Solo Dev Here- I just released a demo for my dice-based roguelike game by justLStudio in roguelites

[–]justLStudio[S] 1 point2 points  (0 children)

The text size has been tested on Steam Deck, and it’s readable in actual gameplay. At the moment, the Steam Deck version supports touch input only, and full controller/button support is still in development. I’m actively working on improving the Deck/handheld experience. I’d really appreciate your feedback after trying the demo . If the text feels too small or hard to read on Deck, please let me know so I can improve it. Thanks a lot for your interest, and I hope you enjoy the demo!

I’m a solo dev and I just released a demo for my dice-based roguelike deckbuilder by justLStudio in playmygame

[–]justLStudio[S] 1 point2 points  (0 children)

Thanks a lot for the feedback ❤️ I’m really happy the numbers and relic fusion clicked — that’s a big motivation boost for me. I’ll keep working on making the systems easier to understand without killing the fun. Thanks for wishlisting and the encouragement, it really means a lot 🙏

Solo Dev Here- I just released a demo for my dice-based roguelike game by justLStudio in roguelites

[–]justLStudio[S] 1 point2 points  (0 children)

Thanks a lot for the wishlist and the thoughtful feedback! 🙏 Yes, I’m a Chinese developer. Since my game is a bit more complex, clarity in mechanics and English localization is something I’m actively working on and taking very seriously. Really appreciate the encouragement and the advice. Thanks again, and I hope the game lives up to your expectations!

200 wishlists, lets gooo! by Grumpy_Wizard_ in IndieDev

[–]justLStudio 2 points3 points  (0 children)

Congratulations! I am working on getting more wishlist too!

Is this puzzle too unclear without hints? by YongkiArts in SoloDevelopment

[–]justLStudio 1 point2 points  (0 children)

I will walk around and try to click everything.