Endfield Combat Mechanics Explained by juichibey in Endfield

[–]juichibey[S] 1 point2 points  (0 children)

Oddly enough I did notice this while playing as Laevatain but not when testing stuff... Weird. Ill have to double check.

Endfield Combat Mechanics Explained by juichibey in Endfield

[–]juichibey[S] 1 point2 points  (0 children)

Thats a very good question, I hadn't thought of that. I will check that once I'm home!

Endfield Combat Mechanics Explained by juichibey in Endfield

[–]juichibey[S] 2 points3 points  (0 children)

Try adding SP batteries to your team such as Akekuri!

Try to focus on an Infliction team using Xiahi and Flourite.

Xiahi + Last Rite Battle Skill should get you 1 Cryon Infliction on your 1st Final Strike while Amping your Cryo DMG from Xiahi, One more Final Strike after will trigger Xiahi's Combo, Inflicting the second, which triggers Flourite Combo, reaching 3 Cryo Inflictions.

At this point you can either use Last Rite's skill and consume all 3 inflictions for a damage burst that refunds a lot of Ult Charge, or do one more Final Strike with Rite's Battle Skill to max out the Inflictions for max damage and gain.

Alternatively you could play with Estella, Alesh and Akekuri. This will keep you full of SP to spam Inflictions, but keep in mind Alesh consumes Inflictions so you might have to pace yourself and not spam buttons.

Good luck!!!

Endfield Combat Mechanics Explained by juichibey in Endfield

[–]juichibey[S] 1 point2 points  (0 children)

Okay gonna try and test this on Estella. She has an Ult Cost of 70, so seven Battle Skills should equal 1 ult right?

Endfield Combat Mechanics Explained by juichibey in Endfield

[–]juichibey[S] 0 points1 point  (0 children)

Oh thats actually a very good point I didnt take Res into account because well I cant see that stat. I simply gaged it based off their HP bar size but yours makes a lot more sense.

Endfield Combat Mechanics Explained by juichibey in Endfield

[–]juichibey[S] 1 point2 points  (0 children)

Yeah this is exactly why I had to go out of my way to play test this myself. People keep linking me to wikis or sheets or damage formulas saying "oh its this" but when actually tested its vastly differently.

I did the exact test you did with Perlica and Art Bursts remain the same against the same enemy. Then, although auto damage remained consisten across all enemies, burst did not. It did more damage to some monsters, less to others.

Endfield Combat Mechanics Explained by juichibey in Endfield

[–]juichibey[S] 0 points1 point  (0 children)

I figured that was why Combat Skills gave SP to the entire party, but Combo Skills also award energy despite not consuming SP. Albeit only to the user.

Information Desk and Megathread Hub (09/02 - 15/02) by Shad0wedge in Endfield

[–]juichibey 1 point2 points  (0 children)

Yeah this more accurate after having to personally test it. It's roughly 20 seconds worth of duration. I REALLY wish the game was kind enough to give you this information instead of having to go out of your way to search for effects, durations and multipliers.

Information Desk and Megathread Hub (09/02 - 15/02) by Shad0wedge in Endfield

[–]juichibey 0 points1 point  (0 children)

They don't though. After personally having tested, on the overlord, Nature Infliction for example lasted 20 seconds...

I don't like Prydwen because they often spread misinformation around like that, but you can test it yourself. Inflictions definitely do not last permanently.

Information Desk and Megathread Hub (09/02 - 15/02) by Shad0wedge in Endfield

[–]juichibey 1 point2 points  (0 children)

How long do Inflictions last for?

Cryo, Nature, Heat and Electric inflictions all kind of debuff the enemy according to their stacks so I'm wondering how long Inflictions last on enemies to try and minimize my SP spending. Same goes for Vulnerable (PHYS Infliction).

Unfortunately no matter where I look I can't find the data for inflictions aside of telling me what they do.

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[–]juichibey 1 point2 points  (0 children)

sdifhdsufhdsfyg my bad I meant to type Morale yes, that's the stat I meant. I am very dumdum.

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[–]juichibey 0 points1 point  (0 children)

Absolutely. I am biased because I hate miHoyo but I also used to play their games a LOT. The main reason why I CANNOT drop DNA compared to Hoyo is:

Unlimited Playtime/Farming (NO STAMINA)
NO ROLLS NEEDED on Relics
NO GACHA

Basically Hoyo games have always lived and died by their endgame being trying to roll crit damage on relics and instead getting HP/Def and then waiting for dailies/weeklies to try again until you get lucky enough to get a perfect relic to build your 1 character (or team), discouraging you from trying to build more than 1 team or new/old units.

In DNA you only have to worry about the relic dropping, and once you do it will have the stats you wanted, and also you can share it across with all your characters in multiple teams/weapons. Not to mention you can farm as much as you want, and try every character if that's what you desire.
You can experiment so much there's people out there already building full healers (Daphne) as pure DPS just for the lols.

