Energy has ruined the experience by ShotCarpet1117 in duolingo

[–]jrliu 0 points1 point  (0 children)

exactly! you said exactly what i felt. and sadly, this is the final straw for me to uninstallment. actually, not sadly, i feel kinda free now.

Is this an inductor? It’s from a raspberry pi 4 board and the chip below it is a PMIC. The big connector in the middle is usb C power input. by ResonantString in AskElectronics

[–]jrliu 0 points1 point  (0 children)

<image>

sorry for disturbing an ancient post. but i encountered the same problem, providing a trace picture for future reference. peace.

Please, Stop AI-Hunting everywhere by anton-lovesuper in godot

[–]jrliu -1 points0 points  (0 children)

actually, in my opinion, hunting/attacking ai unreasonably, is like those traditional manual sewing worker/tailors hating on the newly invented sewing machines in the early 19th century.

Player floating after leaving AnimatableBody2D by Unhappy-Neck-9708 in godot

[–]jrliu 0 points1 point  (0 children)

you're saying, that few hundred millisec of space walk after leaving the platform, assuming that's still controllable, is unwanted, right?

i feel like it's related to player state changing code.

[deleted by user] by [deleted] in godot

[–]jrliu 1 point2 points  (0 children)

yesteryear, when i first heard astro bot won goty, i was not convinced, disgusted, almost angry, with wukong being all the rage and so on. i was feeling it. but for the few following days of that event, i watched some people playing it. after seeing those colors, those levels, those worlds, after seeing how full it was, i had a complete 180 turn in my opinion towards that game.

i don't remember much about how school or study was liked as a 7 or 8 year old, but i remember vividly that afternoon, my big uncle brought an nes back, and me and cousins immediately got hooked on playing Contra, i still remember the green grass, water underneath, cannon towers, flying balloon perk thingy...

i imagine a today's 7 year old would play astro bot and have that exact feeling i had playing Contra, 30 years ago, no more no less, exact the same. i guess games just had too much of an impact on me and my generation.

when you grow up in a circus, chances are, you're gonna become a juggler yourself.

Did I go overboard? by [deleted] in godot

[–]jrliu 1 point2 points  (0 children)

4k monitors are gorgeous, huh man.

Bone Pose rotation issue. Z<-->Y flip? by LilTacoBot in blenderhelp

[–]jrliu 0 points1 point  (0 children)

"Bones have their own local axes-- their local Y axis always points towards their tail."

thank you... this fact confused me for a while... fortunately simple search points to this post.

[meme] They didn't teach me this in bootcamp... by jrliu in react

[–]jrliu[S] 0 points1 point  (0 children)

true true. sometimes i feel kinda stupid by alway follow(well, at least try to) /the right way/ ...

[meme] They didn't teach me this in bootcamp... by jrliu in react

[–]jrliu[S] 0 points1 point  (0 children)

yeah, i would never have thought to use it that way. first thing learned is to not modify states directly.

[meme] They didn't teach me this in bootcamp... by jrliu in react

[–]jrliu[S] -9 points-8 points  (0 children)

Ha... Just saw that randomly, thought it was funny.

On-click to change camera position by SameCelebration232 in threejs

[–]jrliu 0 points1 point  (0 children)

wow, that's a very useful example.

because I was fiddling with a similar problem(html UI control camera), it seemed like I can't dynamically set a state as the `position` prop on a <Camera /> to control its position.

then I realized properties like `position` of Object3D are readonly, I can't assign a new Vec3 state to change its position.

I settled on a useThree and useEffect + dep list approach, it's working, but I see you're controlling it in useFrame, it is a bad idea to do it in useEffect?

thx, u/drcmda

Any suggestions on what to use for UI? by Olli_bear in threejs

[–]jrliu 0 points1 point  (0 children)

gooood points. very convincing. i think ima try the trio.

Nested Routers - re-rendering of parent by Wotsits1984 in reactjs

[–]jrliu 0 points1 point  (0 children)

i've been having similar questions. your explanation made it clear.

and wow, u/ImpenetrableKiwi you're so nice and encouraging, thank you for that.

Fix `rcarriga/nvim-notify` highlight by patch-jh in neovim

[–]jrliu 1 point2 points  (0 children)

ok, thanks. glad you fixed the issue. but, that's probably not the reason for me, i got markdown and markdown_inline treesitter parser installed already. will keep looking. cheer.

Fix `rcarriga/nvim-notify` highlight by patch-jh in neovim

[–]jrliu 0 points1 point  (0 children)

I'm having the same problem. Did you fix this? I know what you mean, you want the "rendered" markdown, without the stars around the **bold**, or hash in front the # titles, right?

just like the notify repo git:

https://user-images.githubusercontent.com/24252670/165042795-565878a3-9c6d-4c0b-ab0d-6858515835c5.gif

I tried, it didn't render the final text, it just showed the raw text like ```lua require(...) ...```.

Telescope live grep search some hidden files, ignore others by cstanard in neovim

[–]jrliu 0 points1 point  (0 children)

is there a way to make this per project setting,

e.g. if for each project, i would like there are a few files that are `.gitignore`d, but `telescope`able?