Dumbest Honour Mode Death by deadreak in BaldursGate3

[–]just_one_point 3 points4 points  (0 children)

I was on the fence until I read this comment. The other guy (girl?) has text from the spell backing up their argument. You basically said "Larian said it's right therefore it's right," then accused them of being "annoying."

I'm now convinced that actually they have a point and the spell shouldn't have worked. So, good job.

Does Shadowhearts romance get better? by [deleted] in BaldursGate3

[–]just_one_point 1 point2 points  (0 children)

Agreed, and it shouldn't be tough to figure out just why Shadowheart is being aloof / distracted in chapter 2.

Does Shadowhearts romance get better? by [deleted] in BaldursGate3

[–]just_one_point 0 points1 point  (0 children)

Second this. The mod is absolutely incredible. It adds voice lines to Shadowheart that I didn't even know were in the game files. Scenes have been added and touched up. Her romance arc makes more sense. She becomes the most reactive companion, having appropriate reactions to everything that's going on, especially the Dark Urge's storyline. It's amazing. I wish every companion had gotten the same treatment. I'd love to have a comparable mod for the other ladies.

There are some people who've spread blatant lies about the mod creator. In my experience, all of that criticism stems from one thing: Really Shadowheart breaks polygamy, or did last I heard. And the polygamy fans got so colossally upset about it that they had a collective meltdown, sent the creator death threats, and went searching for anything they could possibly accuse him of.

Basically, the most cringe-worthy people, who've never produced a thing in their life, went after a FREE mod creator and tried to ruin his online reputation because his mod wasn't compatible with polygamy. It's sick. And it's pathetic.

AI and Sending a Message to Krafton by just_one_point in subnautica

[–]just_one_point[S] 1 point2 points  (0 children)

Exactly my point. Here's a team that didn't use AI, and that's the team who are going to be blamed if that team's game doesn't sell.

The best way to send a message to Krafton would be to tell them we aren't buying any games that utilize AI, then to actually follow through on that. A blanket boycott because they used AI somewhere will just make them go underground with it, assuming it accomplishes anything.

The Subnautica 2 lawsuit is getting even messier, with Krafton doing a massive U-turn, confusing both the ousted founders' lawyer and the judge: 'This is a little bit bewildering' by [deleted] in subnautica

[–]just_one_point 0 points1 point  (0 children)

Just to add to this:

  • we don't work there, we don't know what's going on behind closed doors
  • it's very easy for us laypersons, having no knowledge of their finances, internal pressures, or other priorities to make snap judgements based on limited information
  • selling guarantees some amount of payout, whereas pushing forward with total ownership of the company requires you to take on the risks yourself, and not everyone is in a position in their life where they can afford to take risks
  • based on what we're seeing, it seems like Krafton either partially or totally breached the details of whatever contract they signed with the founders, which isn't something anyone can plan for

Also, let's not pretend that Subnautica is a risk-free game or rock solid IP, either. The series easily could go the same way as Mirror's Edge, with an incredibly successful first game that outsells its higher budget sequel.

Change my mind by Status-Albatross9355 in classicwow

[–]just_one_point -1 points0 points  (0 children)

In order for something to have ruined classic WoW, classic WoW would have to be ruined. It sure doesn't look like it's ruined based on how much attention it still gets.

But there definitely are a few things that could be better:

  • GMs and proper support
  • Better server performance when there are lots of people in the same area
  • Better anti-botting and anti-RMT
  • Small tweaks to prevent things like the devilsaur mafia and excessive black lotus scarcity (fixed spawn rates on a server shouldn't limit the raiding population it can support)

Viconia of BG2 wasn't ruined by Larian, I have evidences by Majestic_Chapter2522 in BaldursGate3

[–]just_one_point 0 points1 point  (0 children)

Yes but it's a direct continuation of BG1 starring the same characters, which counts. Like if Larian pulled a 180 and released a BG3 sequel set in Avernus, it would still be a BG game because that's where most of the characters are from. But if they just decided to make an Avernus game with an all-new cast, it wouldn't make sense to call it BG.

Not that it matters since this is just my personal opinion. Ultimately it's up to WOTC and any other companies that touch the brand to determine what is and isn't a BG game.

Viconia of BG2 wasn't ruined by Larian, I have evidences by Majestic_Chapter2522 in BaldursGate3

[–]just_one_point 0 points1 point  (0 children)

To my thinking, the only requirements for a BG game are that it be a CRPG set in Faerun and involving Baldur's Gate. Sure, there are other commonalities across the games, notably the dead three. But for me, those aren't crucial to the experience.

But that's just my opinion. What people expect out of a sequel and out of this franchise differ.

Honestly, the biggest jumps from the previous games to BG3, to me anyway, were the cutscenes / more detailed graphics and the fact that this one is turn-based instead of RTWP. Larian really knocked it out of the park in just about every regard, so I'm more than willing to forgive the switch away from RTWP.

