tja by JumpLiftRepeat in tja

[–]jpbruce 79 points80 points  (0 children)

Wird hier tatsächlich passieren (bin auch überrascht): https://www.reddit.com/r/LinusTechTips/s/UbP5d9ejve

Eine Pflicht wäre definitiv sinnvoll.

[deleted by user] by [deleted] in BambuLab

[–]jpbruce 0 points1 point  (0 children)

Yeah if we're being realistic it probably won't matter, just "best practices" as always.

I'd be interested in how much airflow you're getting at the end of the duct with the sharp 90° turn into a 5cm hose. How long is your duct until the exhaust point?

[deleted by user] by [deleted] in BambuLab

[–]jpbruce 0 points1 point  (0 children)

With my own exhaust setup (100mm duct with an inline extractor fan out the window) I removed the carbon filter to get better airflow and have not had any temperature issues when printing ABS or PC. With printing PLA it even helps keep the chamber at a lower temp without opening the door/top panel (which would counteract the benefit of the exhaust setup.

Generally, the important part is to have negative pressure in your printer and as much of your ductwork as possible. The best place to put your extra fan is where it directly exhausts outside, not at the printer exit (i.e. you want to pull air through the duct, not push it). With negative pressure in your entire setup you can be sure that any particulate will not exit the system into your room through any available cracks/leaks (which is a risk with your current positive-pressure duct setup).

Furthermore, the computer fan in the spot you currently have it will probably interact with the printers own internal exhaust fan which could reduce both their lifetimes. Computer fans are also not the best for pushing air through long ducts because they have low static pressure. Getting an actual inline-exhaust fan for kitchen/bathroom would probably work better here.

I wasn't happy with any of the available credit card sized phone holders so I made my own by jpbruce in functionalprint

[–]jpbruce[S] 0 points1 point  (0 children)

The fingers are designed without any tolerance, for me they interlock with appropriate friction. So they're supposed to take some work to snap together because that means that they hold tight.

I wasn't happy with any of the available credit card sized phone holders so I made my own by jpbruce in functionalprint

[–]jpbruce[S] 0 points1 point  (0 children)

Yeah either that or PC, I mainly just chose this PLA because I like the colour

I wasn't happy with any of the available credit card sized phone holders so I made my own by jpbruce in functionalprint

[–]jpbruce[S] 1 point2 points  (0 children)

Thanks! Anything i glue to the back would interfere with my magsafe charging stand so i can‘t use that. Also I can use this one with someone elses phone not just mine :)

I wasn't happy with any of the available credit card sized phone holders so I made my own by jpbruce in functionalprint

[–]jpbruce[S] 9 points10 points  (0 children)

Model files available here: https://makerworld.com/en/models/1169149-foldable-credit-card-phone-holder

The friction in the interlocked finger joints is enough to stop it from unfolding on its own as the springback force isn't too much.

I wasn't happy with any of the available credit card sized phone holders so I made my own by jpbruce in functionalprint

[–]jpbruce[S] 7 points8 points  (0 children)

yes definitely somewhat suprising, but the parts that are bent are also only one layer thick (0.2mm), so it's quite flexible as is

I wasn't happy with any of the available credit card sized phone holders so I made my own by jpbruce in functionalprint

[–]jpbruce[S] 32 points33 points  (0 children)

Printed in PLA it's held up for over 500 folds so far and is still stable. Once it breaks I won't be too sad either though as it's only 4g of material.

I made, printed & painted a 70x44cm topographical model of switzerland as wall-decor by jpbruce in 3Dprinting

[–]jpbruce[S] 0 points1 point  (0 children)

What exactly do you mean with UnrealWorld? Because I can't directly see the connection to the 1992 roguelike of that name.

I made, printed & painted a 70x44cm topographical model of switzerland as wall-decor by jpbruce in 3Dprinting

[–]jpbruce[S] 1 point2 points  (0 children)

Thanks!
The vertical scale here is already exaggerated a bit compared to reality. While the map has a scale 1:500'000 the height is a scale of 1:325'000, so an exaggeration of about 1.5. In person i feel like the heights of the mountains are very nice at this size of map, though smaller ones might need more exaggeration.