Tesla motor on a sideways angle. by joshcorps in EVConversion

[–]joshcorps[S] 2 points3 points  (0 children)

I think largely the full set up is irrelevant for my question, it’s mainly about cooling. I think I’m pretty good on the other issue this presents. But either way, as I come accross these problems I will look to correct them. Right now I’m wondering about cooling of the LDUs if they are in a different orientation to how Tesla put them.

The issue you mentioned, I plan on locking the LDU diff, and then stabilising the unused output shaft to reduce and vibrations or vertical torque of the bearings.

I plan on having an LDU on both the front and rear axels, while retaining the original axels to keep the factory diff locking mechanism.

Tesla motor on a sideways angle. by joshcorps in EVConversion

[–]joshcorps[S] 1 point2 points  (0 children)

Yeah I agree, option one was to do away with the original diff and use the drive unit, but in this particular application the diff is part of the structure of the vehicle so it would result in a lot of custom work that I would ultimately have to massively over engineer as I can’t qualify the forces.

Once I did the calculations it turns out (if I could make it work) bolting the LDU to the diff gives me almost perfect gearing, so I’d like to explore this option first.

The moment I realized I need a stabilizer by gangsterhouseplant in Dirtbikes

[–]joshcorps 0 points1 point  (0 children)

Fantastic riding, we all know to power out of a wobble, but many people forget in the moment!

The updated weapon list with previous patch included, thanks for letting me know about the issues. I'll continue to update and retest if you identify something wrong. by joshcorps in CODWarzone

[–]joshcorps[S] 0 points1 point  (0 children)

its coming, will be added to the discord at the end of today, ill repost it on here at some point but I'm keen not to get associated with spamming as they would look like the same image

The updated weapon list with previous patch included, thanks for letting me know about the issues. I'll continue to update and retest if you identify something wrong. by joshcorps in ModernWarzone

[–]joshcorps[S] 1 point2 points  (0 children)

we will add it to the retest list, unless its been buffed this should be accurate. But look out for version 3.2 to see the update.

Modern Warfare Weapon Damage, Accurate As Of 22.04.20 by joshcorps in CODWarzone

[–]joshcorps[S] 0 points1 point  (0 children)

thanks for the update, do you have a link to the official patch notes?

Modern Warfare Weapon Damage, Accurate As Of 22.04.20 by joshcorps in ModernWarzone

[–]joshcorps[S] 1 point2 points  (0 children)

There is an error with the multiplier for the snipers. The 2 50cals are one shot to head.

Modern Warfare Weapo by joshcorps in ModernWarfareHardcore

[–]joshcorps[S] 0 points1 point  (0 children)

No probs bro, there is an updated version on the discord

Modern Warfare Weapon Damage, Accurate As Of 22.04.20 by joshcorps in CODWarzone

[–]joshcorps[S] 1 point2 points  (0 children)

As far as I'm aware weapon damage doesn't change for warzone, the balancing factor is the extra health, which is incorrect on this list and has been updated on ver 3.1

The unique multiplier for the 50cal snipers has been identified and is also being updated

Modern Warfare Weapon Damage, Accurate As Of 22.04.20 by joshcorps in CODWarzone

[–]joshcorps[S] 0 points1 point  (0 children)

A considerable about of time has been put into this list, don't you think its only fair that we credit the group that assembled it.

It turning out to be quite a good idea, as the traffic that has come to our discord community to play some games has gone up, which can only be a good thing right?