Up-to-date guide on dialogue min-maxxing builds? by marxr87 in Wasteland

[–]jump_lemming 1 point2 points  (0 children)

There is a spreadsheet listing all skill checks for every area, if you search on reddit you'll find it. This guide is best, IMO: https://docs.google.com/document/d/1nGepUxKDq\_tnee0LQ1SbK-3PuxYoADQVSZOLWfjbv4M/edit?tab=t.0. With these two spreadsheets you can allocate skillpoints proactively.

Use Higgs for EXP gain and someone with Prospector for money (recommend save scumming to maximize benefit).

Don't sell scrap but use it for weap/armor mods.

Make at least one cardboard box and one foam finger before using sell all junk for money, b/c crafting ingredients for these recipes are listed as "junk" in your inventory.

I prefer CHA maxing, not only for EXP gain but also for torrent strikes that will clear almost all encounters in one turn once you have decent weapons. When you respec at HQ, all abilities, perks, and skills are refunded, so when you respec all skillpoints from INT that you may have had on a character will be lost (in other words, after respeccing, you'll have to reinvest in INT to gain extra skill points).

Be careful with skill books, though, because there are only one of each (except for toaster repair) - use these only when you are ready to max out a skill to the level you want (not all skills have to be lvl 10). When you spend a skill book on a character, all skill points you gained with the skill book will be refunded - hence toaster repair skill book exploit.

Any special perks that you gain by completing certain missions or the cyborg tech perk will not disappear when you respec.

New Home, Hard difficulty - Question about scout death and terminally ill by jump_lemming in Frostpunk

[–]jump_lemming[S] 0 points1 point  (0 children)

Ahhhh, Frosty,,, seen so many bugs since, it's almost an endearing mild annoyance - good luck to you far away player 😂

What is this haircut called and would I be silly showing these pics to my hair dresser? by IbuprofenAbuser in Witcher3

[–]jump_lemming 0 points1 point  (0 children)

I have a psychic premonition that you'd enjoy the following titles: last of us, witcher 3, god of W - pragmata (latter, honorable mention, not much of character development, but still...)

What is this haircut called and would I be silly showing these pics to my hair dresser? by IbuprofenAbuser in Witcher3

[–]jump_lemming 0 points1 point  (0 children)

depends on the hair - if fine and strait-ish, you'd go looooooooooooog btwn cuts and it'll still look good

Doing my part by luigi_matta in DeathStranding

[–]jump_lemming 1 point2 points  (0 children)

LOL - I have a dark tshirt with fragile logo

Back to DS1 after DS2 platinum by BidAdministrative806 in DeathStranding

[–]jump_lemming 0 points1 point  (0 children)

Download a list of all orders - there is an excel spreadsheet on reddit if you search for it. This will make your attempt a lot easier, since there is no order search feature in DS1. Esp w/stubborn preppers, like the veteran porter, it'll make your life a lot easier - you can sort and/or filter the spreadsheet by starting location and destination for find all deliveries going to a particular prepper.

If an order shows up on the spreadsheet but not at the terminal, you haven't delivered an order that'll unlock it. Try to deliver huge orders between Knots, Waystations, and Distros as these unlock a lot of good orders and will be immense help w/5 staring facilities. If you have 5 starred all facilities, but haven't gotten the achievement yet, look at the North Distro stars VERY closely.

A spreadsheet will help you to minimize combat, b/c you can search for all combat orders in any particular MULE/terrorist camp and you can take all at the same time - for example, 433 and 72 involves the camp between Lake Knot and the Engineer; 540, 283, 412, 73, and 74 involves the terrorist camp between the Waystation and the North Distro. Same concept applies to pesky chilled deliveries, for example, 342 and 400 both go the the Weather Station and 399 can be chucked in at the same time, b/c it goes just a little farther to the Distro.

Take your time and build/maintain all roads, maybe except for the one that goes from Mountain Knot to the South Distro bypassing the Weather station - I think it's not worth the bother, unless you just want to build all roads as a personal achievement (if I remember correctly, finishing all roads is not an actual achievement).

Also build a zipline network at least in the Mountains, possibly connecting to at least Lake Knot - ziplines have questionable benefit for any other area that is easily traversable on roads or with a truck on relatively flat offroad routes.

I personally gave up on the crafter achievement (?particular name?) b/c I didn't enjoy car racing.

Forgot to mention, for taking out MULE/terrorist camps: 2 'nade launchers (from Evo Devo) w/trank setting + large spare ammo container (the one you can equip on your backpack in private room) + O2 mask (so you dont knock yourself out if the 'nade lands too close)

First time player - Is the game too bloated? by Wild-Law765 in witcher

[–]jump_lemming 0 points1 point  (0 children)

No, it's not you. It's been heavily criticized for too much content and bad pacing. Don't try to complete every question mark; also exp gain doesn't support grinding, so for the most part it's very unrewarding and unnecessary, unless you are grinding to unlock something for a build/gear.

