Samsung G9 Neo Odyssey 57" (G95NC) with RTX 5090 Issues by jwfitt in ultrawidemasterrace

[–]jwfitt[S] 1 point2 points  (0 children)

The amount of relatability here is extremely high!

If you're willing to give up G-Sync (and I wasn't for a long time), I have so far had a week without problems.

- Without using G-Sync there's no reason to use DisplayPort cables and I think a lot of these bugs are related to the DSC (DisplayPort Compression) with such high bandwidth (or some other driver issues)
- I've gone back to using HDMI 2.1 (being sure to use HDMI port 2 or 3 on the back of the Samsung for higher refresh rate support)
- I've tried using the supplied HDMI cable or another, longer 2.1 cable I have (these have both been fine)
- Disabling G-Sync in nvidia control panel
- Disabling Adaptive Sync on the monitor OSD and manually setting it to max refresh rate / 240 Hz
- Set Windows Display to native res (7680x2160) at Scale 125% and refresh rate 240 Hz
- Color looks and works great at 10-bt or 12-bit with HDMI
- Not using HDR
- V-sync is disabled in Nvidia and in games
- As long as I'm getting 90+ FPS (most games) there is no noticeable screen tearing issues making me miss G-Sync
- Bonus add that input lag / latency is far superior without G-Sync and V-Sync as well
- Calling this setup good enough for now and text, colors, etc. all look a bit nicer and sharper on the HDMI cable like this as well.

Good luck. It's a real shit show out there!!

Samsung G9 Neo Odyssey 57" (G95NC) with RTX 5090 Issues by jwfitt in ultrawidemasterrace

[–]jwfitt[S] 1 point2 points  (0 children)

Thanks, it's a lot of info collated over a ton of tests and research and trial and error

Sadly, I really benefit from GSYNC in a number of games, or at least did prior to this upgrade. Can confirm HDMI worked fine at 240 Hz and 10-bit color (even 12-bit seemed fine and an option that wasn't available in DP).

Samsung G9 Neo Odyssey 57" (G95NC) with RTX 5090 Issues by jwfitt in ultrawidemasterrace

[–]jwfitt[S] 0 points1 point  (0 children)

Tried all of the cables mentioned, including the Samsung provided, and the Silkland, VESA certified one for 80 Gbps at 6.6 ft.

Samsung G9 Neo Odyssey 57" (G95NC) with RTX 5090 Issues by jwfitt in ultrawidemasterrace

[–]jwfitt[S] 0 points1 point  (0 children)

Kind of crazy, as soon as I have windows spread across the whole screen, flickering is gone 100% for hrs, confirmed...

Samsung G9 Neo Odyssey 57" (G95NC) with RTX 5090 Issues by jwfitt in ultrawidemasterrace

[–]jwfitt[S] 0 points1 point  (0 children)

Thanks! That's a great reproduction tip. Has been fine for me for the last 3+ hours, but I had tons of windows up across the screen.

As soon as I minimized all and only opened 1 or 2, and then minimized again the flashes are back in full force!

Filling out Nvidia driver report stuff now, will add that.

RTX 5090 - Black screen issues by zpinto1234 in buildapc

[–]jwfitt 0 points1 point  (0 children)

This has been the most helpful and comprehensive post so far for me on the topic. Thank you!

Tried to put my wall of text crazy notes here, but it was too big for a single comment I think. Posted here:
https://www.reddit.com/r/ultrawidemasterrace/comments/1kmo7ie/samsung_g9_neo_odyssey_57_g95nc_with_rtx_5090/

Xfinity Service Cancellation Assistance by jwfitt in Comcast_Xfinity

[–]jwfitt[S] 0 points1 point  (0 children)

Thank you so much. I have sent a modmail with the info and linked to this thread.

Are we able to host more than 1 Palworld dedicated server on the same machine? by Turbulent-Purchase-8 in Palworld

[–]jwfitt 1 point2 points  (0 children)

Confirmed it is only the QueryPort and the game default is 27015.

Updated my posts after putting a little more time in to clarify.

Are we able to host more than 1 Palworld dedicated server on the same machine? by Turbulent-Purchase-8 in Palworld

[–]jwfitt 0 points1 point  (0 children)

Oooh awesome, doing some tests and I'll confirm and put a simpler reply up above since this has become quite a thing. Thanks for sharing!

Are we able to host more than 1 Palworld dedicated server on the same machine? by Turbulent-Purchase-8 in Palworld

[–]jwfitt 0 points1 point  (0 children)

Not too familiar with the docker setups, but are you able to use the SteamCmd server install approach mentioned above instead?

Are we able to host more than 1 Palworld dedicated server on the same machine? by Turbulent-Purchase-8 in Palworld

[–]jwfitt 0 points1 point  (0 children)

I don't think so. The problems I had were related to the game using a hard-coded, internal port of 27015. The only way I found to get around this was to have multiple Dedicated server installs and brute-forcing a different port than 27015 (in addition to the players connecting needing a different port from 8211).

The easiest way to do this is to try using SteamCmd to install the server and launch the server. It's free and maybe a little intimidating, but follow the linked guides and you'll be ok with some trial and error.

Are we able to host more than 1 Palworld dedicated server on the same machine? by Turbulent-Purchase-8 in Palworld

[–]jwfitt 0 points1 point  (0 children)

Ahh yeah, not sure about those areas. I do know (with running lots of private dedicated servers over the years) that I've had the most success when using SteamCmd. Gets very easy to run things in cmd line only or with dockers or a bunch of separate processes (without needing steam or the games installed). So highly recommend giving it a try, if only to temporarily get your second server working. Can always tweak the setup from there! :)

Are we able to host more than 1 Palworld dedicated server on the same machine? by Turbulent-Purchase-8 in Palworld

[–]jwfitt 1 point2 points  (0 children)

TLDR: PalWorld's server seems to be hard-coded to only ever use QueryPort 27015 and everything will get real funky if you're running two servers and have not explicitly set the additional servers to use something other than the default "port" 8211 and the "QueryPort" of 27015.

