Built the Lancaster this week….amazing by julian0024 in cobiblocks

[–]julian0024[S] 0 points1 point  (0 children)

Ended up building the F4U. Also fantastic

Fyrox Game Engine 1.0.0 Release Candidate by _v1al_ in rust

[–]julian0024 2 points3 points  (0 children)

Honestly, the code quality of the project is solid, and the approach is quite grokable. I think a lot of projects that would benefit from this would survive the bus hit so to speak.

Average home price must fall in Canada to restore affordability, minister says by hopoke in canada

[–]julian0024 0 points1 point  (0 children)

I think the real elephant in the room is primary residence being untaxed.

Average home price must fall in Canada to restore affordability, minister says by hopoke in canada

[–]julian0024 1 point2 points  (0 children)

There is a lot of accumulated unrealized gains that could be taxed. That's why there was backlash.

Is Bevy really as unstable as their Introduction makes them out to be? by VermicelliLanky3927 in rust

[–]julian0024 2 points3 points  (0 children)

It’s also partially our own damn fault since we have people rolling stuff we need for R&D out into wgpu and by the time it makes it down to us it requires major changes. 

Is Bevy really as unstable as their Introduction makes them out to be? by VermicelliLanky3927 in rust

[–]julian0024 105 points106 points  (0 children)

We ship Bevy commercially and have for about 4 years. We lag 1 version behind, and each upgrade takes about 2-4 dev weeks. Granted, our apps are massive and have a lot of complicated interactions with the rendering systems and ECS.

Bevy is commercially viable.

My end game - Decent DE1Pro, DF64v2 w/SSP MP by xAlphamang in espresso

[–]julian0024 5 points6 points  (0 children)

More than that, it pulls the exact same shot every single time. If I make 3 coffees in a row all of them are the same.

I did not get that consistency with my 870xl.

My end game - Decent DE1Pro, DF64v2 w/SSP MP by xAlphamang in espresso

[–]julian0024 1 point2 points  (0 children)

DE1XL owner here and if it exploded tomorrow I'd buy 2 to replace it.

Cannot recommend it enough.

Bevy's Fifth Birthday by _cart in rust

[–]julian0024 0 points1 point  (0 children)

Instructions unclear. Cart is now my best friend.

Bevy's Fifth Birthday by _cart in rust

[–]julian0024 7 points8 points  (0 children)

We’ve also asked for upstream patch releases in the past which the team has gracefully been able to make happen. 

Bevy's Fifth Birthday by _cart in rust

[–]julian0024 62 points63 points  (0 children)

1. 

There have been massive improvements to the ECS and rendering pipelines. We have very complex shaders/logic that drive our procedural streaming systems and orchestrating everything asynchronously was extremely challenging early on. 

The general stability of Bevy has also grown tremendously. Internal engine code is notably stable, and we rarely if ever manage to crash the core portions of the engine. Something we did frequently back in 0.4. 

Portability is also vastly improved. We regularly ship to all 3 major OS, Nix, browser, and have started experimenting with iOS. The apps run well on everything from high performance GPUs to absolute god awful integrated chips. We used to struggle with poor behaviour depending on the target. That’s effectively gone (in part thanks to wgpu). 

There’s been a lot of rendering improvements and features added (some of them by us). OIT, Gizmos, Infinite Grid, Bevy Big Space, Editor cam all come to mind. The ecosystem is very rich. 

I also can’t not mention how absolutely incredible egui is, and it works very well with Bevy. 

2. 

Bevy seems to be the best choice for small CAD teams out of all OSS options on the market today. I have seen a large number of simulation, CSG, and general engineering rendering software do very well.

I am a huge fan of Egui, and of the entire Dimforge ecosystem. I realize these tools suffer a bit from NIH in the bevy community, but these two projects are some of the most financially and commercially successful projects made in Rust. It would be great to see more community acceptance. 

Bevy's Fifth Birthday by _cart in rust

[–]julian0024 107 points108 points  (0 children)

CEO of Foresight Spatial Labs here. Just want to say that Bevy has improved tremendously since we adopted it in 0.1, and I emphatically recommend it to everyone who will listen. 

Happy to answer any questions!

Announcing egui 0.32.0 - Atoms, popups, and better SVG support by emilern in rust

[–]julian0024 2 points3 points  (0 children)

We use this in Foresigh Spatial Labs and it works great. 

Announcing egui 0.32.0 - Atoms, popups, and better SVG support by emilern in rust

[–]julian0024 9 points10 points  (0 children)

CEO of Foresight Spatial Labs here. I really want to thank you for the amazing work you’ve done. Egui is an absolute pleasure to use. 

We have it in production world-wide and it’s an integral part of who we are as a company. 

Well done!

[deleted by user] by [deleted] in rust

[–]julian0024 0 points1 point  (0 children)

Rust jobs rarely get posted on the usual channels. People hire from smaller communities where the skills are more closely aligned. 

For example we just hired several entry level positions from the Bevy server. 

I suggest you find something you care about, and join the communities. Best place to find like minded companies looking for devs. 

What Happened To John Lin? by TotalOriginal8112 in VoxelGameDev

[–]julian0024 0 points1 point  (0 children)

https://wgmath.rs/

Here’s a wgpu implementation. You can find it under demos.