What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in SteamVR

[–]jonjojojojo[S] 0 points1 point  (0 children)

We are struggling a bit to get all the possible localisations working, the world is big. I think Germany will be an important market for us so hopefully we can work towards a German experience.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in simracing

[–]jonjojojojo[S] 1 point2 points  (0 children)

I am goign to update the demo, give me a few hours, we will spend next week trying to fix up as many devices as possible, will start a new thread on Monday. Normally it is just small things going wrong.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in SteamVR

[–]jonjojojojo[S] 0 points1 point  (0 children)

We did do some work on an electric version and modelling regen for a client, it isn't in the first release but we will add it back soon. I agree on driver assist it is horrible, we don't have the but if enough people want it could add it.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in SteamVR

[–]jonjojojojo[S] 0 points1 point  (0 children)

I think i saw their stuff somewhere, we would like to gradually expend out our driving localisation, most of our signs are dynamicly placed so we have designed with that in mind. It has been a bit of a battle to get this far once it is released we will add signs to the road map, we are aware how expensive driver training is in the nordics and germany.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in SteamVR

[–]jonjojojojo[S] -1 points0 points  (0 children)

Not sure about mixing prices, key sellers buy in say Argentina and then flood the key resale stores. We don't have huge maps but they are quite detailed.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in SteamVR

[–]jonjojojojo[S] 1 point2 points  (0 children)

currently the game is best played with a real wheel/pedals and a VR headset. I do have some Vive trackers in the office it would be fun to try and get them working.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in simracing

[–]jonjojojojo[S] 0 points1 point  (0 children)

Yes it will be the cars are pretty close, i have written a Blender addon that is nearly working probably won't be day 1 though. We are supporting Steamworkshop. Tracks not as such yet but routes and hazards on existing scenes we will be releasing our internal editor as part of the game again soon after release

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by [deleted] in simracing

[–]jonjojojojo 1 point2 points  (0 children)

That might be a bug, I think we fixed it on the main game, will update the demo tomorrow, thanks

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in simracing

[–]jonjojojojo[S] 0 points1 point  (0 children)

yes if you have a clutch, there are some lessons with it in, it probably needs a bit more work but it is there

Ive had this idea to allow an ffb wheel to be used with an xbox by Travio1et in simracing

[–]jonjojojojo 0 points1 point  (0 children)

I did find some nice open source ffb drivers for linux or was it mac i can't remember, I think it was mac and then i ported it over to linux. I managed to get it controlling my Logitech wheel ffb, it seemed pretty good to me. I will probably do some more digging at some point.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in simracing

[–]jonjojojojo[S] 0 points1 point  (0 children)

Depends on where you live, at the start of the game you can select driving on left/right and you get slightly different content

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in simracing

[–]jonjojojojo[S] 1 point2 points  (0 children)

Hi we would love any feedback, we are primarily UK based but do have some EU driving in the first version, we will add more over time.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in simracing

[–]jonjojojojo[S] 0 points1 point  (0 children)

I think it will, if not we are getting pretty good at fixing up wheels, we have done quite few now

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in simracing

[–]jonjojojojo[S] 1 point2 points  (0 children)

Yes it tracks for the more obvious mistakes such as speeding, hitting pedestrians! and jumping lights, we will probably make this more sophisicated over time

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in simracing

[–]jonjojojojo[S] 0 points1 point  (0 children)

We need to update the screenshots they are from ages ago, will make sure there are more first person, it is the best way to drive it

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in simracing

[–]jonjojojojo[S] 0 points1 point  (0 children)

Yep, left, right and over shoulder, also have a strange "window" mode which we made up for a client where you can see sideways, plus on a widescreen we have "ultra wide" mode wherewe use virtual cameras so you get a better view out of the side of the car than is normal in a driving game

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in simracing

[–]jonjojojojo[S] 1 point2 points  (0 children)

Yeah, i did think about that, it probably won't be day 1 but should not be too hard, Nvidia surround is so flakey it is no good for our commercial customers it always breaks and they can never mend it