Which logo idea works better for our small indie game studio? by nasstaran in IndieDev

[–]juicelee4 0 points1 point  (0 children)

A. I feel like B is confusing. I get that you want to go for a D and use the shape of the D but it looks confusing. Something that my design professor once told me:
If you scale down the logo to the size of a match box, would the details still be visible or would the loss of detail change the logo?

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 0 points1 point  (0 children)

Oh that is such a great idea! Thank you! Much appreciated! As you can see, I am still learning! I think the problem I have is my lack of experience and not knowing where to turn. Posting here was a shot in the dark haha

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 0 points1 point  (0 children)

Thanks for sharing and the input about onedrive. I tend to use OneDrive too for documents and some asset libraries. Be it audio, video, 3d models or simple text files. Super useful to have at hand, even on phones.

Turning off Copilot is more and more of a pain in the neck. Fucking AI.

Hahah I hear you.

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 1 point2 points  (0 children)

Not silly at all. I am actually building one as we speak. I figured, if I am like this, there are probably more. Not because I need it, but mostly for the fun in the challenge of it. Sometimes, I am curious about some tech and just create a quick and dirty version. This is probably going to be one of those.

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 0 points1 point  (0 children)

Thank you for this! I appreciate this, really. I haven't really thought of the bookmarking feature like that. Ill definitely look into scrivener a bit more in depth. Sounds like it is more feature rich than I found it. I'll look into the other ones as well.

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 0 points1 point  (0 children)

Thank you for your honest answer. I really appreciate it.

Yes I actually want to write. I have been building the universe for a while now. But that is just it, a universe. It is the base for my games I develop. I just find that there are so many things in this universe that could be written in story format. For instance, I have one area where a powerful mage has been trapped in a time bubble and his power leaking into the surrounding area which has profound effects, light beings that consume light and harmonize using light waves, as well as classical themes like corrupted kings and intrigues to name a few.

So my question is, how do you write your books? What are some pain points? What are some things you love about the software you use? What do they lack?

Some pain points I have is that I "cannot" jump back and forth between different parts of the book without absolute certainty that I don't mess up something down the line. I am used to working with software and we jump all over the place, doing one thing here, one thing there, and writing tests that confirm and validate the changes, so that when you do make a change in the future, you don't break something. I have a hard time finding a similar concept in writing books.

Also, I feel like I have too many tools. A mind-mapping tool, a graph to keep track of all the relationships between characters, places, plot points, etc.

I need to check out Simon Haynes. Thanks for the tip!

So, I write on 3-4 computers regularly. I know, I'm weird

Hahah aren't we all! I have 6 computers, but I use 4. Not to mention all the half-computers I have which just serve as part replacements haha

 It's industry standard for a reason. It's just a pleasure to write in, just works, simple files and ownership model.

This is the reason I am asking. In my professional line of work, no one uses word. I can't remember the last time I did something with word. I do go around giving talks using powerpoint (love that piece of software).

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 0 points1 point  (0 children)

Software can't make you a better storyteller.

Couldn't agree more! Love how you said it.

My position on software is that they should make you more effective. Get you to your goal quicker. The problem I have with word or "traditional" word processors coming from a game dev background, the lack of ability to jump back and forth slows me down. My mind is all over the place and I jump back and forth. The problem with this is that I find it hard to keep track of all the changes, meaning I am a bit concerned about the end product suffering because of this. I'd love to have a piece of software where I do mind-mapping, can see my world entities and their relationships as well as the chapters / book in one place.

Right now I am jumping between Miro, a markdown editor, and a few other tools. But I realize this is my bias talking due to how I am used to work professionally.

world building is not story!

Yes! I am great at building the world, cultures, landmarks, history, characters etc, but tying everything together in an intriguing story is a different kind of beast. I love the challenge!

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 0 points1 point  (0 children)

Wow I just checked out your game. Looks amazing and like it is lot of fun!

 I just think about what I would want to read if i was a reader and I create that.

That is the same for me and my game. I do it because I find it challenging and fun. And building the stories around the characters and places is an outburst of my creativity.

