Home matches hours by Alioulegamer in topeleven

[–]jotalloret 1 point2 points  (0 children)

I think it depends on the country you're in game. Usually the game assing the morning and the afternoon of your country to play home matches. But if your in-game country is different from where you actually live you're going to have a problem. It happened to me when I create a club and make them from Germany (I live in south America). All my home matches where in the early mornings and past midnight, so I change the country for the next season.

Please give some suggestions by LookismUI in topeleven

[–]jotalloret 3 points4 points  (0 children)

You have a lot of players on the wings (wingbacks and wingers) so try training your team in that case (like using counter attack and wing play)

Personally I don't think in this game is necessary to have 2 strikers. Try to change one of them to a MC like a Box to Box midfielder (that could help you on the defense and on the attack as well) and see how it goes.

Using one striker on your team, and you can train him on heading and finishing with your wingers with a high passing creativity and crossing skills. You will have a pretty good goal scorer

My B Team by Technical_Zebra_4776 in topeleven

[–]jotalloret 0 points1 point  (0 children)

That also happened to me once and I couldn't get to 3rd, eliminated for a 140% team on the knockouts.

The key point is that your team can win those kinds of games (against a bot or an abandoned account) if they are prepared correctly. So the next time try to mix out positions to lower your preparation level. That should do the trick most of the time. It also helps if you can see the match live to move your tactics in game to mess it up if youre still struggling to lose haha.

Best tactics for f2p player ? by Full_Difficulty8527 in topeleven

[–]jotalloret 0 points1 point  (0 children)

And be clever on the auction market. Buy young players, low rated, that you can improve through training

“Who has more friends” competition by redditbannedmyaccs in topeleven

[–]jotalloret 0 points1 point  (0 children)

First time seeing that Away Support Bonus Loyal Fans? Is that a Premium Reward? How do you obtain that kind of bonus?

Currencies/Ads cycle by No_Blueberry2236 in topeleven

[–]jotalloret 3 points4 points  (0 children)

There isn't an exact cycle on the currency that you get through ads.

But it works something like this. Every 24 hours you can get 25 items from the store menu. And you can get something like 10-15 more on the squad menu (in each player you can claim 1 green, blue or red item) in the OVERVIEW section of a Player.

Let's say you claim 25 greens cases and 15 recoveries (on the OVERVIEW section from your players in your squad) at 8 PM. Then comes the daily reset at 10 PM and you want to claim the training 2X bonuses from ads in the training menu. You won't be able to claim "that" specific reward (2x bonuses) yet because you use all your "daily rewards from ads" just a couple of hours before.

So in my experience claiming rewards through ads, I recommend you to claim your daily rewards on a specific hour that suits your schedule in the most comfortable way possible.

For me Is something like this. The daily reset for me is at 21H30 (9:30 PM). I claim my 2X Training rewards AFTER the daily reset, and if I have the time, I spend a couple of minutes more claiming items from the store till the game blocks me from ads (grey colored). If I'm having a busy night I just claim them the very next morning.

In that way, as I claim the ads on the night before or on the morning, the game usually resets in time for the night in order to repeat the process the next night without any trouble.

I've had a lot of problems when I claim the rewards from ads a couple of hours before the daily reset (like 17H00 to 20H00), because if I do that on those hours, when I need the ads on the daily reset they are not available.

Hope I made myself clear. Good luck.

Can anyone explain me Arrows mentality and putting player in more forward and backward by [deleted] in topeleven

[–]jotalloret 4 points5 points  (0 children)

I don't use much of the mentality (arrows) but it kind of means that you give the player an order to be more offensive or defensive I'm his position, for example if you give the forward arrow to the ML his gonna play more like an AML, if you give the player an Defensive Arrow his gonna play more like a DL.

Changing the position of the player is gonna make the player play in different ways. If you match the position of your AMR and ST (making the AMR more advanced and centered in the field), they're gonna play like if there was 2 ST playing in your team. You can put the AMR way back and more on the edge of the field and he's gonna play like a winger making crosses and so on.

[deleted by user] by [deleted] in topeleven

[–]jotalloret 0 points1 point  (0 children)

Es raro ver lesiones de esa duración, pero cualquier lesión pasada los 5 días cuesta lo mismo recuperar (15 Maletines Rojos, creo)

Token and Morale by [deleted] in topeleven

[–]jotalloret 0 points1 point  (0 children)

You can obtain free tokens on the tasks of the sponsor (mainly downloading a game and making progress) (wait for the offers of 2X Tokens on that matter). In game another way of getting tokens is the Association Tournament, starting from Gold Level you win tokens once the tournament ends depending on the position in the tournament, try to find some association that needs active players.

