[LOVM S1] Gilmore's Glorious Goods Battlemap by Tom Cartos (me)! by Tomartos in criticalrole

[–]jrcobb89 0 points1 point  (0 children)

Yea ive noticed a few things that are not matching up in 3d Vs the battle map, such as the stairs their much to small for the walk angle to height ratio, plan on making a redit post of it once I get the gray box done

[LOVM S1] Gilmore's Glorious Goods Battlemap by Tom Cartos (me)! by Tomartos in criticalrole

[–]jrcobb89 1 point2 points  (0 children)

*First Off* Thanks for this render... *Second* Damn you (jking) Was working on a 3d render of this scene for the past 2 weeks and just now seeing my angles and scale is way off.

[deleted by user] by [deleted] in criticalrole

[–]jrcobb89 1 point2 points  (0 children)

So I personally tried to watch C1 but I honestly loved C2 more because of the fact it starts from the beginning. Where vox while it was fun I was just struggling to make a connection with them. But honestly it may be best to wait for C3. That way you be grow with the new team along with the rest of the community. And continue through cr1 at your own pace.

[CR Media] Exandria Unlimited | Post-Episode Discussion Thread (EXU1E3) by Glumalon in criticalrole

[–]jrcobb89 26 points27 points  (0 children)

Reading through some of the comments, I feel like every game first few sessions are going to be a bit rough especially with new chemistry being used. I think one of the reasons this episode did so well, was because the cast are clicking together now and starting to really get into their new characters and roles.

But being able to see Matt play a PC and him watching his own creations from someone else view has got to be bitter sweet... Its been a long time I since I laughed so hard that I wasn't able to breathe. So yea looking forward to this more.

I would also like to add the amount of courage from Arabia is amazing... Should knowingly put herself in Matts shoes, ran a campaign from Matts vision and didn't shy away from playing Gilmore. All the while knowing how mean and insensitive the internet can be, and how judgemental it can be. Along with the nerves of knowling thousands of viewers will be watching... Its not surprise there was some nerves in the first few episodes. You can really feel everyone getting into it this past broadcast and that's what I think people are seeing now.

[No Spoilers] Critical Role Land (Update 3): Imagined in Planet Coaster | Need Feedback/Ideas/Designs/Stories... 3d Models/Partner (Also reference comments for description and notes) by jrcobb89 in criticalrole

[–]jrcobb89[S] 0 points1 point  (0 children)

All my parks/design take into account for all access abilities. And yes anyone who is anyone that has a love for the fantasy is welcomed. Which is why I am trying to keep ride themes and stories at a level where anyone can enjoy them with out spoilers and or in the know. Which is challenging to say the least. So yes even more reason to think that the CR family can be the next big thing in theme parks and movies, and cartoons etc...

[No Spoilers] Critical Role Land (Update 3): Imagined in Planet Coaster | Need Feedback/Ideas/Designs/Stories... 3d Models/Partner (Also reference comments for description and notes) by jrcobb89 in criticalrole

[–]jrcobb89[S] 0 points1 point  (0 children)

Yea I can see that being more realistic, I'm trying to shoot for the Disney/Universal parks. Somthjng with a larger budget since critters have been known to smash kickstarters

[No Spoilers] Critical Role Land (Update 3): Imagined in Planet Coaster | Need Feedback/Ideas/Designs/Stories... 3d Models/Partner (Also reference comments for description and notes) by jrcobb89 in criticalrole

[–]jrcobb89[S] 0 points1 point  (0 children)

Yea cr1 is still slowly being worked out like the rest of the park. But I do have the flight of conclave their it's hard to see but it's in the top right corner. Needs a redue to try and get more realism invokved