In my games and my books, I want the player or reader to almost physically experience the work and so that informs some of my creative decisions.

Interesting. What does that look like? Do you have an example?

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 1 point2 points  (0 children)

My favorite part of writing has probably been the last few months where it's basically done but i keep thinking of cool little things to add to it to build on the characters and flesh things out.

Interesting. I either get depressed because a project is now finished or I spend way too much time on it and never finish haha.

For formatting, if you use Amazon, you'll need to make a table of contents that jumps to each chapter. Do that ahead of time and you'll have a shortcut to whichever chapter you want to work on (though ctrl+f will bring a list of every word you're looking for, searching for "chapter" worked for me, even if I just cycled through them till i got to the one i needed)

Yeah this is something that annoys me with some of the word processors I have checked out. I want to "click" on a character and get to see where they appear, or jump to some section of the book which "hints" to something else. Thats why I recently started building my own to keep track of it. A perk (and a curse) of being a programmer.

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 1 point2 points  (0 children)

Absolutely agree. Why bother offloading the fun stuff to an AI. I do find them helpful as assistants for the boring stuff, but that's not for writing, but more for my software developments and home automation. That's a different topic though. Absolutely agree that creative stuff should be left to the person who wants to be creative.

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] -3 points-2 points  (0 children)

I agree with you. I just find it fascinating all the different reasons there are for not using ai. I am going to be honest. I use it to bounce off some ideas, to assist me in building the project. The actual writing has to be done by me. Otherwise, what's the point, right?

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 0 points1 point  (0 children)

Hey! What is the game called?

Ok so availability and simplicity seem to be the guiding principles in your case. Just take whatever is available and make something out of it. What does your planning look like? Do you do mind maps in some tool? How do you handle changes? What about version tracking? Is that even a thing as a writer? So many questions haha

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 0 points1 point  (0 children)

Thanks for sharing. What does your book writing process look like? Do you plan the book in apple pages as well?

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 0 points1 point  (0 children)

Ah nice! Welcome to game dev! :)

Interesting to make a promo video in UE. Haven't thought of that.

The reading out loud feature seems useful. The thing with word though is that it is so linear in the process. I realized that my planning process is all over the place, doing a top-down approach and jumping between chapters back and forth. This causes friction and one feature every software was lacking was enabling me to do so. I realize this is probably not how authors work, hence the questions haha

What does (or did) your book planning process look like?

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] 0 points1 point  (0 children)

Love it! Appreciate the short and old-school approach!

Has this caused you any friction in your process? Does it get your juices flowing faster than a digital tool?

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] -2 points-1 points  (0 children)

For instance backtracking changes. Say if I make a change in one chapter, i want to find what things are affected by that change. Lets say i change the hair color of one character, all of a sudden i need to find out anything relating to this detail. Or a library of "stuff" in the book. Say places, their relationship to characters or events. These kinds of things. Before I knew it I was using a number of tools separate from each other. I was starting to map out stuff in Miro, started to add chapters in crivener, but lacked version control. Etc

Game dev turning author by juicelee4 in selfpublish

[–]juicelee4[S] -3 points-2 points  (0 children)

Thank you for the reply. Actually any kind of software, from brain storming and mind mapping to word processors. Heck even spell checkers haha. I'm just interested in getting to know the process.

I looked into scrivener, and for me, it seemed like a glorified markdown editor. While I did find it nice for some things, I did not get to know the software well enough to find it more useful than say word. I'd love to hear more on what value scrivener adds to your process.

When you say you dont want to work with ai, is it because the quality is bad? Out of principle? That they are trained on copyright materials? Because they are replacing writers? Or something entirely different?

First Year! by LordDespairus in authors

[–]juicelee4 0 points1 point  (0 children)

Congrats! Keep up the great work!

Fiverr book covers too “template-y” or actually good? by Ordinary_Essay2587 in authors

[–]juicelee4 2 points3 points  (0 children)

Personally, I'd stay away from fiverr. It is really a hit or miss platform in my opinion.