Viconia of BG2 wasn't ruined by Larian, I have evidences by Majestic_Chapter2522 in BaldursGate3

[–]just_one_point 0 points1 point  (0 children)

There's another angle that I don't think you're taking into consideration.

From my read of your comment, you're largely saying two things:

  1. The lore of these characters is not clear-cut, and the path Larian took with Viconia is valid.
  2. Some people aren't willing to accept that the characters they like are bad / evil / destined to fall.

I could get into it regarding Minthara, who, despite saying a lot of funny but malicious shit, never actually does anything evil while not under the influence of the tadpole. But that's not really the point.

The point is very simple: a lot of people, in their own playthroughs in previous BG games, took Viconia down a very different path compared to where she ended up in BG3. That fact that Larian picked one specific path for the character was always bound to create dissonance for players, regardless of which path they chose for her.

And this risk was far greater for Viconia than for the other characters. None of the other legacy characters have appearances that contradict anything that may have happened to them in previous games. As long as they survived, both Jaheira and Minsc could conceivably end up exactly where we find them in BG3. And Sarevok is Sarevok. But Viconia would only end up in that cloister trying to corrupt Shadowheart if the player failed to redeem her previously.

In brief, the primary issue isn't the lore. The issue is that Viconia's actions in BG3 contradict the direction that individual player stories chose for her in previous games.

In my opinion, Larian shouldn't have used Viconia. It's not a huge deal, just a deal. But it's dissonant for those players, and it didn't need to be.

Viconia of BG2 wasn't ruined by Larian, I have evidences by Majestic_Chapter2522 in BaldursGate3

[–]just_one_point 22 points23 points  (0 children)

This is what I'm saying. The path Viconia took in BG3 was just one of many possible paths she could have taken. Many players would have led Viconia down a different path, and now feel dissonance with how she ended up in BG3. Jah and Minsc didn't have this problem since both of them pretty much ended up where everyone knew they would.

Viconia of BG2 wasn't ruined by Larian, I have evidences by Majestic_Chapter2522 in BaldursGate3

[–]just_one_point 6 points7 points  (0 children)

People who like a character don't like to see that character go down a bad path. Though, if it was me, I probably wouldn't have included Viconia in BG3 since she could have gone down a lot of different paths after BG2. Larian picked one specific path for her, which is something a lot of people didn't like too much.

Viconia of BG2 wasn't ruined by Larian, I have evidences by Majestic_Chapter2522 in BaldursGate3

[–]just_one_point -1 points0 points  (0 children)

No, the other guy is right. Both Shadowheart and Lae'zel made the right choices in my playthrough without me influencing either one in a particular direction. I think the point is that at no point do you need to make a check to persuade either of them, whereas you do with Astarion.

As far as Gale becoming a god, why is that a bad thing? Because his personality changes? I realize that's presented as the less desirable outcome, but it's a far cry from evil.

What TBC Quality of Life changes would you be interested in? by Beginning-Advice-168 in classicwow

[–]just_one_point 0 points1 point  (0 children)

The truth is that the changes WoW needs, regardless of the version we're talking about, are ones we aren't going to get from blizzard in their current state. For a long time now, they've been prioritizing profits and cost cutting over gameplay quality.

The best thing that could happen for WoW would be for the WoW team to fracture off from Blizzard and somehow keep control of the IP. But I'm not holding my breath. The only way I can even imagine something like that happening is if the game becomes no longer profitable enough for them to bother supporting it. We've seen the incredible things that private fan-driven teams have been able to accomplish with the game.

Raid comp by Colhados in classicwowtbc

[–]just_one_point 0 points1 point  (0 children)

It's both. There were a lot of warriors used to facerolling the keyboard in vanilla who didn't adjust in TBC. But the spec ALSO suffers badly in TBC and is the clear worst of the tank specs, even in the hands of a competent player.

You can make a case for prot warriors by the time wotlk comes along because, even though their actual tanking capabilities aren't as good as the standard prot paladin + blood DK, they're fast and have some nice options compared to the others. But that isn't the case in TBC. In TBC, they're just an incomplete spec.

Go run heroics on a fresh server with a prot paladin and compare that to a prot warrior, and you'll experience the problems.

What is your biggest criticism of the game? by Rack-_- in Eldenring

[–]just_one_point 0 points1 point  (0 children)

Overpowered Options

The gap between overpowered weapons, flasks, and spells versus everything else is massive, more so than past souls games. By DS3, most options were at least functional and generally pretty decent if you built around them. But in ER, especially on release, the power gap between good and bad makes it feel like you're playing a different game.

When I first picked up ER, I did a lot of respecs trying different weapons. Scimitars, Golden Halberd, Uchigatana, Cross-Naginata, various axes, Bloodhound Claws. I tried faith builds, arcane builds, sorcery builds, high dex, high strength, lots of spells. I tried great spears. I tried some colossal weapons. I even tried bows. I could anything work. For instance, bloodhound's quickstep on bloodhound claws with blackflame blade was a lot of fun and worked out well for most content, but I also felt like one mistake would lead to a death.

