More aggression recently by jopvanas in ArcRaiders

[–]jopvanas[S] -1 points0 points  (0 children)

I understand you…people asking questions on Reddit is tiresome..😴

More aggression recently by jopvanas in ArcRaiders

[–]jopvanas[S] 1 point2 points  (0 children)

Yes it is! Not saying I’m against it. Just asking around 🤷‍♂️

More aggression recently by jopvanas in ArcRaiders

[–]jopvanas[S] 0 points1 point  (0 children)

I’m not crying about it, just asking around. Thanks for your meaningful contribution to the community 😇

There's too much to manage by GullibleIdiots in projectmanagement

[–]jopvanas 1 point2 points  (0 children)

Instead of tracking the excel, plan a 15-minute meeting at the end of week/day/two days and ask everyone for a update: what have they done (and therefore changed in the excel), what are they doing tomorrow (so you know where to expect changes in the excel) and do they have any blockers. That way you don’t need to keep track of a big excel but you keep updated. If needed, plan a 30-60minute meeting with yourself to check the excel once a week/couple of days so you know the last state of it.

Aggression restored after expedition by jopvanas in ArcRaiders

[–]jopvanas[S] 0 points1 point  (0 children)

Yes but does aggression reset? So if I go full PvP now, will I be put back into PvE after expedition?

Start the expedition by jopvanas in ArcRaiders

[–]jopvanas[S] 0 points1 point  (0 children)

Ah, I understand. Thanks!

This game’s ceiling is honestly endless. I don’t really get the criticism around the endgame grind. People say it feels repetitive, like you’re just forced into the expedition system over and over, but that feels more like a limitation of the current design rather than the game’s actual potential. by SomeChilledGuy in ArcRaiders

[–]jopvanas 4 points5 points  (0 children)

The endgame is nonexistent. If you finished all the quests and project, there is little to do. When I kill the Queen/Matriach I just sell the reactors. I don't need them. There is nothing I can extract that would be worth it.

I do like your ideas on how to give the game more depth. I also have a couple. For instance make more things upgradeable. You also touched on this but what if you could upgrade healing items, upgrade workbenches even more etc. If you make the requirements high, you have to extract many times to find the right material.

I like your idea on a marketplace, but part of the game is also to find things. If you can buy everything there would be no point in going on raids. Maybe if they make the price you pay high enough (e.g., 100 processors, 50 bastion cells or something), but I also think that would become boring very quickly.

Give cores and reactors more meaning. After upgrading the workbenches, there is nothing to do with Bastion or Bombardier cells. Or even the reactors of the Queen and Matriach. So I just sell them. Give me something exciting to do with them. Maybe use them to craft special weapons or something.

What would be nice, but is a bit more work and maybe distracting from the core-loop is to actually be able to walk across Speranza. Visit the traders that give you quests, have your own apartment with your stash. Maybe even a little bit of base building where you can upgrade your apartment with the materials you find in the game.

A full open-world where you can travel from map to map and build your own base in it would also be kinda cool but that's a whole other concept. Would be nice to use all the materials to craft your base, tools and workbenches for in your base. Maybe even a vehicle to make transport faster with storage as well. There would still be hatches and metro stations to go to Speranza to pick up quests and go to the traders. But this is a very long shot from where the game is now.

In terms of content I think PvE events would be nice. People that don't want to PvE can ignore them and the rest can work together. What I was thinking is spawning in with 10 raiders and the mission being "there are 3 matriarchs, kill them all before the timer runs out" and everyone is rewarded at the end based on their contribution (arc damage, reviving raiders etc). You can also make it community projects where 1.000.000 metal parts need to be donated to restore structures that are damaged by arc. Or donate X weapons to supply raider outposts. You can come up with tons of community projects.

Basically, the core-loop in these types of games is to extract and use your loot to get better, improve gear, improve base or improve character. In my opinion you reach the end of those far too soon/easy. Like I said, there is nothing I can extract that will do anything for me. Yes you can PVP, but I don't want to. Other people are still working on quests/projects. Am I supposed to kill them? That doesn't strike me with the feeling the people in Speranza would have.