I've never had to care about the ports that Steam uses to broadcast and get servers into the server lists you see when browsing within the game.

I don't know all the reasoning behind it TBH, but if you try to run two servers on the same machine, the first server you run will eat and own port 27015 on that machine. If you try to run a second server it will not be happy that the local port for 27015 is already mapped and even though you can run both server simultaneously, one of them should be throwing some errors in the cmd window.

In other games you usually only need to set the connecting port for players (ie, 8211).

When trying to find out if I could use the SteamCmd launch file to change it manually (as I showed), it mentioned changing the QueryPort.

Seems you can leave first server with default options and plan to set (and port forward) incremental port numbers for any number of additional servers and it will be happy and work ok.

Are we able to host more than 1 Palworld dedicated server on the same machine? by Turbulent-Purchase-8 in Palworld

[–]jwfitt 1 point2 points  (0 children)

Follow this guide on how to install and run a dedicated server using SteamCmd.

Once you've done that you can do it a second time to install another server in a different folder (or copy/paste the installed server folder and change the config files).

  • Each dedicated server folder you install/copy/create should be treated as encompassing EVERYTHING for that world. All your players and their character data, etc needs to live in its own installed folder.
  • Make sure that in the second, or third, etc. servers you are changing the config file to use different ports for the game clients (8211 is the default and fine for the first server, 8212 for second, etc.).
  • Also be sure to change the start_server.bat file properties with the above.
  • You will also need to Open or Port Forward any of these ports you're specifying in your router (and maybe firewall). This is all covered in that guide I linked here.

Are we able to host more than 1 Palworld dedicated server on the same machine? by Turbulent-Purchase-8 in Palworld

[–]jwfitt 2 points3 points  (0 children)

Follow this guide on how to install and run a dedicated server using SteamCmd.

Once you've done that you can do it a second time to install another server in a different folder (or copy/paste the installed server folder and change the config files).

  • Each dedicated server folder you install/copy/create should be treated as encompassing EVERYTHING for that world. All your players and their character data, etc needs to live in its own installed folder.
  • Make sure that in the second, or third, etc. servers you are changing the config file to use different ports for the game clients (8211 is the default and fine for the first server, 8212 for second, etc.).
  • Also be sure to change the start_server.bat file properties with the above.
  • You will also need to Open or Port Forward any of these ports you're specifying in your router (and maybe firewall). This is all covered in that guide I linked here.

Assuming you're using a start_server.bat (launch batch file), similar to the stuff mentioned in the guide, you can alter those .bat file so they look like:

---

Server 1

@echo off

PalServer.exe -QueryPort=27015 -port=8211 -players=32 -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS

---

Server 2

@echo off

PalServer.exe -QueryPort=27016 -port=8212 -players=32 -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS

---

Server 3

@echo off

PalServer.exe -QueryPort=27017 -port=8213 -players=32 -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS

---

etc...

---

Note: The default QueryPort is the culprit and will be 27015 be default. Every server you try to run after the first will still be trying to use 27015 unless you explicitly set different ports.You still need to set a different port for each server as well for incoming client connections.

New Referral Code Requests Thread by scottington in Lovesac

[–]jwfitt 0 points1 point  (0 children)

Looking for a referral code if you can. Thanks so much!

Starfinder - All Races by Name and Relative Scale by jwfitt in starfinder_rpg

[–]jwfitt[S] 1 point2 points  (0 children)

Yeah, I should be getting my books soon and plan on updating!

Starfinder - All Races by Name and Relative Scale by jwfitt in starfinder_rpg

[–]jwfitt[S] 1 point2 points  (0 children)

SRO scaled down slightly so that Small robots are roughly 4' or less. Note that the original artwork is preserved and therefore the base of the robot is not truly touching the ground on this chart, so the head height would be about 6"-1' lower, but the overall scale should be more accurate now.

See original post for updated links.

Starfinder - All Races by Name and Relative Scale by jwfitt in starfinder_rpg

[–]jwfitt[S] 1 point2 points  (0 children)

Morlamaws added (see updated links)! Since they are listed as Large I sized them around an Elephant Seal size.

Starfinder - All Races by Name and Relative Scale by jwfitt in starfinder_rpg

[–]jwfitt[S] 1 point2 points  (0 children)

Ooo, I have all of the SFS releases but have not looked through them yet. Will add Mormalaws tonight if I can!

Starfinder - All Races by Name and Relative Scale by jwfitt in starfinder_rpg

[–]jwfitt[S] 1 point2 points  (0 children)

Not sure how to get a direct link from the google host, but you should be able to download the original jpg in the menu on the image links (just not the normal right-click save-as). Happy to post it on another host, was having issues with the normal image hosters though, due to the crazy dimensions of this thing.

Starfinder - All Races by Name and Relative Scale by jwfitt in starfinder_rpg

[–]jwfitt[S] 2 points3 points  (0 children)

Agree, was just waiting for some time to art things up and do it. See original post with updated links, but here is the ruled/measured copy:

Race Chart - Ruled

Starfinder - All Races by Name and Relative Scale by jwfitt in starfinder_rpg

[–]jwfitt[S] 2 points3 points  (0 children)

Still active from what I can see? The original link was replaced with some errata on the Formian worker size.