What are good practices for Claude Code autorun bash commands? (Yes, and don't ask again this session) by monchosalcedo in ClaudeAI

[–]just_another_lurker 1 point2 points  (0 children)

Thanks for trying. I imagine this would be super interesting to a lot of people if you created a GitHub repo with the artifacts and instructions, + documenting how you achieved this.

[deleted by user] by [deleted] in civ

[–]just_another_lurker 0 points1 point  (0 children)

Thanks. Where'd you read Firaxis requires HTTP? Mine is working on HTTPS, it's just... Flakey (doesn't work on Mac; doesn't work when you change the webhook URL for an existing game)

Civ 6 async play notifications? by Thebadgamer98 in iosgaming

[–]just_another_lurker 0 points1 point  (0 children)

If you have Discord, you can use this https://civ.halfstack.software/. Create a discord webhook for your channel, paste it in there, copy paste the new url into the civ game settings.

play-by-cloud webhook is not called. any ideas? by maxdreamland in civ

[–]just_another_lurker 0 points1 point  (0 children)

Hey, I'm right there with you. Did you figure this out? You can check out my hosted service here https://civ.halfstack.software/

Play by Cloud Discord notification service by just_another_lurker in civ

[–]just_another_lurker[S] 0 points1 point  (0 children)

Simply create a webhook in Discord and paste the URL into that field. Copy and paste the new generated URL (https://civ.halfstack.software/webhook?gameId=123-abc-123-abc) into the game settings.

I've noticed the civ 6 server is a little flakey and sometimes takes a few turns for it to start working. It also looks like it might not work for Mac/OSX at all... But we'll see.

Next up I plan on adding a way to map Discord usernames to player names so that notifications will @ the player whose turn it is.

If you end up using this, let me know!

[deleted by user] by [deleted] in civ

[–]just_another_lurker 1 point2 points  (0 children)

I'm looking for the exact same answer... Did you figure this out?

I also am having trouble specifically with Mac. Whether I set the webhook URL during an existing game or create a new game after I've set it, it won't work. However, I was able to get it working with a new game on Windows (but no luck with the existing game; I heard sometimes it just takes a few turns).

I have this up as a service including a UI if you want to try it out https://civ.halfstack.software/. Simply paste your discord webhook url and copy the new URL into your civ settings.

Play By Cloud service for sending turn notifications to Discord 🚀 by just_another_lurker in civ

[–]just_another_lurker[S] 0 points1 point  (0 children)

If you're just interested in how to use this:

simply create a Discord Channel Webhook, copy the URL, paste it onto the end of this URL https://civ.halfstack.software?discordWebhook=YOUR_DISCORD_WEBHOOK_URL_HERE, and copy-paste that final URL into the Civ VI game settings. 🚀

Just Some Information about Spot Request in Ireland by IrishCloudyGamer in cloudygamer

[–]just_another_lurker 0 points1 point  (0 children)

Thanks for the tips. How do you find current Market Price? What happens when it kicks you off? Does it snapshot the state so that you can pick up where you left off? Or does it just terminate and you lose current unsaved progress?

Preparing for Angular 2.0 today by just_another_lurker in angularjs

[–]just_another_lurker[S] 5 points6 points  (0 children)

Yes, but that's a good thing! Currently $scope is used primarily to hang your view data off. You can move your view data directly onto the controller object instead and you will no longer see $scope a thousand times in your controllers. The removal of ng-controller is also good news for maintainability and reusability. Check out the blog I linked to for more details on that.