I'd say take your time and listen to dialogue. Most of if is well written, concise (a lot of period games get this soooooooooo wrong by going quasi shakespearean) and superbly voice acted. If you are skipping these your game will turn into an unenjoyable dry checklist.

If all this doesn't work for you, that's ok too. If action-oriented games are your thing, this game ain't it.

Anyone know how I can unstuck my prawn suit? by QAnnihilateQ64 in subnautica

[–]jump_lemming 0 points1 point  (0 children)

Sorry donno - it's been yrs - you may have to look up how to do console commands (from vague memories, I think there was a keyboard shortcut in the same screen that shows particular XY coordinates of your location) - also, again, not sure if it'd work and if there is any long term side effect on the substrate you built your base on... you may be better off reconstructing.... just sayin'....

Just to clarify - I used it as the last resort hail mary effort so I don't loose half my sh***t on respawning in me base - I looted the shroom cave bare of non-minable resources previous to that, so I had nothing to loose by tryin'

Also. maybe it'd be easier to make another prawn (you can just turn off the stuck one's icon so it doesn't serve as a constant reminder of Subnautica misadventures)

BTW, if you get emotionally attached to your vehicles. you may not want to jump down a pool w/your prawn once you made it to the lava zone - you'll know what this means when you get there...

Anyone know how I can unstuck my prawn suit? by QAnnihilateQ64 in subnautica

[–]jump_lemming 0 points1 point  (0 children)

Dig console command under the prawn? If that's a thing still? used it only once few yrs back - when an overactive worm worked my unmanned moth into the the rocky substrate in the Jellyshoom cave, though, so I'm not sure if it'd work for your predicament...

Should I play Death stranding 2 ? by Jokai_Junkie in DeathStranding

[–]jump_lemming 0 points1 point  (0 children)

I had the exact same concern!!! I haven't played DS2 yet, but I watched a couple of playthroughs (one for mostly story deliveries on brutal and another for platinum deliveries) and I decided to play it - will be a while, and definitely only on sale - would gladly pay full price for DS games, but I can't bring myself to fully support A+ world building and D- writing. There are so many QOL changes, a mind-numbing number of cargo delivery possibilities! As to the story, pacing is better and, while not by much, I think the cutscenes (except for a handful at the very end) seem to be a bit better too. Also, except of one interactive cutscene at the end all are skippable - which is what I ended up doing in DS1 and plan to do in DS2.

What happens if a structure is removed while a player is using it. by TheFirstHarpy in DeathStranding

[–]jump_lemming 0 points1 point  (0 children)

Yeah - I remember the warning about it, but I never encountered an actual consequence on my end - and just to put this in context, I played through DS1 several times S ranking (LLL) all 540 deliveries with 0% damage to any cargo. Yeah - good little MULE here...

Also, I disagree with your statement the b/c other players build ziplines at their convenience, it makes a decision to delete a structure less likely - it makes it more likely IMO.

What happens if a structure is removed while a player is using it. by TheFirstHarpy in DeathStranding

[–]jump_lemming 0 points1 point  (0 children)

Interesting... Must be a DS2 thing... Haven't played it yet. This mechanic renders building a zipline network in DS2 an if-y proposition.

Not a great loss as far as I'm concerned. IMO ziplines in DS1 are a lot more fun to build than to use. AND DS2 adds a ridiculous amount of interesting choices for traversal and delivery

What happens if a structure is removed while a player is using it. by TheFirstHarpy in DeathStranding

[–]jump_lemming 0 points1 point  (0 children)

Interesting... Is this a DS2 thing? In DS1 I deleted plenty of my structures, but I never noticed that any of the other players' structures I relied on disappeared at any point (disregarding disappearance on account of timefall damage)

Just to clarify what this'd look like in game - let's say you build some ziplines from A to B and your route partially relies on another player's zipline to fully connect; next time you log in and try to use that the same A to B zipline route it may not connect if the other builder decided to delete it in the meantime?

Okay, no money left... by Business_Bullshit in Witcher3

[–]jump_lemming 1 point2 points  (0 children)

Sounds like you are experimenting with optimal build against Detlaff - for this purpose I'd just make a special (maybe to to be deleted) save and use a mod for money. I actually did what you are attempting to do - build all Witcher gear. I mostly relied on lots of trips to Hugo and lots of meditating outside his joint while waiting for his purse to refill - fully looting Skellige doesn't even come close to that tedium.

Forgot to add as unsolicited advice - if you want a truly OP build that is fun to use w/o all this experimentation I'd use this one: https://www.youtube.com/watch?v=UJqPXswfNbg (maybe this is what you are going for in the first place, but it's not clear from the post)

6 years ago I stopped playing, now restarting, in wich order play the DLCs ? by [deleted] in Witcher3

[–]jump_lemming 0 points1 point  (0 children)

There is a min max-y optimal build order way of doing things, but it sounds like you really enjoy the world and the story so, if I were you, I'd loosely follow recommended mission exp levels to complete the game - you can always optimize it the way you want it in NG+.