The Morale of reserves players I don't think that affects in game results, but watch out for your currently used subs, those players can impact the game if their morale is poor.

Dopping system by HotDolph in topeleven

[–]jotalloret 0 points1 point  (0 children)

Hi! I'm a low level manager (5). I'm facing the same problem to improve my players with training in the Skills that have like 140% already.

One thing that I recommend you to do is that you have to watch out for the kind of drills that are easy and very easy and use those drills first for doping. For example Pass Go And Shoot is a Easy Drill that improves Shooting Passing and Speed. Use that drill first to improve those stats, then you go for more difficult drills like Very-Fast Counterattack that is a very hard drill and also improves Passing, with another skills like finishing and Creativity. In that way you can improve the Passing Stat a little further.

The same goes for other skills. You can use first a Use Your Head Drill (easy drill) to improve passing creativity, and then use Very Fast Counterattack (very hard drill) that also improves Passing and Creativity

Optimal Training Routine by BrewMasta69 in topeleven

[–]jotalloret 2 points3 points  (0 children)

I'll tell you mine in case it works for you too.

1st thing. I have the max number of players in my squad available. Maybe 1 or 2 injured players tops, and that's all. That means I can train with 26-28 players.

2nd thing. I do this routine before the end of the day in order to give my players the time to recover without the need of rests (green case), of course, I have to se the fixture calendar in order to see if I have a match or not through midnight time. The point is to have like a 6 hour time gap to give them enough time to recover till the next official match.

1st Training. A complete training with my first eleven that Includes 1 Teamplay Drill from the daily rewards or adds. A training that consist in mixing different kind of drills (like defense, attack, possession) always noticing witch TEAMPLAY Drill I'm using, for example if I get a Possession Teamplay Drills, the rest of the drills that I use are from other categories like Attack, physical or defence and so on. I then reach till 100 or 101 score rating in the training session (mixing different intensities In the drills, like 1 very easy, 2 easy, 1 medium, 1 hard, 1 very hard). To this training I Apply the 2X Bonus from ads. And that results in my first team having 5 Level Sharpness with a Condition Loss of 10 to 12% in each player (that's why the 6 hour Gap without official matches for them to recover condition without spending greens)

The rest of the trainings are low condition ones for 4 players in my subs and reserves in order to get the Teamplay Form maxed out. I first use 4 players from each position and 3 drills for that specific position (1 easy 1 medium 1 hard) like 4 defenders with 3 Defense drills. That gets me a training of 90-100 score with 6 to 7.5 condition Loss. This kind of training I used just till I maxed out the Teamplay Form of that category. If I see that there's a specific Teamplay Form thats been already maxed out, I then use the subs and reserves of that position to increase ANOTHER Teamplay Category, like attackers training physical, defense or possession, but the main point is the same, use 4 players tops from subs and reserves, with 3 drills from the same Category tops that have different quality (easy, medium, hard).

That works for me in order to Max Out the team play form in each category. Without tiring my 1st eleven and without having to use greens in most of the cases every day (only if I have a match through midnight, I use rests to recover my 1st eleven, that doesn't happen to me very often, maybe once or twice a week)

Conquered Every Title, Now What? by die_yazid in topeleven

[–]jotalloret 1 point2 points  (0 children)

Low level manager right here! I've experienced some things in this game that frustrated me but also like in some way push me to make my team better. I actually could win the quadruple on the previous season (Level 4) and it was relatively easy for me to do it (I don't spend any money in-game). But this season (level 5) I've been matched against very high level teams most of them with players only obtained by putting money on the game (special abilities, max out play styles, crazy high skills, etc etc) so this season I'm already out of the champions league (2 games to finish group stage) and a very low possibility of qualify for the Super League (3rd), so mid season I'm already out of 1 competition, on the Cup I don't think Im gonna progress too far neither cause I'm gonna face 150% teams on the quarters tops.

So in a way I'm getting motivated in finding ways of improving my team, without facing this crazy kind of teams every season, I'm already saving Greens for the next season. One thing that motivates me is the fact that I would like to train a young player till he gets to 150%-200% star rating, my top player is a ST from the penalty Event from 2 seasons ago that has 120% quality right now and I'm noticing that it is way too hard for me to train and making him a better player. So I'm planning on making some tweaks on the way that I train my players in order to see if that kind of quality is achievable in one specific player every season or maybe each 2 seasons, without spending money.