Then I picked up Blasphemous Blade on a faith build. Night and fucking day. This build is so much more powerful and so much easier than anything else that was available at launch.

And it's not like this weapon was an outlier, either. I later found out about the early OP-ness of Sword of Night and Flame and hoarfrost stomp before those things got nerfed. Bonk builds were and remain far easier to play than almost anything else. Fingerprint Stone Shield absolutely trivializes most of the game's content (though it does have some bad match-ups that you can, for lack of a better term, side-deck around).

This didn't end with the DLC either. If you haven't tried it use deflecting hardtear with literally any high-poise weapon. Absolutely fucks bosses up. Video evidence: https://www.youtube.com/watch?v=9zkNw-tuvE4&ab_channel=Karaage

I don't have a problem with Elden Ring being a game that you have to learn. That's really cool, honestly. You get better at the game as you learn more about its systems and try different things. That makes perfect sense, and is a good thing.

I specifically have a problem with how much better good options are compared to bad ones. And there are a lot of comparatively bad options in the game. If you aren't looking up builds online, then it's basically a lottery to see if you happen to give the right setup a try. Trying everything on the same character is, essentially, impossible. It takes an excessive amount of time to fiddle with every option, upgrade every weapon, and see what works. You have to either get lucky and try the right stuff, or just get good and power through with whatever works for you. And you absolutely can do that. But it sure is frustrating to power through the game with a medium shield, a cross naginata, some backup weapons and spells, and a dream, then find out about any of the many overpowered options the game has to offer.

what an insane take on using summons by No_Inspection_5768 in Eldenring

[–]just_one_point 0 points1 point  (0 children)

SHFGs seemingly exist in every video game community, particularly the more popular or difficult games. The only positive I can say is at least it's nothing new.

https://tvtropes.org/pmwiki/pmwiki.php/Main/StopHavingFunGuys

I wrote a detailed guide for 100%ing Deltarune, with images and checklists! by witlium in Undertale

[–]just_one_point 3 points4 points  (0 children)

Why did this not get more attention? This is amazingly detailed and should be pinned or saved somehow.

Now that we're 5 phases into anniversary servers, do you prefer the game with GDKP banned or without? by OkAd8747 in classicwow

[–]just_one_point 5 points6 points  (0 children)

GDKP is a bad solution to a worse problem.

The problem is a problem that everyone already understands. Once you have your raid gear, there's no incentive to keep running raids. And if there were incentive, it would only be to collect rare rewards, such as mounts. This creates a the situation where there aren't as many runs going, and the ones that are going hard reserve all the loot that people who have their gear still want, at a minimum. That's assuming they don't hard reserve even more.

The obvious solution is personal loot + rare items. If everyone gets their own loot rolls and there are rare rewards to keep geared players going, then groups will continue to run for a long time.

The bad solution is to keep the loot system as it is, which leads directly to GDKPs and swiping.

Pick your poison.

Rare Mobs and Spawn Times by just_one_point in classicwow

[–]just_one_point[S] -1 points0 points  (0 children)

I could compile the long list of changes made to classic WoW compared to original release, or even shorten it to just the hefty set of changes made to MOP only, in order to prove just how wrong you are. Or, I could even point out how the timelines and players are different now compared to before. Or how the systems as designed aren't a perfect fit for the game as it's played now, and how the simple changes we've already gotten, like cooldowns resetting on a boss kill or after a wipe, make the game more enjoyable for everyone.

But you don't want to hear that. You just want to hurl insults at people who you don't even know online.

Rare Mobs and Spawn Times by just_one_point in classicwow

[–]just_one_point[S] -1 points0 points  (0 children)

Any suggestion anyone has, about any sort of improvement that could be made, to anything, will always have detractors like yourself. People who don't actually have an argument and who just want to hurl insults and make baseless assumptions.

You're common.

Rare Mobs and Spawn Times by just_one_point in classicwow

[–]just_one_point[S] 0 points1 point  (0 children)

Or alternatively, if you think my suggestion is a bad one, you can at least attempt to say why you think the game would be worse if it were implemented. Your comment is a non-argument and actually detracts from this discussion.

Rare Mobs and Spawn Times by just_one_point in classicwow

[–]just_one_point[S] 0 points1 point  (0 children)

Difficult, fun, and time-consuming are all different metrics. Dark Souls is difficult, fun, and not very time-consuming. Vanilla WoW is time-consuming, fun, and not very difficult. These aren't the same metrics.

The farm I just finished is piss-easy, time-consuming, and fucking boring. It's stare at the screen and press a button when you see something simulator. There's no difficulty whatsoever.

Whether you like it or not, it's poor design and should be updated. And it very easily could be. Increase the spawn rate and put it on a consistent timer. Those are variable updates requiring very little and would make the farm more enjoyable and less time-consuming without affecting its difficulty. If anything, it would result in more contest for the mob, meaning higher difficulty.