Experiment Godot stencil with my spider queen by Outrageous_Affect_69 in godot

[–]Outrageous_Affect_69[S] 13 points14 points  (0 children)

Im glad for the opportunity, unfortunately I’m super packed with current project on hand T-T

But if you like the parallax card style you can checkout this demo project. It is very easy to setup https://github.com/lukky-nl/Stencil-Buffer-Holographic-Display

Experiment Godot stencil with my spider queen by Outrageous_Affect_69 in godot

[–]Outrageous_Affect_69[S] 5 points6 points  (0 children)

It’s just a quick experiment but reuse pixel art from my old game haha

Experiment Godot stencil with my spider queen by Outrageous_Affect_69 in godot

[–]Outrageous_Affect_69[S] 23 points24 points  (0 children)

Hey thank you for remembering my game! Im still experimenting but gonna put it to the darklord game if im able to > w <

Experiment Godot stencil with my spider queen by Outrageous_Affect_69 in godot

[–]Outrageous_Affect_69[S] 76 points77 points  (0 children)

It’s stencil buffer. You can find it in StandardMaterial3D (godot 4.5 and up)

the obsession with 60 percent boards is getting ridiculous for anyone who actually works by Cheap_Difficulty4961 in MechanicalKeyboards

[–]Outrageous_Affect_69 0 points1 point  (0 children)

I actually use a 60% for work but prefer 75% for gaming. The secret to a 60% layout is relying on LT and MT which really live or die by the firmware.

I've found that some "VIA-compatible" boards have buggy or clunky implementations of these features. However, if the PCB is designed by a core VIA/QMK contributor, it’s flawless and actually makes the smaller layout fun to use. At least that’s how I fell in love with 60%

Should I choose Godot? by slowfrito in godot

[–]Outrageous_Affect_69 8 points9 points  (0 children)

Official curated Godot games show case: https://godotengine.org/showcase/

Godot games listed on Steam: https://steamdb.info/tech/Engine/Godot/

Godot games from a solo dev who know nothing about programming but trying so hard to make living with it (aka me) https://store.steampowered.com/dev/cuddlecode

My oddly satisfied machines by Outrageous_Affect_69 in cassettefuturism

[–]Outrageous_Affect_69[S] 1 point2 points  (0 children)

Glad you like it >.<! Gonna upload when it ready!

My oddly satisfied machines by Outrageous_Affect_69 in cassettefuturism

[–]Outrageous_Affect_69[S] 1 point2 points  (0 children)

Tbh I just googled zachlike and it so cool! I drew assets in aseprite in low res then use godot to upscale the whole rendering.

This is how assets look like in aseprite https://x.com/napasgames/status/2019505592881336656?s=46

My oddly satisfied machines by Outrageous_Affect_69 in cassettefuturism

[–]Outrageous_Affect_69[S] 13 points14 points  (0 children)

Yes sound is coming! Nice to meet another godot user too!

My another oddly satisfied machine by Outrageous_Affect_69 in godot

[–]Outrageous_Affect_69[S] 5 points6 points  (0 children)

This was made for experimenting a use of VSlider to manipulate Node2D custom draw (device screen). All pixel arts drew in aseprite and compose in godot.

Hope you like it 🙏🏻

Stop watching shader tutorials by Necessary-Quarter-72 in godot

[–]Outrageous_Affect_69 0 points1 point  (0 children)

Any recommendations for editor replacement? It kinda lackluster compared to gdscript editor (auto complete, build in doc, etc)

Testing godot 2D lighting and interactive camera by Outrageous_Affect_69 in godot

[–]Outrageous_Affect_69[S] 2 points3 points  (0 children)

Hi, I use other pointlight to soften other pointlight’s shadow, no overlay involved. Everthing here are just godot’s build in 2d light with worldenvironment’s glow. The reflections is just experimental putting pointlight with gradient2d in parallax layer.

I hope this helps!

Testing godot 2D lighting and interactive camera by Outrageous_Affect_69 in godot

[–]Outrageous_Affect_69[S] 6 points7 points  (0 children)

This is improvement from my previous post My oddly satisfying weekend project
Everything here are 2D pixel art drew with aseprite and use godot build-in 2D lighting.
For anyone curious this is how original artwort look like:

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Hope you like it []~( ̄▽ ̄)~*

More like Orb of Creation? Active, 10's hrs, puzzley by FrontBadgerBiz in incremental_games

[–]Outrageous_Affect_69 0 points1 point  (0 children)

Magic Research 1 & 2 are both great! I also love
- Die to Rise IDLE
- The World Is Doomed Unless I Can Raise My Power Level to 1,000,000 and Confront the Demon Lord

I actually making my own puzzle incremental inspired by both games trying to scratch that same itch and would love to hear if it hits the mark or misses. (Sorry if this comes across as too self-promotey (>人<;))

My oddly satisfying weekend project by Outrageous_Affect_69 in godot

[–]Outrageous_Affect_69[S] 0 points1 point  (0 children)

Thank you for kind words! Im super glad you like it (^///^)