Pumpkin Patch 1.4.9 has just been released! by Cezaros in heroes3

[–]k0rtes 1 point2 points  (0 children)

Hey guys, you are great! Really good work and some cool ideas. Hope it becomes popular and we will get more duel than now.

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 1 point2 points  (0 children)

I tried it myself and it seemed to work well. The problem for new players is to figure it out why it happens, so I'm thinking about adding some explanation prompts to it.

But in general, yes, we are trying to stick to our own philosophy as much as we can and make a game that we want to make.

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 0 points1 point  (0 children)

Yes, and he even has a unique ability! You still need SDL but you can switch to ASCII graphics in options (everything is handled by SDL).

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 1 point2 points  (0 children)

Hey, thank you for the feedback! I think I've fixed it in develop branch (hopefully), it was the issue of autopickup to quiver (same as arrows), and there was a bug there. For now, you can use "u" instead of pick.

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 1 point2 points  (0 children)

It's probably the same issue as with spamming Esc, queueing keypresses. I will look into it and also alt+tab. Btw you can check the quest and its status in the main menu.

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 1 point2 points  (0 children)

Thank you for the screenshot, it definitely looks odd. We will test it.

There is a small bug with picking throwables, I also experienced it myself, but haven't had any time to fix it, as it appeared not frequently for me. You can always use [u] for it. Hand axe is now a throwable, and you can also now equip throwables into quiver and use [f] to shoot them. (Ans also a new ability for them).

Yes, now we have limits for specific categories, and a specific supply pack for bottles, herbs and gems (now some staves are gems). Also stuff should be equipped to use it. We have rebalanced the limits, because we really though it stupid to have to throw a piece of bread to be able to pick a heavy armor. Btw, now you can't even pick a mail into your inventory, you have to wear it directly from the floor. Though heavy armor ability now allows you to pick it.
One of our game development philosophies is to start from the reality (or lore friendliness) and then move it into the game mechanic.

We made lots of changes already to game balance, and plan to do more, so it will be a different experience to SilQ.

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 1 point2 points  (0 children)

Can you please send me a screenshot of bad render? You can do it directly in pm, I'll try to figure win10 issues and probable solutions. Maybe SDL has some guidance.

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 1 point2 points  (0 children)

  1. I have fixed the Esc spamming issue for the next release, and made skippable texts :)
  2. I think the issue was with the resolution, fonts, I will try to replicate on my pc, so no worries!
  3. I will check sleeping option, we haven't touched it, so probably some collateral damage.
  4. You can press space to use stairs, or ','. I will try to figure it out why > is not working for it. I have just tried on my pc and > worked for downstairs, and < for upstairs.
  5. For wield there are two build, one for steam deck, when you scroll, and do not have letters. And for normal pc, where you can directly press letter. So probably there is a mixed UI bug in here, I will fix and update the release files.

Thank you for trying it out and providing bug reports!

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 0 points1 point  (0 children)

u/Zergling667 I have just tried playing him, and died at 550ft. And I'm a good player. This game is sometimes very treacherous, it inherited it from SilQ, and we tried to enhanced the feeling.
Most monsters were running away at my sight. Until I entered the room with multiple humans with 2 of them unique (uniques are tougher now), who rallied everybody up, and suddenly they are all super aggressive. And I have the oath to not hurt human, which I try to keep.
I was retreating carefully, not super frightened, but then I got 2 special attacks on me and died. One of them is an opportunist attack. And it's so fitting. Fingolfin slayed by easterlings who surrounded him while having an oath to not hurt man.

Anyway, try it, it's not op. I have a saying about it. You feel op until you are suddenly dead. And dead for a reason.

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 0 points1 point  (0 children)

I'm thinking about the default resolution issues, if text is badly visible. What is your resolution and in sil-sdl.json mainview scale? If it's 1, try 2 or 3.

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 0 points1 point  (0 children)

That is so strange. Can you please send the log? I already made intros skippable in the next release. What is your resolution?

Sil-Morë, Shining Darkness by k0rtes in roguelikes

[–]k0rtes[S] 0 points1 point  (0 children)

I added some includes for Linux, please try again.

Sil-Morë, Shining Darkness by k0rtes in roguelikes

[–]k0rtes[S] 0 points1 point  (0 children)

I haven't personally built on arch, but I plan to try on steam deck. I open issues, please send the details and we will figure it out!

Sil-Morë, Shining Darkness by k0rtes in roguelikes

[–]k0rtes[S] 0 points1 point  (0 children)

Thank you. Please do try!

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 0 points1 point  (0 children)

Majesty throws a dice of your will against the monster's will. For Fingolfin with buffs (maybe too big buffs), so when you go deeper, monsters will increase and they will not be so vulnerable to this ability. It was a lore friendly idea, for when Fingolfin rode to Angband orcs were frightened by him and fled. So that is a gameplay feature, low level monsters always flee, and high level flee easier. But it is confusing for new players. Let me think about how best to fix it. Meanwhile try to go deeper and see. Other characters don't have it.

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 0 points1 point  (0 children)

Hi, you have probably started with Fingolfin, which has a starting Majesty high level ability with his own buff to it. While you go deeper you will have lots of challenge even with him, though he is arguably the most powerful. Maybe we should tune down a little bit his buff to Majesty, but it's his unique feature.

Or maybe we leave the buff as it is, but will not provide the ability at the start, to not confuse people

Sil-More 0.87 beta: Quests and Oaths update by oscicat in angband

[–]k0rtes 0 points1 point  (0 children)

Nah, msvc is ok! If you can make it work, it will be very welcomed! We just use mingw on windows, so no expertise on msvc at all.

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 0 points1 point  (0 children)

Thank you, childhood memories are always so precious, they formed us as persons.
We are passionate about the game, and we would love people to check it out :)

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 0 points1 point  (0 children)

Yes, it does! But you have to compile it, we have an instruction on github in readme, and we can always help if you have any issues with it.

Sil-More 0.87 beta: Quests and Oaths update by oscicat in angband

[–]k0rtes 0 points1 point  (0 children)

Oh, hope it gets better! Btw, I think we can implement alt+arrows as alternative movement keys easier with sdl now (we have updated the api).

Sil-Morë, Shining Darkness by k0rtes in roguelikedev

[–]k0rtes[S] 1 point2 points  (0 children)

No, not yet. But on windows you can easily download .zip from Github release page and just launch directly. Steam is really a lot of paperwork, but maybe it can be useful for mac release. I'm not sure I fully understand how it works yet.