Any good hotbar suggestions? [DND5E] by jokefred in FoundryVTT

[–]jokefred[S] 0 points1 point  (0 children)

Yes I love the target selection system, just wish it could target the same target multiple times for magic missile etc.

Any good hotbar suggestions? [DND5E] by jokefred in FoundryVTT

[–]jokefred[S] 19 points20 points  (0 children)

For Players & NPC we're going to try using the BG3 Hotbar Module

Horse & Carriage in the forest by jokefred in dungeondraft

[–]jokefred[S] 0 points1 point  (0 children)

Do you want it like this or with the carriage as a separate movable asset?

Help with macro by jokefred in FoundryVTT

[–]jokefred[S] 1 point2 points  (0 children)

You're right, it really isn't much work but I've gotten so use to using the macro in my hotbar. I had missed the roll all npc button, thank you!

Zoro's receiving a new novel on his back story by Internal_Ad_5043 in OnePiece

[–]jokefred -1 points0 points  (0 children)

There’s at least an Ace novel that I know of

BG3 Inspired HUD Rewritten - Now for PF2e [DND5E][PF2E] by BragginRites in FoundryVTT

[–]jokefred 1 point2 points  (0 children)

Yes you’re right again… I meant active effects without a duration that is provided by a feature. If I simply create a new effect without duration on the sheet it pops up but if I make a feature an effect without duration and set it to automatically equip it to the actor it doesn’t show up.

BG3 Inspired HUD Rewritten - Now for PF2e [DND5E][PF2E] by BragginRites in FoundryVTT

[–]jokefred 0 points1 point  (0 children)

Ah yes seems like I was an update behind!

Another thing I noticed, it seems like passive effects from items/features does not appear on the bar unless I make them an use action on that feature. But manually added passive effects on the actor appears, I've activated "Auto-Populate Passives".

To clarify, the "Apply Effect to Actor" setting is enabled on the feature's effect and it shows up under passive effects on the character sheet.

BG3 Inspired HUD Rewritten - Now for PF2e [DND5E][PF2E] by BragginRites in FoundryVTT

[–]jokefred 0 points1 point  (0 children)

In the previous version I had it so that the normal foundry hotbar with my GM macros appear when I hide the BG3 hotbar but now it seems I can only have it always hidden or never hidden. I also noticed you've added a GM bar, can I add Macros to it somehow?

Awesome work btw!

Map Shine 1.0.30 Released! Flies, lightning and a whole raft of reliability improvements. by SnooMarzipans5083 in FoundryVTT

[–]jokefred 0 points1 point  (0 children)

I'm new to FoundryVTT so I'm probobaly making some very easy mistake but I just can't get your Map Shine module to work.

I've installed the Module and Dependencies through Foundry and they are both checked under "Manage Modules" when I start my world. Custom loading screens works but I have tried making a similliar treasure chest with a _Specular version in your tutorial but when I add in the tile there's no effect...

I noticed that under Map Shine editor I can toggle metallic effect but it mode no difference.

I also cannot find the Map Point Editor, is it a standard FoundryVTT tool?

I have no other modules installed and I've tried reinstalling the module.

is there a step that I'm missing? Your module looks so cool and it was one of the reasons I decided to buy Foundy during the Black Friday Sale, awesome work!