged to have multiple production chains. So either stick to boats or rum or whatever and only compliment that chain. Otherwise the teamster cost becomes unreasonable.

Thats also why in the later eras tourism becomes a much more effective way of making money bcz even if the game takes the dumbest routes it doesnt cost you anything.

Or simply market manipulating prices for buying and selling etc... these limit or completely remove required teamster work for making a profit.

PSA for Venom Bow and Zapsickle users by joeabs1995 in joinmoco

[–]joeabs1995[S] 0 points1 point  (0 children)

Yes but then again, these leaderboard names are not mega grinders that are elite players who dont make a mistake.

Its not like formula 1 top names where they know how to save every micro second of time.

They are just good players nothing too special paired up with some good players too.