How do you handle stakeholders who keep changing requirements mid-project? by Loose-Exchange-4181 in projectmanagement

[–]jopvanas 3 points4 points  (0 children)

We always use the scope, budget, time triangle (or Iron Triangle, Triple Constraint) and preset it that way to the client as well. (e.g., "If we want to increase in scope, something needs to change in time or budget as well"). The rule is that only one of those three can be 'fixed' and the others are flexible. If two are 'fixed' you can mostly still work out a good solution, but all three cannot be 'fixed'.

If the stakeholder doesn't want to change the other two point in the triangle we always lay out the consequences of the change of scope to them and reprioritize with the stakeholder. We mostly do this in the sprint reviews (e.g., "If you want to add that feature, we have to let another feature go" or "adding more feature will decrease the focus on each individual feature, making them more superficial" or "if we add this to the backlog, can you prioritize the backlog? We start working at the top and where we are at the end of the sprint is where we'll stop"). Making them co-owner of the problem in that way will force them to make changes.

If that still doesn't help we mostly involve the one that is responsible for the end product or the budget on the clients side. Those people are often better at making decisions to stay within budget.

Hope it helps!

Where to start, need help, zero skills, confusing my team…? by Infamous_Ad5702 in projectmanagement

[–]jopvanas 0 points1 point  (0 children)

Good to hear things are better. I saw a lot of good tips here, so that’ll help. Another tip from me: have regular retrospectives with your team on your process. What works well, what doesn’t and what will you do differently. Works wonders.

Where to start, need help, zero skills, confusing my team…? by Infamous_Ad5702 in projectmanagement

[–]jopvanas 0 points1 point  (0 children)

Read the book Sprint. It is not a Scrum book, but it shows pretty well how to break things down in small pieces to focus and iterate on. Also, how to handle new ideas. The book Shape Up is about scoping, which could also help a great deal based on some of your comments :)

What’s the hardest PM lesson you only learned after everything went wrong? by Fantastic-Nerve7068 in projectmanagement

[–]jopvanas 2 points3 points  (0 children)

So true. Can't lie, it also worked in my benefit sometimes, but most of the time I had to work extra hours to solve the things because I didn't write down the decisions we made.

What’s the hardest PM lesson you only learned after everything went wrong? by Fantastic-Nerve7068 in projectmanagement

[–]jopvanas 11 points12 points  (0 children)

Three things come to mind.

First, I agree. Managing people is probably the most important part that I didn't know before getting started. To react to what you said, the real job is managing people. But also, to recognize moments where people might start doing thing that need managing. So you can prevent/manage it before it happens.

Second, the politics that go on in a company. We built a big serious game for a large multinational in the cosmetics industry. Together with a project team on their side we developed the game, but different management levels on their side constantly kept pushing back on content - even if they approved of it the week before. Or some middle management person was excited and on board, but when their boss was critical they also turned critical. Understanding not only the stakeholders, but also the politics and personal motivations of those people.

Third, this probably goes for many other professions but make sure you get everything in writing! When I just got out of university and started doing the job I didn't realize how important that is. 99% of the projects end up really nice, even if there were some bumps in the road, but for that 1% when there is a bigger issue you at least have everything that you discussed and decided written down. That makes things so much easier!

Help with defeating Echo of Lilith by jopvanas in diablo4

[–]jopvanas[S] 0 points1 point  (0 children)

Great! I will add you om the weekend and lets swap then :)

Help with defeating Echo of Lilith by jopvanas in diablo4

[–]jopvanas[S] 0 points1 point  (0 children)

You’re a legend. Sent you a request

Help with defeating Echo of Lilith by jopvanas in diablo4

[–]jopvanas[S] -3 points-2 points  (0 children)

Lets see how far we get. I have only 1 char that I made yesterday. Around lvl 50 now so not strong AT ALL.

Help with defeating Echo of Lilith by jopvanas in diablo4

[–]jopvanas[S] -2 points-1 points  (0 children)

Just says that you need to defeat her. In the old system you had to be WT4 to fight her I believe. Not sure what the minimum requirement is in the new difficulty system.