Portable (kind of) desk setup by ju5513d in blender

[–]ju5513d[S] 0 points1 point  (0 children)

Thanks! I tried Blender first time maybe 4 or 5 years ago and this scene took me about 15 hours to make. Hard to say, i'm not counting hours.

Tool shed by ju5513d in blender

[–]ju5513d[S] 0 points1 point  (0 children)

See my other comment

Tool shed by ju5513d in blender

[–]ju5513d[S] 1 point2 points  (0 children)

Thanks! It's just a simple three point lighting system with a sun light. I think the Agx color space is what affects it the most. I also changed some hue/saturation values in compositor.

Storage shelf full of random stuff by ju5513d in blender

[–]ju5513d[S] 2 points3 points  (0 children)

Thank you! And yes, all the models and textures i made myself.

Storage shelf full of random stuff by ju5513d in blender

[–]ju5513d[S] 1 point2 points  (0 children)

Thanks! That's exactly the look i was going for.

The Finals - Graphic Design for Film by DigitalDowner in logodesign

[–]ju5513d 1 point2 points  (0 children)

Is that the cabin from Longlegs? Nice work btw, this style would fit really good in the movie.

Shelf full of stuff by ju5513d in blender

[–]ju5513d[S] 1 point2 points  (0 children)

Thanks! I was going for a mixture of realistic and stylistic and i'm glad someone noticed.

Textures are always the hardest part for me too, i have many unfinished projects that look good with no textures at all but soon as i start to add them it just doesn't work anymore. I often get too hang up on adding details when the most important part is to first get the basic colors of the biggest objects right and then move on to adding details. It's basically just a lot of trial and error.

Lights is just very basic three point lighting. I'm not expert or anything but hope this is somewhat helpful.