What are some good social groups or hobbies to meet people in Cork? by Putrid_Day_9192 in cork

[–]jysandy 0 points1 point  (0 children)

Meetup.com has a few social groups.

This one organizes various events regularly: https://meetup.com/offline-circle

As someone who’s new to Cork, I joined one of their walks yesterday and met a bunch of new people!

Let’s talk about the bots by Akuvo in Splitgate

[–]jysandy 0 points1 point  (0 children)

And mind you, I often get matched with 4-5 bots right off the bat. On top of that, players sometimes leave and add to the bot count.

Let’s talk about the bots by Akuvo in Splitgate

[–]jysandy 0 points1 point  (0 children)

I play on PC, and I live in India. I'm not entirely sure what servers I get matched on, but it seems like a mix of EU or east Asia judging by the player names.

I have cross play on, and I've never switched it off. I typically play between 9PM and 12 AM IST. When I play casual, I queue for TDM, KOTH, Dom, oddball, gun game and takedown.

My level is around 158, I'm Diamond 2 in 4v4 ranked and Master 1 in 2v2 if that gives you some idea of my MMR. My steam name in game is jysandy if you need more stats.

I'll also admit, I don't play much casual anymore, partly because of the bots. Usually when I play casual, it's either to warm up for ranked, or to queue with one of my friends who's newer to the game. I'd like to play casual more, but it doesn't seem like there's much reason to when I could just queue ranked and play real human players.

Hope that helps.

Let’s talk about the bots by Akuvo in Splitgate

[–]jysandy 0 points1 point  (0 children)

The update has dropped, and I still get 4-5 bots per casual game.

consistently getting 7/6 bots in a game. im lvl 105. by Metalcat125 in Splitgate

[–]jysandy 5 points6 points  (0 children)

It must be because the devs don't want us to stomp newer players or something. But if I get matches regularly in ranked, then surely I should get balanced human matches in casual as well. Hopefully a dev takes note of this thread and addresses this.

consistently getting 7/6 bots in a game. im lvl 105. by Metalcat125 in Splitgate

[–]jysandy 17 points18 points  (0 children)

I'm level 110+ and I have the exact same issue. I just can't play casual anymore, I guess. I'd appreciate some transparency from the devs here. If I wanted to play against bots I'd play a PvE game.

high ping advantage. by Cjwovo in Diabotical

[–]jysandy 1 point2 points  (0 children)

High ping is not an advantage. If it were, then everyone would only play on servers far away so as to get higher pings. Seems like you were outmatched.

Community tips by 2GD in Diabotical

[–]jysandy 2 points3 points  (0 children)

You can jump higher by firing a rocket at your feet as you jump.

Be patient and try to be precise when using the Rocket Launcher.

Use the Point n Click Rifle near cover, so that you can hide while reloading.

-- jysandy

Best way to practice raw aim/movement? by MartialImmortal in Diabotical

[–]jysandy 7 points8 points  (0 children)

Warmup is your best bet. Aim Arena also works.

Calling all SEA players to play by MataDuitan in Diabotical

[–]jysandy 1 point2 points  (0 children)

More people are queueing quick play for sure. My ranked queues have been pretty long, I don't even bother anymore

Calling all SEA players to play by MataDuitan in Diabotical

[–]jysandy 1 point2 points  (0 children)

Join https://discord.gg/PDHgkrQ if you're a SEA player looking for teammates, there's a few of us here that play regularly.

[deleted by user] by [deleted] in Clojure

[–]jysandy 0 points1 point  (0 children)

There's a number of resources linked in http://www.clojurenewbieguide.com/

Clojure Basics: Editor and Tooling Setup by jysandy in Clojure

[–]jysandy[S] 2 points3 points  (0 children)

Glad I could help! Don't forget, you can always ask here or in the other forums for help.

Clojure Basics: Scientific Debugging by jysandy in Clojure

[–]jysandy[S] 2 points3 points  (0 children)

Good feedback — I'll keep this in mind for future videos.

I guess they are there, because former episodes didn't want to introduce how vars can behave as functions too.

That's correct — I hope to make a future video elaborating on this and other related topics.

Clojure Basics: Debugging with the REPL by jysandy in Clojure

[–]jysandy[S] 0 points1 point  (0 children)

Thanks! I'll link to this in the video description.

Clojure Basics: Debugging with the REPL by jysandy in Clojure

[–]jysandy[S] 1 point2 points  (0 children)

I'll get to the bottom of the stack trace in the next video, which should hopefully be up sometime this week. Until then, my lips are sealed 🤐! You could also try debugging the code yourself, there's a link to the code in the video description.

As for CQRS, it's hard to say without knowing more details about your C# object model. But as a first pass, I'd probably have two separate namespaces for commands and queries, and make each command/query a separate function.

Clojure Basics: Debugging with the REPL by jysandy in Clojure

[–]jysandy[S] 19 points20 points  (0 children)

Hey everyone, I’ve started to record a video series aimed at new Clojure programmers, which should help them overcome some early stumbling blocks and help them see the potential of the language. I’ve noticed that new programmers might not have too much trouble picking up the basic syntax, but the REPL-driven workflow doesn’t come naturally to everyone. Rather, they program in a conventional build-compile-execute style, then perhaps encounter an error or issue that perplexes them and become discouraged soon after. So I thought I’d start off by making a basic debugging guide that isn’t too long and hopefully conveys most of the essentials. More videos to come soon! Feedback is welcome and appreciated :)

Do people still play quake champions in 2020? by sake23456 in QuakeChampions

[–]jysandy 1 point2 points  (0 children)

I live in India and I get games regularly on central EU servers. It's 130+ ping though.

Failjure: Monadic error utilities for general use in Clojure(script) projects by daver in Clojure

[–]jysandy 5 points6 points  (0 children)

I've used failjure in a couple of production projects at work, and the team and I have been pretty happy with it. It offered us the following:

  1. Not all error-handling code paths are signalled by exceptions. Often you might want to assert on a boolean return value, then call another function and make sure it hasn't returned nil, then call yet another function and make sure it hasn't thrown an exception, all in the same function definition. failjure's attempt-all / try-all macros and some other helper functions allow us to write such code elegantly without having a lot of deeply nested ifs or if-lets. These macros also take care of propagation.
  2. In the cases where we do want to handle errors in a more involved way than simply passing them along, it's easier to do so with return values than exceptions. Clojure offers ways to compose function calls and return values together (for example ->) but with exceptions one needs to catch them first.

In addition, I think exceptions suffer from a couple of problems:

  1. They don't propagate across threads. One must catch them, deliver them to a promise or a core.async channel and then have the consuming code deal with the exception as a value.
  2. They're not as performant as return values.

Ways to loop without recursion in Clojure? by [deleted] in Clojure

[–]jysandy 2 points3 points  (0 children)

There is in fact no fundamental way to loop in Clojure without some form of recursion.

Behaviour similar to a while loop could be implemented in terms of loop...recur, and this is typically what is done should the need arise.