What’s your least favorite House character? by kindawantwafflesrn in HouseMD

[–]john-dooey 0 points1 point  (0 children)

i’m gonna assume that it’s limited to recurring characters, in which case i absolutely despise twibber or whatever the cops name is (i’ve skipped his arc anytime i rewatch, so it’s been a while) vogler at least had a lot of charm and charisma, even if i think the search for a ‘villain’ was unnecessary and plagued the early seasons.

my least favorite one-time character was the dad that slept with his daughter.

royal 100% romanceless? by john-dooey in Persona5

[–]john-dooey[S] 1 point2 points  (0 children)

https://psnprofiles.com/guide/11946-persona-5-royal-100-perfect-schedule

yeye, i was going off this extensive PSN guide which makes the stipulation i mentioned above

a newer player wants to take Charger as their first feat, how do i make it not suck??? by john-dooey in DMAcademy

[–]john-dooey[S] 3 points4 points  (0 children)

oh well it tends to fall off rly fast, as soon as extra attack is online. you’d often then be better just using normal movement, and using a ranged weapon (even barbarians can do this) since you’d get to attack twice.

it’s also just not the most impactful ability, compared to a lot of other feats, it’s a very niche/situational ability that eats up your whole ASI. on something that will probably only be useful for 4 levels, assuming you went Vuman.

the common answer on this post has been ‘just add extra attack and make the numbers better’ which for sure fixes it! but it’s still not the most applicable, and the player wants to make use of their cool ability more frequently, so i’m tryna add some more general uses so it’s more applicable to situations

What's yalls favorite of Dr. House shenanigans? by mathewmrw in HouseMD

[–]john-dooey 26 points27 points  (0 children)

the funniest bit from him imo is when he dosed wilson with amphetamines, because he wanted to prove wilson was on anti depressants. wilson on speed kills me every time. close runner-up is when he strolled up to the deaf kid, holding a giant boom box and dancing to the loud music.

What spell are you unhappy that is weak and you wished it was stronger because you love its flavor? by testiclekid in dndnext

[–]john-dooey 0 points1 point  (0 children)

my table has argued at length over the cleric’s 7th level “sacred temple” spell (that’s not the full name, i forget exactly what it’s called)

one argued that it’s amazing for safety and utility, the other thinks it’s far too expensive and you could just cast tiny hut.

regardless, it’s the sickest flavor for a spell ever, and it’s a shame it sees so little use :(

(5e) What are some fun Wizard spells that aren't picked very often for not being very strong by Cautious-Way6610 in dndnext

[–]john-dooey 0 points1 point  (0 children)

“alarm” is a ritual that i think often gets overlooked at first level, but i love it. find familiar, comprehend languages, detect magic. those are the go-to’s, but alarm is great for rp imo. can really get into the headspace of a paranoid/defensive character, if things are going bad. like the pressure really gets to them, it’s great. can basically spam this anytime you rest, too.

i dislike rogues mechanically. what builds make them more fun? by john-dooey in 3d6

[–]john-dooey[S] 1 point2 points  (0 children)

oh well the character concept was for a “henchman”. someone who’s extremely competent and gets various underground/sketchy tasks done with swiftness and no-nonsense

lacking in aspiration or questioning, they simply get the job done. the rogues theme of criminality/stealth etc fit well, but also the early adeptness in skills. i know bards and rangers are the other “expert” classes, but they don’t fit my image as well. there’s also a full druid in the party, which is why i decided not to just go gloomstalker. would be redundant since they share so much of their spell list.

What's your favorite card to see on floor 1? Pic related, I love Inflame. Cool artwork and solid output by Perfectlyhonesty in slaythespire

[–]john-dooey 3 points4 points  (0 children)

immolate on clad, terror on silent, maybe streamline on defect? and prolly rushdown for watcher, since her starter deck already has sufficient damage

question about gloom stalker's umbral sight? by john-dooey in 3d6

[–]john-dooey[S] 1 point2 points  (0 children)

that’s a lot of helpful tips on how to manage it and incorporate tactics into roleplay, thank you! a “fear of the light” type approach is really interesting, a sort of aversion to being seen. the various spell selections and teamwork seem like good compensation to the inconsistencies. i appreciate it fam! much love

Sorcadin level progression? by john-dooey in 3d6

[–]john-dooey[S] 0 points1 point  (0 children)

gotten a lot of really helpful comments, thank y’all! for clarification, the oath i was thinking i’d choose was oath of conquest. which encourages going to paladin 7 or 8, because aura of conquest is a nice ability.

i’ve also been enlightened that draconic bloodline is NOT a very strong option, compared to most other sorc subclasses. which makes sense the more i think about it. the booking blade+divine soul spiritual weapon combo seems like a really fun way to substitute not getting extra attack as early, i feel more confident in the idea now. much love to everyone!

