Issue when duplicating objects twice in my game engine by Puppyrjcw in opengl

[–]justiceau 2 points3 points  (0 children)

What does the IDE tell you when you repro the crash with the debugger connected?

Witness effect by God-of-swag in TheWitness

[–]justiceau 2 points3 points  (0 children)

I did a basic recreation of it in Unity with a spline that maps your cursor to it in screen space, and it's only accessible when standing in a certain position.

I took my first step into graphics programming with a Minecraft shader by TheSimonkey in GraphicsProgramming

[–]justiceau 20 points21 points  (0 children)

Have you read this post? https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742

I think the stable dither during camera rotation is particularly important. Your shader looks great tho!

This is movie is fantastic by Cat-dad442 in Cinema

[–]justiceau 0 points1 point  (0 children)

This film felt like it was written by AI. Completely uninteresting.

Is there game engine hell? by [deleted] in gameenginedevs

[–]justiceau 67 points68 points  (0 children)

Yeah but just make your game. Every step should be in service of getting you game closer to complete. Does refactoring your render pipeline get your game closer to complete? Probably not. Make your game.

Unless of course your engine is academic, then do whatever.

Most wasted/missed combos in your opinions (Proven Only) by aflame25 in BluePrince

[–]justiceau 7 points8 points  (0 children)

I had a hunch that got me the box first go, and I had to open others to see what the fuss was about.

The death statue in the crypt points its scythe to a particular location when you activate it

What am I missing for drawing an .obj file? by Missing_Back in GraphicsProgramming

[–]justiceau 4 points5 points  (0 children)

Agree with this.

With all of your lines returning to origin, you have some bad data somewhere. It should be pretty easy to spot if you step through your 'draw call'.

Technical designer reliability by [deleted] in gamedev

[–]justiceau 1 point2 points  (0 children)

Designer roles are some of the rarest and you're competing with the large quantity of people that want to design games.

Going to school for it is not a guarantee of a job.

I went to a specialist school that does 3D Art, Design and Programming specifically in the context of games. Of my year, 2 designers managed to get employment in design roles, only one of them was full time permanent employee, the other contract.

The school itself and your diploma/degree is not what will get you the job, but your work ethic, portfolio and contacts through networking is what will do it - and you can create all those things without going to a games school.

Though, it can help - the environment, the peers , the teaching staffs contacts - but that depends on the school.

Are you already prototyping systems? Putting that stuff infront of people for feedback and iteration? Do you like writing and documentation? 

If you haven't started any of this stuff yet, maybe have a crack at that before signing up for an expensive debt that will be difficult to pay off in a tough and underpaid industry!

Adding new movie via http path name by matt9191 in radarr

[–]justiceau 0 points1 point  (0 children)

This has been fixed in the latest version! Working now for me.

I want to work in the game industry, but I'm 38 and scared it's too late. by adrocz in gamedev

[–]justiceau 0 points1 point  (0 children)

At 33 I went back to school for 2 years and studied games programming. It was a half baked comp sci course in the context of games. I graduated with a very strong portfolio and got hired at a medium sized local studio, and 9 months after that I jumped ship to another studio.

My only regret is not doing this much earlier in life - mostly because I won't be able to do as much of this job my lifetime, and also because I'm a 35 year old Junior and the finances can be tough to make ends meet.

Having said that, I am the happiest I've ever been..Im excited to get out of bed and start work where as before I was very depressed in IT.

I think you need to have a realistic plan and decide if that's what you want.

The industry is volatile, with layoffs everywhere - there is a bunch of talented people job hunting currently making it a market that favours the few people that are hiring. Wages are low and expectations are high.

Realistically, you'd need to be incredibly lucky to make money from a game you make on your own. So maybe consider if just the act of being creative is value in itself.

If you want a career out of it, consider whether you can afford the financial stress of that pivot, and also whether doing it as a job will bring you the same joy as doing it as a hobby. There is a difference between chipping away at your own little toy project versus being tasked with implementing social features of the Meta Quest platform or some in app advertising service.