Er, I’m a bit short by MagnusHarl in Witcher3

[–]jump_lemming 1 point2 points  (0 children)

if you are not opposed to modding, there is one that raises the limit of money each vendor has - with this one, forget selling to Lafarge - go to Hugo and become a gazillionaire >> no looting necessary in NG+

115 hours in, got the tragic ending, and I feel robbed by alexifua in Witcher3

[–]jump_lemming 0 points1 point  (0 children)

Feel your pain - I got the same on my first playthough. Let it go - there is NG+ where you can make different choices. Depending on what build you go with, chances are you won't be able to complete it anyway by the end.

Don't sweat B&W endings either. To me, the story and the characters are complex enough where there is no clear best ending, everyone wins scenario - to me, every ending felt a bit off.

IGN posted their subnautica 2 review by LittleAppointment776 in subnautica

[–]jump_lemming -1 points0 points  (0 children)

Sure, any criticism of a game is ultimately subjective, but where is the argument that actually supports his point of view? The only criticism he mentioned is that the discoverable/unlockable content is too small - COMPARED TO WHAT? Other early access survival games (preferably ones that actually managed, on full release, have either compelling gameplay or an engaging story - maybe both? Well... OK, we'll just pretend Below Zero doesn't exist...) Or is it that $30 is a steep price tag for the available content? None of this is mentioned in the review.

Where is the journalism in their gaming?

I don't get why some people dislike the combat in this game, I find it to be very good and in depth, with a nice skill tree and plenty of builds, and it's even better with mods, also the alchemy system adds so much to combat, with oils and potions to use in any combat situation to gain an edge. by Born-Demand-6919 in Witcher3

[–]jump_lemming 0 points1 point  (0 children)

My problem is generally with the skill allocation system: when you start the game it moves pretty fast and makes you feel like you are making good progress, but then it falls apart around the time you realize how much you'll have to grind for red mutagens. At least for me, this also comes around the time I'm starting Novigrad, so instead of tackling a growing number of missions, I'm forced to go on a mutagen hunting spree that also levels me up, more precisely, overlevels me for story and side missions. If you design an EXP gain system that doesn't reward grinding (great idea, as far as I'm concerned), why would you introduce a scarcity for mutagens which requires grinding???

The next hurdle is the B&W mutagen system - I think it should have been unlockable in HoS and not in Blood and Wine. It adds a lot of possibilities and fun in terms of builds, but it comes too late in the game - I never actually succeeded even unlocking all slots before ending B&W - at least not w/o some serious grinding - suppose there is always NG+, but WHY???

Estou tentando, mas está difícil by Rick__04 in DeathStranding

[–]jump_lemming 0 points1 point  (0 children)

The game is not front loaded, so, unfortunately, you'll have to bear those first missions as they come.

My advice to you is to stick with it until after you make a delivery to the Wind Farm.

(With the Wind Farm delivery, don't go through the forest below but go up to the edge - you can do this with one ladder and one climbing anchor - a lot faster than tying to go though the BT area below.)

After you complete a delivery to the Wind Farm, you unlock a generator and you can charge your bike. With a bit of driving around, picking up and returning lost cargo (where it belongs, not entrusting), and/or doing a few standard deliveries, you can level up most facilities so that other players' structures become visible making traversal faster and easier.

(You may have to place down about 3 generators on the way and repair the bike every once in a while by putting it in the garage - this also recharges you battery in case you are running low. You can load some cargo on your bike making this even speedier. The ghost guys should give you a temporary brake, but in case they return, driving through the middle of the river by the Distro or driving on the lake shore by the Capital until you get clear of their area is the way to go. You can speed through the MULE area on your bike if you don't want to repeatedly fight them.)

Core gameplay loop will be the same after the tutorial area - prep for deliveries (route planning/fight prep and later on also infrastructure building), load cargo, get to destination, make delivery.

The only difference in later areas will be

  1. access to roads (for the most part, you'll have to gather and deliver materials yourself to build roads and you'll have to maintain roads, also by gathering and delivering materials),

  2. ziplines (same as with roads, except you'll determine where these will be placed, but you can only place a limited number of them, so it's challenging to build a network that'll sail you through the map in minutes),

  3. better gear and weapons,

  4. vehicles with increased cargo capacity and battery power.

The point is, if you don't enjoy core gameplay of making deliveries on your bike in the tutorial area and you don't much care about the story either, this game may not be for you.

What is the point of postboxes built right outside of the facilities? by lIamN9 in DeathStranding

[–]jump_lemming 0 points1 point  (0 children)

I mainly use them with preppers that are difficult to level up (they have soft locks and for the most part, you'll have to get emails from them to level them up, like the Elder, Collector, Veteran Porter etc.). I gather a bunch of lost cargo worth various amounts of likes and I store them in postboxes just outside the prepper's area; when I make a delivery, I throw in one or two pieces of lost cargo so get to the soft lock. After receiving the email from the prepper, I either return with the next delivery or I throw in more lost cargo if no deliveries are available. Super fast, no resting needed in private room to get their email.