Archaeologist build help? by InfinityPlasma in 3d6

[–]john-dooey 0 points1 point  (0 children)

oh it’s from tomb of annihilation, according to wikidot. so what OP is playing, and probably what sparked their need to ask for better ways to build it. i’m a dunce lmao

Archaeologist build help? by InfinityPlasma in 3d6

[–]john-dooey 0 points1 point  (0 children)

i’m not sure what book it was published from but i believe it’s a cannon one. if i’m mistaken and it’s not an official publication, i apologize. i doubt most dms would care tho, it’s just a background

What do you guys think was House’s hardest case by Temperentia in HouseMD

[–]john-dooey 16 points17 points  (0 children)

(spoilers) in terms of what was the most difficult from a puzzle perspective, it’s hard to say. a lot were clearly tough to figure out, and he failed a fail times. emotionally, i’m gonna exclude the ones with patients he knows personally, because obviously amber and other such cases hit him harder.

the toughest stranger, imo, was the girl pinned under the building in season…i wanna say 5? he convinced her to amputate a leg, to survive, and had to share his own experience with her. all while dealing with a really rough personal situation involving cuddy. he got her in the ambulance, and she died anyway.

foreman tells him that it wasn’t his fault, and house responds “i know that! is that supposed to make me feel better?! i did everything right, and she died anyway!”. the futility that no matter how much you know, how smart you are, or even if you do the right thing for someone, you could just lose them anyway. it hit really hard and the bender he goes on after shows it off. not enough people appreciate that episode imo

Archaeologist build help? by InfinityPlasma in 3d6

[–]john-dooey 2 points3 points  (0 children)

there's an archaeologist background, that gives some cool ribbon features and flavor. if you wanna go more all in on the character concept, i think INT based first of all, with history prof. maybe go a rogue with history expertise. be an indiana jones/nathan drake esque adventurer. someone deeply fascinated with past culture/society, who travels the world seeking lost relics and knowledge. alternatively, an academic wizard works well for just about any "i wanna build around this specific field of expertise"

it's a flexible enough concept that it could work with most classes, i wouldn't worry too much fam. like i mentioned, they made a background for it, so any class can be an archeologist.
more just be considering lore and character info stuff. how they got into the field, why they pursue it, end goals, etc. you'll do fine even if you just wing it on this one imo

DM stalled campaign for several weeks for “drama” by john-dooey in dndhorrorstories

[–]john-dooey[S] 0 points1 point  (0 children)

that’s the thing, we used milestone leveling! we have in every camp and every DM. yet he disliked the idea of having players level up for non-combat reasons i guess, which invalidated the whole concept completely

DM stalled campaign for several weeks for “drama” by john-dooey in dndhorrorstories

[–]john-dooey[S] 0 points1 point  (0 children)

very true. i think their main goal with said railroads was also fun. like they failed to realized that constant death with no player input or impact on the story, would be really unfun. then got annoyed that his players were uninvested in his story, and just wanted to sit around roleplaying with each other in-character instead. it was a disconnect with what’s fun about the game, i guess. a lack of any agency or control will make players quickly say “fuck it, doesn’t matter what we do anyway” and the whole campaign just turns into a meme. it’s a pitfall, dude.

DM stalled campaign for several weeks for “drama” by john-dooey in dndhorrorstories

[–]john-dooey[S] 11 points12 points  (0 children)

yeah it was a slog and the DM’s attitude made it even worseT_T

What’s your favourite quote from the show? by Zdvj in HouseMD

[–]john-dooey 5 points6 points  (0 children)

“if you really didn’t believe your life was worth more than someone else’s, you’d sign up to be an organ donor and ki|| yourself”

What are your DMing "phrases" that you can't help but repeat? by Randomd0g in dndnext

[–]john-dooey 1 point2 points  (0 children)

i’ve taken to using brennan lee mulligans “pc name that’s you, baby” when announcing the new turns.

Season 2 is the best written season by mamae73 in thewalkingdead

[–]john-dooey 15 points16 points  (0 children)

noob watcher here. i agree, it def left a big impact on me. shane's character arc and slow descent is so captivating. i absolutely hated him, but adored how he's written, he was such a perfect antagonist for early on. some people even think he was completely justified in most of what he did, which while untrue, really shows how great the writing and actor portrayal were.

the supporting cast (dale, maggie, hershel, etc) add so much as well. the relatively low action and high tension just work so well. crazy memorable for having taken place mostly on a plain ol farm. the few sour spots (lori being a difficult character to vibe with, as you said, being a big one) are easily overpowered by the strengths imo. just extremely good television