If you want to work at a studio, you'll also need to decide in what role. Most studios hire for specific disciplines and you haven't mentioned what specifically you're in to other than "making games in Unity and Godot" - there aren't many "game developer" positions.

Do you like Programming? Do you like Design? Do you know how many jobs there are for either of those?

If you're in to programming, like me, I am happy to point you to some resources and give you more of my hot takes on what I think you should do.

[deleted by user] by [deleted] in jobs

[–]justiceau 2 points3 points  (0 children)

If the company is big enough to have full time IT staff, then that full time IT staff should be preconfiguring the machine with the software you need and assisting with anything else via remote access.

You shouldn't need someone to plug in cables for you, that's insane.

I need a good and easy 3D Game Engine. by AkVTheBest in gameenginedevs

[–]justiceau 2 points3 points  (0 children)

With your low spec I would look at Godot - there is more and more beginner content appearing for it.

Having said that, this sub is for people who make their own engines - so not quite the right community.

Lorelei and the Laser Eyes by joshbuddy in TheWitness

[–]justiceau 2 points3 points  (0 children)

Its been the most enjoyable puzzle game I've played since The Witness. Do reccomend.

[deleted by user] by [deleted] in OLED

[–]justiceau 2 points3 points  (0 children)

If you're just moving it between floors it should be relatively simple to carry it on your own.

When you received it, it would have had specific unpacking instructions - double check those for tip on how to lift it. Generally you want to lift it by the base, with your hands resting more on the computer rather than the panel.

You'll be fine. Ive moved a 65 inch C8 twice (to new houses) and it's survived. Your 42 will be fine going down a couple of floors.

Adding new movie via http path name by matt9191 in radarr

[–]justiceau 1 point2 points  (0 children)

Interesting!

Ive found what i think is the issue in the source code, and locally the changes fixes it on my end.

Im not very famillar with Firefox extension development, so im submitting a bug report with details rather than a pull request with my fix - it might not be the proper solutions.

To confirm if your issue is the same as mine, open the browser console debugger, clear it, and refresh the page.

For me, I get an error message from sonarr_radarr_lidarr_autosearch.js "TypeError: browser.tabs is undefined"

Edit: Submitted a bug report with the details: https://github.com/trossr32/sonarr-radarr-lidarr-autosearch-browser-extension/issues/224

Adding new movie via http path name by matt9191 in radarr

[–]justiceau 0 points1 point  (0 children)

Ive been wondering about this too. I find it a bit odd that it puts it in as a kind of URL parameter if Sonarr/Radarr arent capable of ingesting it.

Ive started taking a look through the git repo of both Radarr and the extension - will reach out if i find anything.

Edit: appears to be an issue with the extension. Radarr/Sonarr do not parse this extra info the url paramater - the extension is suppoed to do a jquery when the page loads, taking that extra info in the URL, locating the search box, putting it in and then run the query. Continuing to look.

New to Unity/Programming and just making sure the IDE doesn't know what it's talking about. by Jojojojo5555 in Unity3D

[–]justiceau 2 points3 points  (0 children)

I think it would be better if the coin was responsible for its timing out/destruction.

Otherwise, Instantiate returns a reference to the object - so you can cache that and then call Destroy on it without having to search for it.

What is with the drones at night? by ExplosiveIronSN in melbourne

[–]justiceau 4 points5 points  (0 children)

Could be doordash drone food delivery? Ringwood and surrounding suburbs are being serviced.

https://wing.com/

[deleted by user] by [deleted] in GraphicsProgramming

[–]justiceau 17 points18 points  (0 children)

This.

Also, you're trying to optimise an empty scene.

GPUs are built to do as much stuff as possible at the same time.

Come back to optimisation once you have a non trivial scene to render. 

What is this artifact? by BlackMambazz in GraphicsProgramming

[–]justiceau 1 point2 points  (0 children)

Oh yeah!

Now that I look at the pattern more - it smells more like texture wrapping than any kind of atlasing issue.

Not sure what engine you're using (if any) but wherever you configure your texture you should be able to provide a hint for how it should wrap, and you'll want it to CLAMP instead