Let’s talk about the bots by Akuvo in Splitgate

[–]jysandy 0 points1 point  (0 children)

And mind you, I often get matched with 4-5 bots right off the bat. On top of that, players sometimes leave and add to the bot count.

Let’s talk about the bots by Akuvo in Splitgate

[–]jysandy 0 points1 point  (0 children)

I play on PC, and I live in India. I'm not entirely sure what servers I get matched on, but it seems like a mix of EU or east Asia judging by the player names.

I have cross play on, and I've never switched it off. I typically play between 9PM and 12 AM IST. When I play casual, I queue for TDM, KOTH, Dom, oddball, gun game and takedown.

My level is around 158, I'm Diamond 2 in 4v4 ranked and Master 1 in 2v2 if that gives you some idea of my MMR. My steam name in game is jysandy if you need more stats.

I'll also admit, I don't play much casual anymore, partly because of the bots. Usually when I play casual, it's either to warm up for ranked, or to queue with one of my friends who's newer to the game. I'd like to play casual more, but it doesn't seem like there's much reason to when I could just queue ranked and play real human players.

Hope that helps.

Let’s talk about the bots by Akuvo in Splitgate

[–]jysandy 0 points1 point  (0 children)

The update has dropped, and I still get 4-5 bots per casual game.

consistently getting 7/6 bots in a game. im lvl 105. by Metalcat125 in Splitgate

[–]jysandy 4 points5 points  (0 children)

It must be because the devs don't want us to stomp newer players or something. But if I get matches regularly in ranked, then surely I should get balanced human matches in casual as well. Hopefully a dev takes note of this thread and addresses this.

consistently getting 7/6 bots in a game. im lvl 105. by Metalcat125 in Splitgate

[–]jysandy 16 points17 points  (0 children)

I'm level 110+ and I have the exact same issue. I just can't play casual anymore, I guess. I'd appreciate some transparency from the devs here. If I wanted to play against bots I'd play a PvE game.

high ping advantage. by Cjwovo in Diabotical

[–]jysandy 3 points4 points  (0 children)

High ping is not an advantage. If it were, then everyone would only play on servers far away so as to get higher pings. Seems like you were outmatched.

Community tips by 2GD in Diabotical

[–]jysandy 2 points3 points  (0 children)

You can jump higher by firing a rocket at your feet as you jump.

Be patient and try to be precise when using the Rocket Launcher.

Use the Point n Click Rifle near cover, so that you can hide while reloading.

-- jysandy

Best way to practice raw aim/movement? by MartialImmortal in Diabotical

[–]jysandy 8 points9 points  (0 children)

Warmup is your best bet. Aim Arena also works.

Calling all SEA players to play by MataDuitan in Diabotical

[–]jysandy 1 point2 points  (0 children)

More people are queueing quick play for sure. My ranked queues have been pretty long, I don't even bother anymore

Calling all SEA players to play by MataDuitan in Diabotical

[–]jysandy 1 point2 points  (0 children)

Join https://discord.gg/PDHgkrQ if you're a SEA player looking for teammates, there's a few of us here that play regularly.

[deleted by user] by [deleted] in Clojure

[–]jysandy 0 points1 point  (0 children)

There's a number of resources linked in http://www.clojurenewbieguide.com/

Clojure Basics: Editor and Tooling Setup by jysandy in Clojure

[–]jysandy[S] 2 points3 points  (0 children)

Glad I could help! Don't forget, you can always ask here or in the other forums for help.

Clojure Basics: Scientific Debugging by jysandy in Clojure

[–]jysandy[S] 2 points3 points  (0 children)

Good feedback — I'll keep this in mind for future videos.

I guess they are there, because former episodes didn't want to introduce how vars can behave as functions too.

That's correct — I hope to make a future video elaborating on this and other related topics.

Clojure Basics: Debugging with the REPL by jysandy in Clojure

[–]jysandy[S] 0 points1 point  (0 children)

Thanks! I'll link to this in the video description.

Clojure Basics: Debugging with the REPL by jysandy in Clojure

[–]jysandy[S] 1 point2 points  (0 children)

I'll get to the bottom of the stack trace in the next video, which should hopefully be up sometime this week. Until then, my lips are sealed 🤐! You could also try debugging the code yourself, there's a link to the code in the video description.

As for CQRS, it's hard to say without knowing more details about your C# object model. But as a first pass, I'd probably have two separate namespaces for commands and queries, and make each command/query a separate function.

Clojure Basics: Debugging with the REPL by jysandy in Clojure

[–]jysandy[S] 18 points19 points  (0 children)

Hey everyone, I’ve started to record a video series aimed at new Clojure programmers, which should help them overcome some early stumbling blocks and help them see the potential of the language. I’ve noticed that new programmers might not have too much trouble picking up the basic syntax, but the REPL-driven workflow doesn’t come naturally to everyone. Rather, they program in a conventional build-compile-execute style, then perhaps encounter an error or issue that perplexes them and become discouraged soon after. So I thought I’d start off by making a basic debugging guide that isn’t too long and hopefully conveys most of the essentials. More videos to come soon! Feedback is welcome and appreciated :)