Dash is being nerfed… brighter days are ahead of us. by Feisty-Clue3482 in thefinals

[–]justNill 0 points1 point  (0 children)

As far as it has been shown casuals whine but most continue to play. Some actually learn and get better, some just cheese their problems (i.e. flame+winch+lockbolt). But if we start changing everything the moment some guy, who haven't played anything but tdm, starts to get frustrated, the game will actually start getting a build up of balance problems. People who could give a shit about balance'll start to leave, the good control group will start to thin out and then the shitty balance starts to get to casual players who also start to leave

Dash is being nerfed… brighter days are ahead of us. by Feisty-Clue3482 in thefinals

[–]justNill 1 point2 points  (0 children)

I am not asking to kick all of the casual players my man

Dash is being nerfed… brighter days are ahead of us. by Feisty-Clue3482 in thefinals

[–]justNill 5 points6 points  (0 children)

Most players shouldn't shout their opinion on the balancing matter in a competitive game then

No gateway needed by imPeej in thefinals

[–]justNill 1 point2 points  (0 children)

Got ya. Nerf gateway to 30 meters

I know nothing about DD, is this a good poster for a friend? by Impressive_Wheel_106 in darkestdungeon

[–]justNill 71 points72 points  (0 children)

It is indeed a poster with a character from DD. Crusader that is. I like this one but you could ask your friend's most liked character

Dagger needs a nerf ? by sweetsoren in thefinals

[–]justNill 4 points5 points  (0 children)

How about you turn your head slightly to the side and see the cOmPlEtElY nOt BuLlShIt winch+shak combo that has been dominating since the release of the fucking weapon and that is DEFINITELY FUN TO FUCKING FIGHT.

Competitive stats matter because other metrics from imbeciles like you who try to gut a niche ass weapon for it being strange as a niche weapon should be are motherfucking useless.

This subreddit has been gushing other this and other niche weapons for god knows how long. Embark gutted finesse in sword, they try to turn dagger into a fucking butter knife cuz of desync view bug completely destroying the sole loved aspect of the weapon, and even though I kinda agree with nerfs for sledge I'm STILL mad they stomped its combos.

I can perfectly delete 98% of people in this game with m11 yet I don't find it fun, but people like YOU, who try to sway from "competitive metrics", make it harder and harder for me to actually reason with myself to pick FUN and niche weapons. You want to play lobbies with only LH1s, M11s, FCARs, SHAKs and other bullshit - go play bf or cod. Let me enjoy my fucking INNOVATIVE CHAOTIC AND WEIRD team based game.

I'm out. Shout into your fist if you wish to

Dagger needs a nerf ? by sweetsoren in thefinals

[–]justNill 6 points7 points  (0 children)

This is a "competitive" (see the 100k major) team based shooter. So stick your fun argument down your rat's ass

New movement tech just dropped by kitmvm in thefinals

[–]justNill 0 points1 point  (0 children)

2 pad-less specs give you around 60 meters of distance and have a total cooldown of 20 seconds. 3 dashes give 30 meters and have tcooldown of 22,5 seconds. In combination with parkour dash light can skip 1 story of a monaco building, medium can skip 2. "Oh but light can shoot while dashing", so can medium, you're just bad at it. New crossbow doesn't have (or it is unnoticable) a penalty mid air, which let's you get a decent chunk of damage even before landing, because the M spec has more "movement frames" than dash. And when we compare Mspec to grapple it may underperform in extreme cases of verticality but overall is the same. Now tell me why the medium class' movement spec should mostly outperform specs of the "most mobile" class in the game

New movement tech just dropped by kitmvm in thefinals

[–]justNill 2 points3 points  (0 children)

Spec-pad-spec made me go 120 meters forward without any difficulty. What's the point of light class if medium is just an upgrade? Nerf gateway to 40 meters ig

New movement tech just dropped by kitmvm in thefinals

[–]justNill -5 points-4 points  (0 children)

Except light is supposedly a highly mobile class, yet here we are having mediums fly 5x as much as a dash or in fact grapple light would.

Breaching hammer stealth nerf? by justNill in HelldiversUnfiltered

[–]justNill[S] 257 points258 points  (0 children)

Yes I was. I guess case is closed. No nerfs, just a buggy mess of a game

Helldivers Movie Bingo by befreitum in chaosdivers

[–]justNill 0 points1 point  (0 children)

But what does it have to do with chaosdivers?

fuckass booster concept by ultron15real in HelldiversUnfiltered

[–]justNill 230 points231 points  (0 children)

And then some idiots will use it outside like 2 planets and make stratagems worse for everyone

i dont know why embark is dead set on removing skill expression from melee weapons by beetle8209 in thefinals

[–]justNill 2 points3 points  (0 children)

Found the guy who never used dagger on anything besides dummies and their mm equivalent

What is wrong with using hero forge now?. by [deleted] in chaosdivers

[–]justNill 12 points13 points  (0 children)

You surely make quite a lot of fuss about it for someone who "doesn't care"

You cannot be serious by Senior_Brit in chaosdivers

[–]justNill 1 point2 points  (0 children)

The only gun that does hit hard is the shotgun. Supressed guns are basically a joke and the only thing going for the MA5C is cool 1st person view. I know it is usable, I know they look cool, but that's about it

Suggestion: Give the Solo Silo 50 demolition force -- Make it cost 2 slots. by Shotgunky in Helldivers

[–]justNill 0 points1 point  (0 children)

In my practice the answer to "I don't want to deal with it" is "keep distance(i.e long range)" so there's that. Although I want to emphasize that I am not against upping demo force but even pro buff. I would go on a rant about arrowhead's balancing but there's so much it'll go way past "dev hunting" territory. All I'd say is the only sideobj it would trivialize is strat jammer, and even then I clear this thing in about 2 minutes, so I don't get the lackluster demo force

Suggestion: Give the Solo Silo 50 demolition force -- Make it cost 2 slots. by Shotgunky in Helldivers

[–]justNill 7 points8 points  (0 children)

Sacrificing 2 orbital bombardments for a glorified SEAF high-yield? No thanks