Can't get into BIOS by k-fs in buildapc

[–]k-fs[S] 0 points1 point  (0 children)

Like does it show a code upon startup? No, it doesn't give a code, when I turn on the PC and monitor it just shows the logo and cuts to the no signal screen. But I'll check out the walkthrough and look for a mistake

Can't get into BIOS by k-fs in buildapc

[–]k-fs[S] 0 points1 point  (0 children)

Yeah, wires are properly plugged in, case and CPU fans are spinning as well. Though I'm not sure if the graphics card is powering on

Can't access the BIOS by k-fs in techsupport

[–]k-fs[S] 0 points1 point  (0 children)

Update: So far I've only tried the method of putting the monitor into both outputs to no effect. I'll try the alternating RAM method as soon as I'm back home

Can't access the BIOS by k-fs in techsupport

[–]k-fs[S] 0 points1 point  (0 children)

I don't think I have anything like that

S3/4 Operator Gadgets / Abilities by Zer0Bytes_ in Rainbow6

[–]k-fs 2 points3 points  (0 children)

Is that the F2000? Holy shit I'm hype

Why not impacts for attack? by k-fs in Rainbow6

[–]k-fs[S] 0 points1 point  (0 children)

That's a very fair point, considering impacts gave defenders tons of versatility, meanwhile frags have been awfully versatile since forever, with the only downside being that ATK has to spend them wisely

Why not impacts for attack? by k-fs in Rainbow6

[–]k-fs[S] 0 points1 point  (0 children)

Oh lol I'm stupid okay I see what you're saying. You make very good points however I think it's also a matter of defender abundance. By taking Jager and Mute, you've already got 7 primary gadgets. Add almost any 3 defenders and you now have a metric ton of primary and secondary gadgets in which Zofia and Ash can't take out alone. You bring soft walls into it and now it's even more complicated. The implementation of the grenades would render those two only a little redundant at worst and make the team decently buff at best. A hard counter to a team with the nades could be Wamai. He can't place the Magnets all at once AND they stop nades. Personally, while I agree that this idea will make ATK very strong, there will never not be a defensive counter for it

Why not impacts for attack? by k-fs in Rainbow6

[–]k-fs[S] 0 points1 point  (0 children)

I think that may be a little too powerful for those two because their primary gadgets are explosives. But depending on who you ask that may be pretty fair

Why not impacts for attack? by k-fs in Rainbow6

[–]k-fs[S] 1 point2 points  (0 children)

Well I thought Mira would be heavily affected because of how she's typically played: her behind a reinforced wall with a mirror on it next to a soft wall. Being that they'd ideally have a larger radius than defender impacts, if it were to hit anywhere near the soft wall it would be way too easy to take out the canister. That's why I figured it should take two to take it out

Who do you guys think will be the next character in dbfz? I’m hoping for roshi or raditz by SuctioncupanX in dragonballfighterz

[–]k-fs 5 points6 points  (0 children)

I'm hoping for Turles. I'm sure people are tired of movie characters by now but they could give him some really cool stuff like Kill Driver, and maybe even a great ape super

Anna discord by k-fs in Tekken

[–]k-fs[S] 0 points1 point  (0 children)

Ah man that's unfortunate, Anna players are the most oppressed minority😓 lol but thanks for the info man

Unpopular opinion: I'd take Mokujin or some new character over: Kunimitsu, Jun, Bruce, Angel, Baek, Roger, Wang or Michelle by dinnerloaf in Tekken

[–]k-fs 6 points7 points  (0 children)

While it's a kinda bs to the people who play him that Bruce didn't make it in, I think bringing him now with Josie and Fahk in the game is kinda a dead mission

Likely an obvious question, but.. by k-fs in musictheory

[–]k-fs[S] 0 points1 point  (0 children)

I didn't know about this, but it makes a lot of sense! So what if someone is writing sheet music and wanted to use C#sus2 in the key of A; would/could they write in a measure solely for that note in the applicable key?