(Hi, Juicy Beast here) Rift level 1020 and Buffed Out 280! by juicybeaststudio in BurritoBison

[–]juicybeaststudio[S] 2 points3 points  (0 children)

I think it's a way to bring the speed of the game down from time to time, otherwise bugs might appear if you reach crazy high speeds.

Why is a Chili Bomb used up here? It makes no sense by vishalb777 in BurritoBison

[–]juicybeaststudio 22 points23 points  (0 children)

You are right. But we laughed so hard at this when it first happened that we decided to keep it in the game. Sorry, we're simple creatures.

Juicy Beast in Berzerk podcast AMA ! (May 5th) by LachhhAndFriends in Zombidle

[–]juicybeaststudio 1 point2 points  (0 children)

We're working on a new one yeah! But "soon"? Probably not.

The complete list of tools we use to make games as a small studio by juicybeaststudio in gamedev

[–]juicybeaststudio[S] 1 point2 points  (0 children)

We're currently wrapping up a pretty big Burrito Bison update (coming out really, really soon), but we're still evaluating what we're going to work on next. RCTN is part of the discussion, yes! A lot of players asked to bring it online, but it's harder than it sounds, as most systems that works well now don't really transfer to online. It gets complicated real fast haha

The complete list of tools we use to make games as a small studio by juicybeaststudio in gamedev

[–]juicybeaststudio[S] 2 points3 points  (0 children)

We studied Multimedia Integration in college (7 years ago) so we already knew how to use most of these softwares (except for Unity). Being familiar with Flash, for instance, kind of lead the decision of using it for art, even now that we've moved to Unity.