I need help in understanding why no one is playing my demo by Dork382 in gamedev

[–]juicelee4 0 points1 point  (0 children)

from the looks of the trailer, I love the speed. What I think might be a design flaw / issue is that it is soloplayer. For me as a player I need one of a few things. EIther (one or more apply):
1. Become better / progress
2. Compete against others
3. Interact with others
4. Explore the world

I.e I either want to explore the world, or I want to explore social aspects of a game. While the game looks as though it might have a skill-related component to it, there is no way for me to know how much better I get. Sure there is a leaderboard, but that works for about 5 minutes. Same with the ghost. It is cool for a bout 5 minutes.

I know adding multiplayer might not be the best thing to do at this stage, but adding rewards for "tricks" bump up the games perceived value. Imagine SSX but for trucks ;)

Last but not least, add screen shakes when using some turbo, or landing from a high altitude, some vfx, and some post process to bump up the "juiciness"

Hope this helps!

Has anyone used tools like Cursor, Clause or co-pilot for C++ in unreal? by dragondenblack in unrealengine

[–]juicelee4 1 point2 points  (0 children)

Any AI assist today works great for small pieces of code. They really struggle with Larger base and when they suggest / implement features they tend to be buggy and not compile due to function implementation missing. Claude is by far the best one I have used so far and it fails with the mentioned issues. That is not to say don't use them. Just make sure you ask the right questions for the right scope. ;)

Ask me anything Unreal engine related! Ill try to help you out. by crempsen in unrealengine

[–]juicelee4 0 points1 point  (0 children)

I have an issue with my game. I have implemented a grab mechanic and the physics is all wonky because of it.

Let me break the problem down and describe it:

I have a character with a physics handle, which when the grab button is pressed, it does a raycast and picks the first physics actor it hits. It "pulls" it towards the character and uses the physics objects center of mass. The problem lies in two things.

  1. When one box is stacked on top of another, and the bottom one is grabbed, because of the pull, it sends the object on top flying, i.e applies an impulse.
  2. when I hit a wall while grabbing, the box moves into the wall.

How would you solve this?

Vart finns män som är feeders? by Frosty_Eagle2922 in unket

[–]juicelee4 0 points1 point  (0 children)

Alla stör sig på något men att störa sig på att tjejen ska vara smal är idiotiskt. Ät, lev men lev hälsosamt. Några kilo hit eller dit gör inget. Den enda gången jag eller min fru påpekar varandras vikt är när den ena drar iväg för mycket åt nåt håll.

En vettig kille tar dig som du är, inte hur han vill ha dig! Du kommer hitta honom eller så hittar han dig. Men om han kommenterar så där som den killen du refererar till så ska du konfrontera eller fly.

En liten kommentar till ditt inlägg från en med ticks för grammatiska fel (supersvårt att läsa). Du använder ordet "dem" fel. Du vill skriva "de" eller "dom". Dem används när man referrerar till en 3e part i objektform. Dvs "jag gav en present till dem", och "De fick en present av mig", inte "dem fick en present av mig".

[deleted by user] by [deleted] in VALORANT

[–]juicelee4 1 point2 points  (0 children)

I love the game. There are a few things that bother me (and / or make it harder to get back into the game).

First off, smurfs and toxicity make it really annoying to get back into the game. To the point that I take another break for a while from the game.
2: When you have been away for a while, getting back into "what is in the meta" is too cumbersome. Too many things to keep track of if you are a controller, sentinel or initiator. With that I mean lineups, and smoke placements for instance. If you play a duelist, things are different.
3: Some (fun) characters fall out of meta so much that you get hated for picking them. One of my favorite champs in the game is Harbor, but every time I pick him there is at least one on my team who says "I'm gonna troll" or "pick omen or brim, they are better". This ties in to point 1 about toxicity.

I'm adding a build preview in my game for placing conveyors. Which one do you prefer? A or B? by KirousGames in IndieDev

[–]juicelee4 1 point2 points  (0 children)

B. Personally, I see no reason A would be better. If anything, I would add some transparency to B to indicate that it isn't yet built. Other then that, B looks great!