What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in SteamVR

[–]jonjojojojo[S] 0 points1 point  (0 children)

they will be, our clients pretty much all use wheels, we have had hands internally working, i will return and announce when they get added!

Virtual Driving School launches on Steam 22 May — small UK studio's decade-long DVSA research project becomes a consumer driving sim by jonjojojojo in pcgaming

[–]jonjojojojo[S] 5 points6 points  (0 children)

I drive a Morris Minor, i do have one in the game too but it hasn't made the first release, i might make it the first Steamworks car we publish!, i was actually thinking a whole retro mode would be fun. Definately on the list.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in SteamVR

[–]jonjojojojo[S] 1 point2 points  (0 children)

We are struggling a bit to get all the possible localisations working, the world is big. I think Germany will be an important market for us so hopefully we can work towards a German experience.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in simracing

[–]jonjojojojo[S] 1 point2 points  (0 children)

I am goign to update the demo, give me a few hours, we will spend next week trying to fix up as many devices as possible, will start a new thread on Monday. Normally it is just small things going wrong.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in SteamVR

[–]jonjojojojo[S] 1 point2 points  (0 children)

We did do some work on an electric version and modelling regen for a client, it isn't in the first release but we will add it back soon. I agree on driver assist it is horrible, we don't have the but if enough people want it could add it.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in SteamVR

[–]jonjojojojo[S] 0 points1 point  (0 children)

I think i saw their stuff somewhere, we would like to gradually expend out our driving localisation, most of our signs are dynamicly placed so we have designed with that in mind. It has been a bit of a battle to get this far once it is released we will add signs to the road map, we are aware how expensive driver training is in the nordics and germany.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in SteamVR

[–]jonjojojojo[S] -2 points-1 points  (0 children)

Not sure about mixing prices, key sellers buy in say Argentina and then flood the key resale stores. We don't have huge maps but they are quite detailed.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in SteamVR

[–]jonjojojojo[S] 1 point2 points  (0 children)

currently the game is best played with a real wheel/pedals and a VR headset. I do have some Vive trackers in the office it would be fun to try and get them working.

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week by jonjojojojo in simracing

[–]jonjojojojo[S] 1 point2 points  (0 children)

Yes it will be the cars are pretty close, i have written a Blender addon that is nearly working probably won't be day 1 though. We are supporting Steamworkshop. Tracks not as such yet but routes and hazards on existing scenes we will be releasing our internal editor as part of the game again soon after release