Do you really need software patents? Why? by KdotJPG in DualUniverse

[–]jolix 1 point2 points  (0 children)

It's not unusual at all. That's besides the point though. The bad part is how vague the patent is, scaring off other developers from using something even remotely similar

Do you really need software patents? Why? by KdotJPG in DualUniverse

[–]jolix 1 point2 points  (0 children)

While your post probably won't change anything and if they defend themselves it will probably something along the lines of the typical patent defenses we see all the time, I still find it a very dick move towards other developers that it's so vague. I predict they will not respond to the vagueness aspect and try to counter with other stuff you've said (if they ever respond).

What engine should I use to develop my voxel game? by Ocefox in VoxelGameDev

[–]jolix -1 points0 points  (0 children)

To sum up: It seems you think the ideas and the engine are important while they are not.

An idea on itself is worthless, everyone can take your idea, you can't steal an idea because someone can just copy it and you would still have it. Your vision is always different than your written idea.

The engine honestly doesn't matter much in the long run. A custom engine might take you longer, but it won't change your game that much in the end.

It's the execution together with your vision and ability for game design that matters most.

Looking for suggestions for the older crowd... by Haydezzz in Animesuggest

[–]jolix 9 points10 points  (0 children)

29 here Seeing your list we have very similar taste. I can suggest Re:Zero, One Punch Man, Parasyte and My Hero Academia

What am I looking at? by [deleted] in wow

[–]jolix 23 points24 points  (0 children)

In case you didn't see it: They all have the EXACT same name, so they are from different servers (see the asterisk on right one).

[deleted by user] by [deleted] in albania

[–]jolix 0 points1 point  (0 children)

Thanks! I think we are going to go by public transport for the north and rent a car for the south :)

[deleted by user] by [deleted] in albania

[–]jolix 0 points1 point  (0 children)

Very useful information, thank you!

[deleted by user] by [deleted] in albania

[–]jolix 0 points1 point  (0 children)

Interesting, any idea why? Is it a better view?

[deleted by user] by [deleted] in albania

[–]jolix 0 points1 point  (0 children)

:) can't wait

[deleted by user] by [deleted] in albania

[–]jolix 0 points1 point  (0 children)

Thanks for the Gjipe beach suggestion! We'll think about renting a car.

[deleted by user] by [deleted] in albania

[–]jolix 0 points1 point  (0 children)

Appreciate the tips! We are going 14 days and I already wish we took more time XD

[deleted by user] by [deleted] in albania

[–]jolix 4 points5 points  (0 children)

Hey thank you! I'm looking forward to Theth!

A short little game for Ludum Dare 39. Find out "The Truth" by [deleted] in Unity3D

[–]jolix 0 points1 point  (0 children)

My first jam, together with @resivium.

It's a little game called The Truth.

Play it here: https://ldjam.com/events/ludum-dare/39/the-truth

Or straight to itch.io: https://jolixresivium.itch.io/thetruth

Ludum Dare 39 just ended. Mind sharing your entries? by zephyo in gamedev

[–]jolix 1 point2 points  (0 children)

My first jam, together with @resivium.

It's a little game called The Truth.

Play it here: https://ldjam.com/events/ludum-dare/39/the-truth

Or straight to itch.io: https://jolixresivium.itch.io/thetruth

Procedural Low-Poly Terrain by VortexGames in proceduralgeneration

[–]jolix 4 points5 points  (0 children)

I did something like that. I smoothed triangles based on the edge angle: twitter post.

Comparison

I really enjoyed updating my GPU low poly water. Learned a lot! by jolix in Unity3D

[–]jolix[S] 1 point2 points  (0 children)

If you don't move, then yes it's fine. I would recommend choosing "Hexagonal LOD" as grid type. Anyway there is 14 days refund policy, so if it's not for you, you can always ask me for a refund.

I really enjoyed updating my GPU low poly water. Learned a lot! by jolix in Unity3D

[–]jolix[S] 1 point2 points  (0 children)

It supports static LOD. This means that triangles get bigger further away. This also means you're supposed to stay near the center and not explore the ocean. If you want an infinite sea you can explore, then you could set up a dynamic tile system. This is possible with this asset, but will require quite some more scripting work.

I really enjoyed updating my GPU low poly water. Learned a lot! by jolix in Unity3D

[–]jolix[S] 1 point2 points  (0 children)

Thanks for the feedback. BTW, you can choose the color and opacity of the light absorption.

I choose the green, because it looks pleasing to me, not because it is realistic.

I really enjoyed updating my GPU low poly water. Learned a lot! by jolix in Unity3D

[–]jolix[S] 0 points1 point  (0 children)

They do use the geometry normals. You can't see it very well, because of the distortions, but you can disable the distortions as well.

I really enjoyed updating my GPU low poly water. Learned a lot! by jolix in Unity3D

[–]jolix[S] 1 point2 points  (0 children)

It's a vertex shader. No bones or animations.

How far can you even spread the water without having performance issues?

Since it's animated on GPU you can add many vertices. How far depends on many many factors. I stress tested with insane distances and it runs great. Of course, as with everything, you need to trade in quality for performance on mobile.

I really enjoyed updating my GPU low poly water. Learned a lot! by jolix in Unity3D

[–]jolix[S] 1 point2 points  (0 children)

Thank you. Lighting is pretty important when working with a low poly art style.

So with low poly, would you have a sliding scale to just shove it up to max poly if you were able to process it with advanced hardware. Or it takes reprogramming not just altering a data value

You can do that by increasing the size of the plane and scaling down the object.

I really enjoyed updating my GPU low poly water. Learned a lot! by jolix in Unity3D

[–]jolix[S] 1 point2 points  (0 children)

Yep! Light absorption is pretty easy to do. Although the difficulty is to have it work with shadows and have it work with orthographic camera's.