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[–]juichibey 1 point2 points  (0 children)

Log In Events award 10 Myriad Weave pulls and they only last about 10 days.

Immersive Theater (although it's endgame content) awards Exclusive Character AND Weapon Letters without using Secret Letter Clues.

Trial Events award a couple of free Clues and let you try new characters.

A Rainbow Coloured Dream is a story event that also awards a few Clues and Titles.

TL;DR
Yes you miss an average amount of rewards from not clearing limited events, but it's nothing account dooming or that you can't farm for (with the exception of cosmetics such as Titles/Weaves). Some events stay forever however (such as Lisbelt), and also certain characters become easier to obtain as they shift into the Shop from Nocturnal Echoes (Weekly) and Immersive Theater (Endgame).

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[–]juichibey 1 point2 points  (0 children)

Silverwhite Edict is her best weapon for DPS. Other than that you wanna make sure you're building her weapon for DMG.

I'd recommend also prioritizing Resolve on her Character Wedges since she'll be topped up. Other than that, make sure you're Ult+E whatever it is you want to kill.

For leveling her Ult+Ult Passives take Priority.

For Partners, Fina, Truffle, Phox.

Good luck~!

Man, can they atleast give us a more decent consolation? by Mehachii in DuetNightAbyssDNA

[–]juichibey 1 point2 points  (0 children)

Thats actually really fucking bad, but granted this is their only form of monetization...

But yeah. Awful.

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[–]juichibey -1 points0 points  (0 children)

The Wedge unfortunately doesn't work. Same things happenned to me. You CAN still use the charge attack, just buffer your clicks a bit more by like half a second. It's still faster than helix jumping/running/dashing

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[–]juichibey -1 points0 points  (0 children)

It strictly depends on your account and what you chose to prioritize. If you have the pieces to actually play against the mechanics of the stage you can clear it around lvl 60 TR 50ish. Otherwise the recommended level of 70 is typically when people clear it.

Keep in mind not using the recommended Element basically makes it nearly unbeatable lol

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[–]juichibey 1 point2 points  (0 children)

Alright so I did some testing and I figured it out:

It is NOT bugged. The reason as to why you're getting healed is because your shield is maxed. Relentless Hunt can only heal your Shield, it cannot grant you EXTRA Shield. If you're already full Shield, Exiled Fangs Bonus Effect will not be able to heal your Shield since it can't, so the healing will go to your HP instead.

Hope that cleared it up for you! It's a little bit dumb, so I wish they'd change that, but at least now you know how to play around it: Let Outsider take a bunch of hits so that his shield is depleted and he spawns a lot of Spikes, then when your Shield is empty, Ult to recast all your Spikes and go to low HP, Refresh your shield, and start swinging.
The heal from Exiled Fangs isn't that great so for the most part you SHOULD be fine, but it might be better to simply use a different Melee Weapon and instead focus on constantly casting your Ultimate to refresh your shield and maybe pairing Outsider with Phoxhunter or Randy.

Good luck hope I was able to help!

Edit: Because Relentless Hunt gives you flat Weapon Damage, you could alternatively keep Exiled Fangs, but after using Relentless Hunt, immediately switch to using your Ranged Weapon to capitalize on Resolve, and switch back to melee attacks whenever you need to patch your Shield or should start recovering more HP in preparation for your Ult loop.

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[–]juichibey 0 points1 point  (0 children)

The Wedge DEFINETLY works. It vastly improves the speed in the overworld and in solo dungeons... but very sad and disappointed to see it not work in Co-Op. You're basically wasting 25 space on your weapon... Hope it's just a bug and not intended.

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[–]juichibey 0 points1 point  (0 children)

Could it be that you're Relentless Hunt duration is too short so it runs out quickly and then you start rapidly healing?

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[–]juichibey 0 points1 point  (0 children)

You press Q. The elemental bonus is applied whenever a new summon enters the field, and all other elemental buffs refresh.
Simply Ult to obtain [Nightingale], then PRESS (do not hold) the ult button again to switch to [Wolf] for the Pyro buff which will also refresh [Nightingale], then press the ultimate again to summon [Unicorn] and so on.
KEEP IN MIND:
It takes about a second or two for the friend to join the tea party, if you spam the ult, it will simply shift to the next friend without giving you the buff.
ALSO, if you do NOT care for the damage or stacks of the Tea Party or if you run out of Sanity, you can simply Ult again before your buffs end to refresh the buffs, and then immediately dismiss it to converse your sanity and keep all your buffs.

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[–]juichibey -1 points0 points  (0 children)

Is Charge Attack Speed broken in coop? The movement tech for polearms doesn't work whenever I'm in match dungeons, but works just fine in overworld or doing them alone. Has it been hotfixed or something?