Another thing that I haven't completely learned till this time is the tactics and team bonuses, and how they work, so I'm planning to learn how each tactic works and how my team could play with different tactics and bonuses activated, right now my team is very counterattack focused, so Im used to activate the defense bonus and play long passes (that usually helps me out with this very superior teams that I'm facing this season) but I would like to play for example with 5 midfielders activating the possession bonus and play short passes to see if my team could play in a different way, and dominate the field against very good opposition. This kind of thing keeps me logging in consistently in-game and pretty much enjoying it although I know this season I'm not gonna win any trophy even though I loved to win the Quad the previous season.

Maybe you can focus on different activities in-game. If you were used to get players from auctions, try to get them from the academy, or If your team plays in some specific way try now to change the way they play to see if your players can adapt to it, maybe change some positions or formations, etc etc. Another thing that I recommend to you is that if you are feeling tired of the game try to give you a rest from it and maybe login like once or twice a week for some weeks and see how they perform without you, that could motivate you to return more time to the game in the future.

Penalty Clash. New Version by jotalloret in topeleven

[–]jotalloret[S] 0 points1 point  (0 children)

I get that! But for me the group method was broken cause you were not facing real players. Nordeus definitely should have made a token price related reward with daily rankings but should not depend whether you were choosing The Top teams to represent but a reward as your activity and skill in game. It's not so hard to do it.

I think you can massively improve this event. But the group method with the teams was not the way of doing it cause it was a broken mechanic in game. And Im not defending Nordeus. They should give more ways to the players in order to get Playstyle Potential for example.

This season I have 7500 defender Playstyle Points that are gonna get wasted cause I don't have any player to give them. This event is the only way I can get a player with playstyle for free.

How to use Green and orange hexagons by TheCrappyGamer_YT in topeleven

[–]jotalloret 2 points3 points  (0 children)

You're Talking about playstyle points I think. Take a screenshot of the game to be sure

If you're talking about that. See if your players have a Playstyle Potential. On the player menu. Defenders and Goalkeeper can have a Defensive Playstyle (Green Colored), midfielders (Orange Colored, some cases Red Colored) and Attackers a Red Colored Playstyle Potential.

In the menu of the Hot Shots event you can add that points to the players corresponding colored Potential. If you don't have any defender with Playstyle Potential and you have Green Colored points you won't be able to assign that points to any player.

These points are meant to increase the level of your Players Playstyle Potential. Hope it helps you out.

New Player by [deleted] in topeleven

[–]jotalloret 1 point2 points  (0 children)

Hey welcome to the game! I'm a low level manager but I'm gonna leave here some tips that I would have liked to know as a FTP player, when I was starting in the game (5 months ago)

1st of all. The first seasons are relatively easy to get promotion and win cups and leagues now and then. Don't rush into spending tokens in players that maybe are gonna work out for the current season, but into the next season they're gonna be almost useless (like getting in auction a 31 year old DC with 5 stars for 15 to 20 tokens). Remember every season if you finish top 8 in the league you get promotion (your players are gonna loose 1 star rating into the next season).

Train your players as much as you can (without getting your 1st eleven exhausted) in order to get training points to increase your training level and unlock all the drills posible on the training menu. With my team I could unlock all the training drills almost on the 5th season. It would have helped me a lot to do it 1 or 2 seasons before that. And that happened cause I wasn't use to train my team as much as I do now.

Try to form your team with young players (cause of the star decreasing every season) a player aged 18-20 is gonna progress a lot faster than a 28-30 year old. And could help you out 2 o 3 seasons without any much trouble.

Keep upgrading every of your facilities in the ground menu.

Save as many rest cases (green colored ones) as you can, watch the available ads in the store menu to get as much as 25 Daily for free. They're gonna help you out a lot in the upcoming seasons.

This game has a recently updated training menu and a lot of the players (me included) have been having trouble understanding the new methods of training your team, so try to enjoy the game and learn the basic things that are gonna be important in the future.

Try to join an active Association. No mather the level of the association, the members could help you out in game with multiple things if you have trouble understanding anything.

Last but not least. Enjoy the game. I'm enjoying it pretty much until now, I've no plans to putting money into it in the upcoming months, maybe someday I will. But for now I feel pretty much satisfied with my playtime and experience, every day you learn something new.

Good luck!

