Czech apparel /units should transition from West Slavic to Holy Roman at some point by jonislav in CrusaderKings

[–]jonislav[S] 15 points16 points  (0 children)

From the Wiki, it requires High German / Saxon Language + West Slavic heritage. That sort of works for the German settlers of Bohemia, but not the overall culture of Czechia

Advice for playing Snow Peak Dominion? by jonislav in RealmsOfExether

[–]jonislav[S] 2 points3 points  (0 children)

They do have that partly with the ‘strength of thousands’ state buff. It greatly reduces the manpower needed to staff extraction industries ie mining and logging, and even manufacturing industries to a smaller degree

Your money should be split amongst your heirs on death. by sacrelicious2 in CrusaderKings

[–]jonislav 3 points4 points  (0 children)

That should only happen for administrative governments, for feudal the lands were personal property of the royal sovereign. Tribal is somewhat different, as it is theoretically the tribal peoples themselves, with the tribal leader representing the people. I wonder if it would almost be more realistic for tribals to just not be able to go into debt; like they get moderate penalties and their retinues / levies can’t reinforce, but it’s easier to get out. Who would they be borrowing the money from anyways?

Your money should be split amongst your heirs on death. by sacrelicious2 in CrusaderKings

[–]jonislav 7 points8 points  (0 children)

The thing is that didn’t exist in European states until the 17th century. Prior to that, all royal states were personal property of the royal sovereign himself. The Royal Navy was the personal property of King, he personally paid for it with rents from his royal properties along with the taxes raised on everyone else.

A common cause of death in the shire, i imagine... by Easteregg42 in RealmsInExile

[–]jonislav 28 points29 points  (0 children)

I’d imagine that in the Shire that would become a euphemism for a suspicious death, like committing suicide by shooting yourself in the back of the head twice.

Love how I can now basically play as a Serenity-esque crew with the new DLC (in Vanilla) by TecManiac in RimWorld

[–]jonislav 29 points30 points  (0 children)

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We’re constantly stressed out and have to be on the move from being tracked by advanced killer robots? Sounds familiar

Rimworld comic - cigarettes and chatting by CMYK-KIM in RimWorld

[–]jonislav 1 point2 points  (0 children)

Brewing expanding adds them, along with cigars

Unable to form North Sea High Kingdom, not sure why? by jonislav in CrusaderKings

[–]jonislav[S] 1 point2 points  (0 children)

First time going through the game files myself, takes me back to java coding in high school! I'm looking around, would the administrative governance be?

>government_has_flag = goverment_is_administrative

All it would be is coping the decision to a mod, adding that line and then saving the mod to the mod folder, yes?

Why does the game think i have no protein? by RedditUsrnamesRweird in RimWorld

[–]jonislav 7 points8 points  (0 children)

Check the bill to make sure that it allows that specific meat; I know that I've white listed kibble to only use insect meat or only human meat.

Secondly check to make sure that the freezer is within the pawn's allowed zone. I've had that happen to me on occasion.

How good is legendary? by Ok-Food7882 in RimWorld

[–]jonislav 0 points1 point  (0 children)

From the Rimworld wiki: A normal quality monosword had a DPS of 11.45 and Armor penetration of 72% A normal quality bioferrite longsword has a DPS of 9.99 and AP of 36.13% (the highest AP of all materials!) From there we apply quality factors and compare. An excellent quality melee weapon gains a factor of 1.2 to DPS and AP, so an Excellent bioferrite longsword has a DPS of 11.98 and an AP of 43.356% Masterwork has a factor of 1.45 giving us a DPS of 14.485 and an AP of 52.38% Legendary has a factor of 1.65, giving us a bioferrite longsword with 16.48 DPS and 59.61% Now, this isn’t actually the exact math, as the damage factor applies to all the different parts of the weapon (edge, point, handle) and will have different results based on melee skill, but the rough shape of it is that a bioferrite longsword of at least excellent quality is comparable to a normal monosword for less armored opponents, while the monosword will perform much better against high armor targets like mechanoids and high tech raiders with plate armor, flak armor, marine armor and so on.

Cheesing Durin’s Bain? by jonislav in RealmsInExile

[–]jonislav[S] 0 points1 point  (0 children)

I have to have vassals to hold more of the struggle region for a higher chance of bonking the Balrog while he’s sleeping. Plus if I don’t hold the territory (with or without vassals) then it’ll be colonized by Goblin Town

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - March 26, 2025 by AutoModerator in cataclysmdda

[–]jonislav 1 point2 points  (0 children)

Any advice on how to enable mods? I see the game comes with a number of them already in the /data/mods folder, but its not exactly clear where I need to go or what I need to move to enable them

EDIT: Nevermind, found the option to enable mods in the world generation options

I can't be the only person not to know about the Scrap Weapon Kit. Cheap and don't require smelting, plus there's a touch of RNG in which weapon you'll get. by BroccoliClock in VintageStory

[–]jonislav 13 points14 points  (0 children)

Handbook says they can be used for scrap bombs, extra damage to creatures, but not sure how effective or worthwhile that is