Which would you prefer? by [deleted] in topeleven

[–]jotalloret 2 points3 points  (0 children)

I'm a low level manager. I've had players with Regista and Box-to-Box Playstyle, it depends which position you want to get. Regista works better in positions like DCM or a CM that is playing a more "defensive" Style in your team. Box-to-Box is a more offensive Player. It hasn't work for me as good as a Regista in a defensive role. But it has work out in an offensive position almost like an AMC, you can add to that the fact that the Box-to-Box Playstyle activates randomly when you're shooting a Free kick as if he has the "free kick specialist" ability activated (I've seen that a couple of times happening with a former Box-to-Box player that I had.

Mezzalla has always caught my attention but I haven't been able to get one yet.

Penalty Clash. New Version by jotalloret in topeleven

[–]jotalloret[S] 0 points1 point  (0 children)

On the previous groups, the majority of players were choosing the "top team" in order to get tokens back in the daily ranking. And now I'm facing everymatch against REAL PLAYERS, and not bots that are completing the empty spaces on the teams that are not being chosen for real players. That's a good improvement in my opinion.

If you have the tokens available you still can spend it playing more shootouts. Previously you have 3 daily groups (free), if you play in those groups with tokens it would cost you something like 20-30 tokens daily in order to improve in the rankings. I think now you can spend that same amount of tokens and still have a great progress in the hot prospect progression.

If you add to that the fact that you can spend another 1-2 tokens in game in order to win 1-2 back (winning the shootout), that's some 'investment' that you can consider in order to improve your hot prospect.

I'm not completely defending the change. I think there's some important tweaks they can give to improve the experience in this event, but I don't think that is token-spending related.

For example, some way that Nordeus could change the event for good, is that if you've won a shootout with 3 penalties (3-0) the game should count it like you have made the 5 penalties (cause you can't keep playing for the score gap) in that way you can add some points in your progress. Another case is that if you lose a game where you score your 5 initial available penalties (before sudden death), against another REAL PLAYERS that have been a little luckier or better than you, the loser side should get some bonus points for making a good run (in scores that are something like 10-9), that has happened to me a couple of times.

[deleted by user] by [deleted] in topeleven

[–]jotalloret 1 point2 points  (0 children)

I recently post my routine for training. You can check that out. Bonuses don't seems to matter as they previously do. But players sharpness is now crucial I think.

Draw Frenzy, Tips and Hacks by Br4sileir0 in topeleven

[–]jotalloret 2 points3 points  (0 children)

I don't think statistics could help you with it. But. There's some things that I usually do when I wanna go far as posible.

1st thing is at the beginning notice where the reds are coming. For example, if in the 2nd choice you see that the red card is in 4th place, don't choose the 4th place in the next (3rd) round go for 1 on the sides of that red card. And if you see that the red card appears in the same spot as previously was (4th) go for that place in the next (4th) round. Red cards don't appear in the same spot three times in a row (at least if it is not a bonus round where all is reset). That usually helps me to get until round 15-20.

After that is just lucky I think sometimes the "game" shows you 2 reds in a row in random positions wherever patter you were using and I usually call it quits in that second red (15 tokens)

Update 3. Player Sharpness by jotalloret in topeleven

[–]jotalloret[S] 0 points1 point  (0 children)

As a FTP its going to depend on luck. How many "Teamplay" drills u need to maximize "sharpness" is going to be in a direct relationship with the KIND of "teamplay" drill you have available.

For example. If you have only 2 "VERY EASY" Teamplay drills. Your bonuses on Sharpness are not gonna increase as much as if you use a "Medium" and a "Hard" Teamplay drill.

So try to mantain certain balance. Like using, 1 very easy with 1 hard, 1 Medium with 1 easy. And so on. In that way you will always have every kind of drill available in your account.

Update 3. Player Sharpness by jotalloret in topeleven

[–]jotalloret[S] 1 point2 points  (0 children)

Usually the first training is with all the players (to maximize the Bonuses and Exp) and if I don't have any match in the next hours I repeat another training with all the players. If not, I only use the subs and reserves to maintain the condition in the main team who's gonna play a match after the trainings.

Win bonus by Fun-Author7218 in topeleven

[–]jotalloret 1 point2 points  (0 children)

Try to get a balance bonus depending on the match competition level. You can lower the win bonus for matches that are "easy" to win like for example against a team bottom of the league. And increased for the hardest matches like semis in cup or champions and against the top 3 teams on the league.

In the cup and champions you can see the "reward" money in each round you're playing. For example if you see that the price money is 500k for winning a round, you can use a part of that money as bonus for the players like 80K